tag:blogger.com,1999:blog-67130653057330382962024-03-19T02:35:18.234-05:00Sapper Joe's Wargaming & ToysThis is a blog to show off my wargaming toys, projects, and to discuss anything that I have a whim for at that time.
I am currently going back and making my print format larger and trying to make the pictures bigger to make it easier on the eyes. But you can always click on the pictures to see a larger image of it.
Enjoy!sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.comBlogger292125tag:blogger.com,1999:blog-6713065305733038296.post-23835938134312251532023-05-20T09:13:00.000-05:002023-05-20T09:13:19.480-05:00Project 28mm Atomic Age Invaders and Horrors Part 2 The Humans (with pics)<p><span style="font-size: large;"><span style="font-family: arial;">We are back with the first blog
entry where we show off eye candy.<span> </span>First
off, my lighting sucks and I just don’t have good set up for taking pictures of
my miniatures.<span> </span>To be fair, I am not a
good painter, and all these miniatures were painted by Fernando Enterprises in
Sri Lanka.<span> </span>They are good service, but
you need to be very careful on painting / assembly instructions as sometimes
there is a big disconnect in translation for your instructions.<span> </span>Overall, I am happy and will continue to use
them in the future.<span> </span>So, bear with me
with the quality of the pictures.</span></span></p><p><span style="font-size: large;"><span style="font-family: arial;">I am going to focus on my human
miniatures in this blog entry.<span> </span>These are
only my painted figures.<span> </span>I will have pictures
of the unpainted human miniatures that either I have or will buy for this
project in a later blog entry.<span>
</span>Hopefully, I will be sending the unpainted figures off soon to be
painted and will have them back in several months.<span> </span>At that time, I will post pictures of them
after I get them in all their painted glory.</span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">First, let’s start with the
civilians that will either be the first or last line of defense against the
atomic horrors.</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7LoqXhyP3dcLMTiXmRY2LJRsbbcSi83uKY5j8X1rc9lPknLxUbTCYgMYDxWB5ArZQpEvXGzJWtsY7Y1LSe79nZjqHCPo77Y7z5MY93AYBBErBoNJC8Zy8Baoc_LQjtqFMUkKS_3j0oHtkUqXcXNkDkZ96UjeSazH4CvmNVZych1392Od-aPX71s4h/s2325/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Blue%20Moon%20Hollywood%20Nights.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1723" data-original-width="2325" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7LoqXhyP3dcLMTiXmRY2LJRsbbcSi83uKY5j8X1rc9lPknLxUbTCYgMYDxWB5ArZQpEvXGzJWtsY7Y1LSe79nZjqHCPo77Y7z5MY93AYBBErBoNJC8Zy8Baoc_LQjtqFMUkKS_3j0oHtkUqXcXNkDkZ96UjeSazH4CvmNVZych1392Od-aPX71s4h/w640-h474/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Blue%20Moon%20Hollywood%20Nights.JPG" width="640" /></a></span></div><span style="font-size: large;"><br />Yes, it is that buxom, blonde
bombshell that proves Bug-Eyed Monsters (BEMs) do prefer blondes.<span> </span>Needless to say, she will be the primary
objective in any capture or defend scenarios.<span>
</span>She and the two male cohorts are from Blue Moon Manufacturing’s set,
“Hollywood Nights” from the Pulp Character line.<span> </span></span><p></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq2AZJbXYVjNK3DBQuLtp1TaDk2esuOdW6h42A7jvqeVJWecNUkPSpSqST_N5vmLEvMaX_Z78JE2vutld7U2YC3uPnE9SDQabcvqpXwxaDGzT9qpv7-sWy7364uRWJ5Oo72UPKidRbozwjCnc5SqMYFtZ443WvDeoC5haVXCSiaGzpL1v3YOtnF0OI/s2877/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Biker,%20Mechanic,%20boy,%20and%20dog.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2097" data-original-width="2877" height="466" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq2AZJbXYVjNK3DBQuLtp1TaDk2esuOdW6h42A7jvqeVJWecNUkPSpSqST_N5vmLEvMaX_Z78JE2vutld7U2YC3uPnE9SDQabcvqpXwxaDGzT9qpv7-sWy7364uRWJ5Oo72UPKidRbozwjCnc5SqMYFtZ443WvDeoC5haVXCSiaGzpL1v3YOtnF0OI/w640-h466/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Biker,%20Mechanic,%20boy,%20and%20dog.JPG" width="640" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Here are the first of the ‘mostly’
harmless civilians.<span> </span>They are all from
Killer B Games’, “Invasion X” line in two different packs, one called, “The Biker
and The Mechanic” and the other called, “The Boy and his Dog”.<span> </span>I suspect you can figure out which figure is
which without me explaining it. Killer B has release more unarmed civilians
that I bought, but they came out after I mailed all of these to be painted.<span> </span>More victims, err, characters to come later.</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix4mMm0wTZqWTuV5MnZCst2aThQnbbONlDDuwfsFj_oPHs1F7b1BVKIzS92gvUwFSgWDLLkKI-8CLTS7yqC_hlblOEwS-L0VLHHv1JkbrDD0IZTJDWp-F4NA3lUv2KXnhtT9WonQ2obHjCURkfTb6PY_bEBI6e9iepLtG40ccX-L3WuFPOwcf9DJcm/s3145/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%208th%20Avenue%20Greasers.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2032" data-original-width="3145" height="414" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix4mMm0wTZqWTuV5MnZCst2aThQnbbONlDDuwfsFj_oPHs1F7b1BVKIzS92gvUwFSgWDLLkKI-8CLTS7yqC_hlblOEwS-L0VLHHv1JkbrDD0IZTJDWp-F4NA3lUv2KXnhtT9WonQ2obHjCURkfTb6PY_bEBI6e9iepLtG40ccX-L3WuFPOwcf9DJcm/w640-h414/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%208th%20Avenue%20Greasers.JPG" width="640" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Next is the armed citizens that
will give the alien invaders a bit more trouble.<span> </span>This first group will be more trouble than
what they will suspect!<span> </span>These figures
are from Brigade Games’ “Atomic Café 1957” line.<span> </span>The line is for a game after a post nuclear
apocalypse, so most of the figures from this line tend to have a
post-apocalypse look, but most work quite well in most ‘normal’ cases.<span> </span>These specific figures is one of their two “core”
starter sets, the “8th Avenue Greasers”.<span>
</span>It has eight males, one female, and one male mutant hulk.<span> </span>He came with a stop sign on a pole for a
club, but my figure doesn’t have it.<span> </span>I
can purchase another one individually and have it holding the stop sign and
pole.<span> </span>I am still debating on that.</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ7vQFEDTPZJsStV1OjJ7sRtUDWQUOzc48rz6BviV6STc-u-qWm2oqiGEbFVkWdypiOq_tx3YyuTPELFK7b1HnyiworJDhP8jHbksZIZ1T9dpnLxEjKYF8j3bxq_183Bsm6THhlErzU-bfnoPaE4ysRnJNBcsEbmUaCKhBm-NQrJ4Lj9GARKqYh5bt/s2913/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Michigan%20State%20Bowling%20League.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1693" data-original-width="2913" height="372" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ7vQFEDTPZJsStV1OjJ7sRtUDWQUOzc48rz6BviV6STc-u-qWm2oqiGEbFVkWdypiOq_tx3YyuTPELFK7b1HnyiworJDhP8jHbksZIZ1T9dpnLxEjKYF8j3bxq_183Bsm6THhlErzU-bfnoPaE4ysRnJNBcsEbmUaCKhBm-NQrJ4Lj9GARKqYh5bt/w640-h372/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Michigan%20State%20Bowling%20League.JPG" width="640" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">“They were my best bowlers.”<span> </span>Okay, I really like this set.<span> </span>This is another <a name="_Hlk132628899">Brigade
Games’ “Atomic Café 1957” pack of miniatures called, </a>“The Michigan State
Bowling League”.<span> </span>I didn’t get them
painted up to match the colors for Michigan State though.<span> </span></span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_41xBegDyt7CBpRVdqnSGjG9cFmKag9HICjzlLYW_l1q8o3DfYfwx6Hnm89Lho8aO0e51FWQFRnAo6gknVN9GOzKaGMjFUDAkX5TvnQc81B41Ty9kqKccc49wwO8Qj_Ed35mSipO5P3wVz0gXDSagSnKYsRL21z4Iw-l-1MP17lr1f7Vs6Vk9YWqp/s3065/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Roller%20Girls.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2042" data-original-width="3065" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_41xBegDyt7CBpRVdqnSGjG9cFmKag9HICjzlLYW_l1q8o3DfYfwx6Hnm89Lho8aO0e51FWQFRnAo6gknVN9GOzKaGMjFUDAkX5TvnQc81B41Ty9kqKccc49wwO8Qj_Ed35mSipO5P3wVz0gXDSagSnKYsRL21z4Iw-l-1MP17lr1f7Vs6Vk9YWqp/w640-h426/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Roller%20Girls.JPG" width="640" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Not to be out done by a men’s
sport team, here are some Roller Derby women to body check the unsuspected
alien.<span> </span>These banshees on wheels are also
from the Brigade Games’ “Atomic Café 1957” line called, “The Roller Girls”.</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj04yr_cYJChswap9qrHC6dTE2Y8Gn4pYu-JSpIuwaiGJJNQHCQGSC8-xBaov0YbW-VX4Lna6VBQ3x7w8yEWlzZ7eAajnqjetCvMbYIDORkg2uSQWQRi3lxwDG5DiqABiKDNxRqh6KCiw6xyuCwjAbLP_GqSaFut6OyNp_KOd6CLXnSu9awDIyV4jEl/s2797/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Mooseketeers%20and%20Marvin%20Moose.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2217" data-original-width="2797" height="508" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj04yr_cYJChswap9qrHC6dTE2Y8Gn4pYu-JSpIuwaiGJJNQHCQGSC8-xBaov0YbW-VX4Lna6VBQ3x7w8yEWlzZ7eAajnqjetCvMbYIDORkg2uSQWQRi3lxwDG5DiqABiKDNxRqh6KCiw6xyuCwjAbLP_GqSaFut6OyNp_KOd6CLXnSu9awDIyV4jEl/w640-h508/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Mooseketeers%20and%20Marvin%20Moose.JPG" width="640" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">“M-A-R! Right, boys and girls!
V-I-N! N-now it is time for your favorite Moose!”<span> </span>Why should the adults have all of the fun
fighting aliens and monsters?<span> </span>It is time
for these Mooseketeer Menaces to really make the aliens wish they had stayed
home.<span> </span>Another pack from the Brigade
Games’ “Atomic Café 1957” line called, “The Mooseketeers and Marvin Moose”.<span> </span>Unfortunately, there was no Annette
miniature. (sad face).<span> </span></span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfcOwZTQg8sgzcA7cB0_8cuMMOM41C0k7tE9rdRY9dAtL4nyO5cZTnVNW5btEjP_oMx-z9p4NMx9-zLHgvFj9G5NWDoLmLCgBccskIZf6ddknkyZh8npZgi7FZvHBWVBUviHWsrr1IX6mpqRW-c4JNazdVnsrh4ipiUWLQNYvpcehxJZ0wVYhVvRe4/s1533/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Super%20Duper%20Man.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1533" data-original-width="945" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfcOwZTQg8sgzcA7cB0_8cuMMOM41C0k7tE9rdRY9dAtL4nyO5cZTnVNW5btEjP_oMx-z9p4NMx9-zLHgvFj9G5NWDoLmLCgBccskIZf6ddknkyZh8npZgi7FZvHBWVBUviHWsrr1IX6mpqRW-c4JNazdVnsrh4ipiUWLQNYvpcehxJZ0wVYhVvRe4/w394-h640/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Super%20Duper%20Man.JPG" width="394" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">“Is it a blimp?<span> </span>No, it is Super Duper Man!”<span> </span>Okay, this is definitely going to be a hard
one to integrate into the project, but I am sure that there were cosplayers
even in the 1950’s, in fact one the earliest Live Action Role Playing Game was
in the 1930’s! (Search for XXX, to check that out).<span> </span>If nothing else, he can be part of the
Mooseketeers group.<span> </span>Also, from the
Brigade Games’ “Atomic Café 1957” line called, “Super Duper Man”.</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga3iLOy6xbkS0pc7AnQHaUas1qyui5WHaDDBzVHm0qua8NmckAP9Qs7L6voG9w12hLG5uMURQB6jZJ04W_g-ICYo8oimT3kTeZ5MTKSV9Vo4bhbK-TrKRfhryXrJUBKCbKnRXIb5BbDFJYqSZDD-fuuhbP03H-A9tYinyAISGv-_Al6qz3NK9Ziq3m/s2804/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Guitar%20Case%20Gunner%20and%20Strumming%20Samurai.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1497" data-original-width="2804" height="342" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga3iLOy6xbkS0pc7AnQHaUas1qyui5WHaDDBzVHm0qua8NmckAP9Qs7L6voG9w12hLG5uMURQB6jZJ04W_g-ICYo8oimT3kTeZ5MTKSV9Vo4bhbK-TrKRfhryXrJUBKCbKnRXIb5BbDFJYqSZDD-fuuhbP03H-A9tYinyAISGv-_Al6qz3NK9Ziq3m/w640-h342/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Guitar%20Case%20Gunner%20and%20Strumming%20Samurai.JPG" width="640" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">“Float away, little butterfly. Just
flutter away.”<span> </span>The figure on the left is
missing his Fender guitar (sad face), but he is the a representative of Buddy
from the 1998, cult classic movie, “Six String Samurai”<span> </span>If you didn’t notice my quote from the
Bowlers above, I am a fan of this movie.<span>
</span>I need to buy another figure to get the missing Fender for the
figure.<span> </span>The figure on the right is good
match for ‘The Mariachi’ from the 1995 movie, “Desperado”.<span> </span>While that movie is definitely not a 1950’s
theme, I got am adding him in just for the fun of it (plus, I have 28mm
Mariachi band that will work in nicely!)<span>
</span>Both figures are sold separately from the Brigade Games’ “Atomic Café
1957” line called, “Strumming Samurai” and “Guitar Case Gunner”, respectfully.</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjrPPsPDidBbplRlSLW9H-jWkFhL0JJUnSGSgQnWtDlfuzJTEQxsrIGQj-8YUyptsS19nsV2MMJ3Ki1YoVUpgIHgtjsIeSHYXEYNn2tLH-41EB7wx7vh3iJV1ufD1droBjOvy4ZHRejphP9groDroTOpu23Jl5es9StJhE7v2BUDdLjjuZfApN-Gbl/s2642/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Kit%20Kat%20Club.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1549" data-original-width="2642" height="376" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjrPPsPDidBbplRlSLW9H-jWkFhL0JJUnSGSgQnWtDlfuzJTEQxsrIGQj-8YUyptsS19nsV2MMJ3Ki1YoVUpgIHgtjsIeSHYXEYNn2tLH-41EB7wx7vh3iJV1ufD1droBjOvy4ZHRejphP9groDroTOpu23Jl5es9StJhE7v2BUDdLjjuZfApN-Gbl/w640-h376/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Kit%20Kat%20Club.JPG" width="640" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Finally, the last of the civilian
figures is the Man, the Legend, the Alpha Male and some of Kit Kat girls!<span> </span>Yeah, if you can’t figure who this is, I can’t
help you.<span> </span>This pack is <a name="_Hlk132639148">from the Brigade Games’ “Atomic Café 1957” line called,</a>
“The Kit Kat Club”.<span> </span>I have since found
some 28mm women in Bunny outfits that I will be buying to have optional team
build.</span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Next, we will showcase the local
and state government agencies that are the first response to the save the
civilians from the menacing aliens.</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisHbYPs9P9-XI-836097SGm1Ka4qTZr6zjh8tB22Ak1uAsPRWjteb4M_8Cti8U3bhXx3DjQcaH5bvCQdfAZkuigA5L2Vk4BWzoEGU42yS9koiofQ7vmBQ41zSaUUAog2B8xHE5peAjpRbic93FQlr8l8StEfRblXVouwoziZYfZGt0msEEZaMhIlxe/s2067/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Police%20Chief%20and%20Deputy.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1694" data-original-width="2067" height="524" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisHbYPs9P9-XI-836097SGm1Ka4qTZr6zjh8tB22Ak1uAsPRWjteb4M_8Cti8U3bhXx3DjQcaH5bvCQdfAZkuigA5L2Vk4BWzoEGU42yS9koiofQ7vmBQ41zSaUUAog2B8xHE5peAjpRbic93FQlr8l8StEfRblXVouwoziZYfZGt0msEEZaMhIlxe/w640-h524/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Police%20Chief%20and%20Deputy.JPG" width="640" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Here’s the beginnings of the local
police, although one is referred to a Deputy by the manufacturer, Killer B Game
(As he is British, I am not entirely sure if understands that a Deputy is a county
official, and a Police Chief is normally a city official or maybe meant to have
figures for two different government departments in the same pack).<span> </span>The one on the left is the Deputy (but I have
him painted up to be a town cop) and the one to the right is the Police Chief.<span> </span>As mentioned earlier, they are both from
Killer B’s “Invasion X” line in the pack called, “Police Chief and Deputy”.<span> </span>I might pick up another pack in the future
and have them painted up in the typical khaki and brown for a sheriff
department, but I wish I can find some in Stetsons since it appears in most of
the period movies, the sheriff departments wore them instead of the patrolman’s
cap.</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaBjf2jEQEWuLraG-URbQT9E_BSEyxXPokRqi57ESf6XpilEzUCIZ6fcGn5309AlRW1r8sm7xSjKDKC_g9ipdoQbdkhNQcqMp1mQ9O0Z2TqniDXQ5_WTN8xJeV3lGxn-nzbCotWmRdiSLrf7GJ-CFvFXfFDkzzM26bl_q0WLLcFNF2ro3QdfkMSiLX/s3351/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20NM%20State%20Police.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2204" data-original-width="3351" height="420" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaBjf2jEQEWuLraG-URbQT9E_BSEyxXPokRqi57ESf6XpilEzUCIZ6fcGn5309AlRW1r8sm7xSjKDKC_g9ipdoQbdkhNQcqMp1mQ9O0Z2TqniDXQ5_WTN8xJeV3lGxn-nzbCotWmRdiSLrf7GJ-CFvFXfFDkzzM26bl_q0WLLcFNF2ro3QdfkMSiLX/w640-h420/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20NM%20State%20Police.JPG" width="640" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">My first of two different state
police who will be slightly better trained than the local cops in my games.<span> </span>Plus, staying true to the genre, most small
towns didn’t have many local cops, so they had to rely on state troopers to help
them out.<span> </span>Since the various state police
departments have unique uniforms, I initially decided to narrow my focus to two
states police departments to get painted up.<span>
</span>Clearly, New Mexico had to be the best choice as it is the home of the
Trinity Bomb site and Roswell!<span> </span>Whether
it is dealing with giant ants or crashed weather balloons, these are the first
real defense to protect the citizens of America.<span> </span>These figures are from the Brigade Games’
“Atomic Café 1957” line called, “The Local Cops” (well, I upgrade them to be
state troopers).<span> </span>The car in the picture
is one of two 1/43 scale Road Champs diecast 1957 Ford Fairlane patrol car with
the New Mexico State Police markings.<span> </span></span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOQpVA-fyqBwP-VKxv5n-fbAZJ5Zx-5sEVafVuO624kTf0EsEXzWhjCeNEZQaNvlTCsfextv25JcI40nGKsI2y6r-4r2FZJzynuIDzt-cJMxdMO_B9QSZFR8tfU95zLNiM_0FN6tfPhVU5D0rJO8JXielRtYf_-IfdDqfgXTpEEJU-khe8WIeLapGO/s3666/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20CA%20Highway%20Patrol.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2096" data-original-width="3666" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOQpVA-fyqBwP-VKxv5n-fbAZJ5Zx-5sEVafVuO624kTf0EsEXzWhjCeNEZQaNvlTCsfextv25JcI40nGKsI2y6r-4r2FZJzynuIDzt-cJMxdMO_B9QSZFR8tfU95zLNiM_0FN6tfPhVU5D0rJO8JXielRtYf_-IfdDqfgXTpEEJU-khe8WIeLapGO/w640-h366/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20CA%20Highway%20Patrol.JPG" width="640" /></a></span></div><span style="font-size: large;"><br />As New Mexico was clearly had to
be one choice, California is the next best choice as many of the 1950s movies
took place in that state.<span> </span>Using the same
figures that I had used for the New Mexico State Police, I had this pack
painted up the California Highway Patrol.<span>
</span>Likewise, the car in the picture is same as the one before, but with
California Highway Patrol markings.<span> </span> </span><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Now, it is time to start showing
the Federal government response to this crisis of alien invaders or atomic
horrors.<span> </span>What group would be the best to
reply, but the US Army!</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtjazHSINbSAErNCrd77DtlKzejBEl-VvJ5MQzyATqhwAGDT3H6Q3nqvyrqyec3XINJ5JZWl_2vosOu4b0CqxnHF7Q1NSUs3WhN4U_JRxyWrFXU8nHb1P0IXI_xpE7OMJGX1omzoMM2D9jFC8vOF1yv3qtsw53iL0P0dW4tr0KiQ3cbP45sAD4NCoZ/s3456/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Army%20314th%20Federal%20Defense%20Force%20Troops.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1725" data-original-width="3456" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtjazHSINbSAErNCrd77DtlKzejBEl-VvJ5MQzyATqhwAGDT3H6Q3nqvyrqyec3XINJ5JZWl_2vosOu4b0CqxnHF7Q1NSUs3WhN4U_JRxyWrFXU8nHb1P0IXI_xpE7OMJGX1omzoMM2D9jFC8vOF1yv3qtsw53iL0P0dW4tr0KiQ3cbP45sAD4NCoZ/w640-h320/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Army%20314th%20Federal%20Defense%20Force%20Troops.JPG" width="640" /></a></span></div>
<p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">This picture is what comes with
the second ‘core’ starter set of miniatures for Brigade Game’s, “Atomic Café
1957”.<span> </span>For whatever reason, they decided
to call them, “The 314th Federal Defense Force Troops”.<span> </span>As it is clearly a game based on an
alternative history, we will let it slide.<span>
</span>I do want to point out that the man in black in the picture does come in
the set.<span> </span>He is referred to as a G-Man in
their description.<span> </span>There are two
versions of the enlisted men, one without gas mask and the other with a gas
mask that looks very close to the M9 gas mask that was used in the 1950s – so
kudos to them for that! <span> </span>(See the
following picture for closer look of one figure in the gas mask).<span> </span>The officer and G-Man only come without the
respirator.<span> </span>The individual soldiers are
armed with M1 Garand rifles, and one has a B.A.R.<span> </span>This would be correct for the bulk of the US
Army through the 1950s and even into the 1960s.<span>
</span>The M14 rifle only started to being replaced in specific US Army units
in 1958 with the USMC starting to get them in 1965. <span> </span>It is nice that they are armed with the M1, so
they can either be Regulars up to 1965 when the last Regular unit was switched
over to the M14 or National Guard troops right up to the early 1970s when the
last of them were switched over to the M16 rifle.</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgayQDxY4Fp41Cr9p-Q7g5A0_ru0Pmzj_1oLzMQ6cbKtve6sDLxYiRR9n6aBiiDFGLvqa9PmtFbg-6735Vk_cxLPzDCCbQhdTOuFmOLP96SK16GYlo2j5175FaPs6D2QycYcbacplNQ-S5pleZBVErt6MTBH8VorQrL2U2E08Edddm2XBIfLQ58gwOQ/s1491/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Army%20314th%20Federal%20Defense%20Force%20Troops%20Masks%20(2).JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1491" data-original-width="999" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgayQDxY4Fp41Cr9p-Q7g5A0_ru0Pmzj_1oLzMQ6cbKtve6sDLxYiRR9n6aBiiDFGLvqa9PmtFbg-6735Vk_cxLPzDCCbQhdTOuFmOLP96SK16GYlo2j5175FaPs6D2QycYcbacplNQ-S5pleZBVErt6MTBH8VorQrL2U2E08Edddm2XBIfLQ58gwOQ/w428-h640/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Army%20314th%20Federal%20Defense%20Force%20Troops%20Masks%20(2).JPG" width="428" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiztQgTOF2tBsr83FCZai-iaoCWJyFckot4j8zsWhglDUXLIaMMNszLuNGwfZT9xvQtehW4_BEDNi2TzBB-jeE33Cc_107J-7aa1R2BRA4T79JAKCISCfJdTbMdlk36k9SxJvxXSL-pssIHByRlgRoPJBLjRyKzKA5AztN6Ib8iWxgCOIUA6UvrcCpl/s3614/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Army%20Killer%20B.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2130" data-original-width="3614" height="378" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiztQgTOF2tBsr83FCZai-iaoCWJyFckot4j8zsWhglDUXLIaMMNszLuNGwfZT9xvQtehW4_BEDNi2TzBB-jeE33Cc_107J-7aa1R2BRA4T79JAKCISCfJdTbMdlk36k9SxJvxXSL-pssIHByRlgRoPJBLjRyKzKA5AztN6Ib8iWxgCOIUA6UvrcCpl/w640-h378/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Army%20Killer%20B.JPG" width="640" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">This next group of solders are from
<a name="_Hlk132810820">Killer B Games’ “Invasion X” line: </a>“US Soldiers
Command” (The officer, sergeant, radio operator, and machine gunner), and “US
Soldiers Attacking” and “US Solders Advancing”.<span>
</span>These figures armed with M14 rifles, and the machine gunner has a M60
machine gun.<span> </span>The M60 while was approved
for use in 1957, it wasn’t until 1959 that they really started to be issued to
units.<span> </span>So, that sort of dates them for
an “experimental” unit for 1957 to 1959 or more of a unit in the 1960s.<span> </span>To my knowledge, almost no National Guard
units were issued the M14 rifle, so that would make these figures Regular Army
in any game that were I would have them and the National Guard on the table at
the same time (obviously, the first group of soldiers from Brigade Games would
be the National Guardsmen.)</span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">The following picture is some of
both figures mixed together along with a 1/43 scale 2-1/2 ton truck.<span> </span>The heads of the Killer B figures are bigger,
but I don’t think too much that it is really distracting.</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMijSktKRd2i4NqieS4pqFtd4BVbYazzRKdiUJgGO0QpTcI0Jt5ynTziT59Atkn66QcMUcYTULB9_NgNnWLf5GPQX0CbXomEOEbQdf02qDtLyGx4DGt3CyC7-M_yCEZcdiZF3MJH7H6pWGSYsrJYOcWOf0uxNlqck67aRQDVHDS8SDw0YGul7QIKJT/s3708/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Army.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2735" data-original-width="3708" height="472" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMijSktKRd2i4NqieS4pqFtd4BVbYazzRKdiUJgGO0QpTcI0Jt5ynTziT59Atkn66QcMUcYTULB9_NgNnWLf5GPQX0CbXomEOEbQdf02qDtLyGx4DGt3CyC7-M_yCEZcdiZF3MJH7H6pWGSYsrJYOcWOf0uxNlqck67aRQDVHDS8SDw0YGul7QIKJT/w640-h472/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Army.JPG" width="640" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"> </span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx8-o3QAkFjdieGZ3Zpi_9a5Xy-kUVTs-cJydWMFZas0JVbr1jqJyNnFqF9e85GgeuP6DNzmYV0yPq4WEgwrRKWRLhcvH0n7UjIP3CGxmU1aB-DvvchUlwg6nD6WMNdlqAhV7LcmKQUtG_Md83KNcpdyRtULCH5xhVmM2jAnV8IIEFG6mH81ZnxB9f/s1431/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Army%20King%20of%20Cool.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1431" data-original-width="980" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx8-o3QAkFjdieGZ3Zpi_9a5Xy-kUVTs-cJydWMFZas0JVbr1jqJyNnFqF9e85GgeuP6DNzmYV0yPq4WEgwrRKWRLhcvH0n7UjIP3CGxmU1aB-DvvchUlwg6nD6WMNdlqAhV7LcmKQUtG_Md83KNcpdyRtULCH5xhVmM2jAnV8IIEFG6mH81ZnxB9f/w438-h640/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Army%20King%20of%20Cool.JPG" width="438" /></a></span></div><span style="font-size: large;"> </span><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">You know that he had to be
made!<span> </span>As Elvis served between 1958 and
1960, mostly in Germany, this will date the games if I was really worried about
historical accuracy, but as I am dealing with alien invaders and atomic
mutants, how historical do you think I am going to be?<span> </span>(Yes, I know the just give a short history
over the M1 and M14 rifles, but still…)<span> </span>This
figure is sold individually from Brigade Game’s, “Atomic Café 1957”, as the
“King of Cool”.</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlvqiNGDXY1BBlQRFkocRIyODNXIVPJ13hh9WiQBTxjaBtMhArQXu0FbD0mW52_HsuKJ1-0zBCbiiq91ySfvWoHq_MJ5J2TYSpOGnMPT4jmjoQY9dPPGOzNKgd1XwFEOQVLc5GqvQ_s5ywxPX6b0OMeKBSEzxyPwqhK_-e6Ux7WKmtf7bWvTsIfh9k/s3959/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Majestic-12%20Agents.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1513" data-original-width="3959" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlvqiNGDXY1BBlQRFkocRIyODNXIVPJ13hh9WiQBTxjaBtMhArQXu0FbD0mW52_HsuKJ1-0zBCbiiq91ySfvWoHq_MJ5J2TYSpOGnMPT4jmjoQY9dPPGOzNKgd1XwFEOQVLc5GqvQ_s5ywxPX6b0OMeKBSEzxyPwqhK_-e6Ux7WKmtf7bWvTsIfh9k/w640-h244/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20Majestic-12%20Agents.JPG" width="640" /></a></span></div><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Are they really part of the
Federal government?<span> </span>Who knows!<span> </span>This group of guys are the mysteries Men In
Black or agents of Majestic-12, a super top secret agency that doesn’t exist.<span> </span>They are armed with alien technology and
weapons.<span> </span>Are they the good guys or the
future overlords of Earth?<span> </span>They are from
Killer B Games’ “Invasion X” line in a pack called, “Majestic-12 Agents”.</span></span></p><span style="font-size: large;"><span style="font-family: arial;"></span></span><p></p><p><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi7eYxopf_5Xbhstfy0ejIglKc1B6DhGJh3frI7T0ogYFiHiqWighqyz8UIYoVy4Uiufta9mman7rN_5YovTwCmAEYb-wU08q9ccW8qaVkKHwxAS64tD84QgvGrbN5fVrD3xKlt4Pi64HT8fumq9ePtJghjQmGNWnGdiUOj0Qh77NqPqIw65LfrEQ-/s2962/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20President%20for%20Life%20Nixon%20with%20Security%20Detail.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1990" data-original-width="2962" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi7eYxopf_5Xbhstfy0ejIglKc1B6DhGJh3frI7T0ogYFiHiqWighqyz8UIYoVy4Uiufta9mman7rN_5YovTwCmAEYb-wU08q9ccW8qaVkKHwxAS64tD84QgvGrbN5fVrD3xKlt4Pi64HT8fumq9ePtJghjQmGNWnGdiUOj0Qh77NqPqIw65LfrEQ-/w640-h430/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Humans%20President%20for%20Life%20Nixon%20with%20Security%20Detail.JPG" width="640" /></a></span></div><br /><p class="MsoNormal"><span style="font-size: large;"><span style="font-family: arial;"><span style="line-height: 107%;">And finally, the head of the Free Worlds and
greatest threat to the alien invaders and atomic monsters, Richard Milhouse Nixon,
and his Secret Service detail!<span> </span>Okay, I
am going to have to say that even all of the other figures that I really enjoy
for the “Atomic Café 1957”, this is probably my favor not only because the
details on the face really look like Nixon, but the whole idea of having Nixon
in a game.<span> </span>In Brigade Games’, “Atomic
Café 1957” after the nuclear exchange, Vice President Richard Nixon took over
as President with the death of Eisenhower.<span>
</span>Due to the destruction of the infrastructure of the US, Nixon is delegated
to President for Life as there is no way to have proper elections for anytime
in the foreseeable future.<span> </span>In my games,
he is going to be good old Vice President Nixon and may be the target by those
communist aliens.<span> </span>As previously
mentioned, they are available as part the “Atomic Café 1957” line in a pack
called, “President for Life Nixon with Security Detail”</span></span></span></p><p></p>sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com0tag:blogger.com,1999:blog-6713065305733038296.post-87983398975581419102023-05-14T21:14:00.000-05:002023-05-14T21:14:45.911-05:00Project 28mm Atomic Age Invaders and Horrors Part 1 General Overview (with pictures at the end)<p><span style="font-size: large;"> <span style="font-family: arial;">Well, the title of this blog entry
gave it away what my next project is, but just to explain a little more in
detail, this will be a 28mm scale, sci-fi skirmishing in the Atomic Age (with a
1950’s feel) through the lens of the classical atomic horror or alien invaders
B-movies!<span> </span></span><span style="font-family: arial;"></span><span style="font-family: arial;"> </span></span></p><p><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9MSzpwxcG6V3JHzecJBjMzZNCHv-PmPp5HWfoAGE0VggQvDEAr0fIDl-G_c4I8qcSGuwRJAjNRv4RWGewbrovtCDy3r-gEsbgBF1tSCec3s3D08FWGvdXrygQXdBSXIW6U0MKtDzILcknlYbmHMqTZj1h1AUzQJtFSpjqCTkIVD8CyLebh57OYIlW/s763/STL%20Mini%20Aid%20Pic%20Art%20Ant%20Attack.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="763" data-original-width="736" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9MSzpwxcG6V3JHzecJBjMzZNCHv-PmPp5HWfoAGE0VggQvDEAr0fIDl-G_c4I8qcSGuwRJAjNRv4RWGewbrovtCDy3r-gEsbgBF1tSCec3s3D08FWGvdXrygQXdBSXIW6U0MKtDzILcknlYbmHMqTZj1h1AUzQJtFSpjqCTkIVD8CyLebh57OYIlW/w618-h640/STL%20Mini%20Aid%20Pic%20Art%20Ant%20Attack.jpg" width="618" /></a></span></div><span style="font-size: large;"> </span><p></p><p><span style="font-size: large;"><span style="font-family: arial;">First off, I love the whole Atomic
Era of the 1950’s monster movies, whether they were alien invasions, a
prehistoric monster awakened by an atomic bomb testing, or common animals
mutated to giant size through radiation or Science(!).<span> </span>I also enjoy the 1960’s and 1970’s alien
invasion and monster movies too, however the “slasher / gore” effects slowly
started to take over and they started to lose that “thing” that I enjoyed as
they started to put too much effort on special effects to gross out the audience.<span> </span>Likewise, I have always had a fascination
for the Atomic Era in other things, like art, deco, music, etc., especially if
it has a science or sci-fi hint to it.</span></span></p><p><span style="font-size: large;"><span style="font-family: arial;">With my loved those classic sci-fi
monster movies, I have always wanted to game them.<span> </span>I fiddled around with buying plastic ants to
fight 1/300 WW2 Americans or some flying saucer looking models to fight 1/300
F-86 Sabers jets, but I never really did too much with those, not because I
didn’t enjoy it, just lack of mojo at painting all of it and no real rules to
game it.<span> </span>I will admit, I have since
found a rules-set for fighting giant ants, “Myrmidons: Invasion of the Giant
Mutant Ants” (2013).<span> </span>So, that might be a
revitalized project sometime in the future.<span>
</span>Sadly, I saw a game on UFO dogfights with fighter planes way back in the
day but didn’t jump on it at the time and it is long out-of-print.<span> </span>I would love to find a copy of the Roswell
set as it had a UFO, a weather balloon, and I believe a P-51D (or F-51D, but
the switch from “P” to “F” was in 1948), along with a game mat of the Roswell
area in New Mexico, and other gaming aids (flight stands, dice, etc).</span><span style="font-family: arial;"> </span></span></p><p><span style="font-size: large;"><span style="font-family: arial;">In 2009, Brigade Games released a
game and miniatures for a 1950’s themed post-nuclear and zombie outbreak
apocalypse called, “Atomic Cafe 1957”.<span> </span>The
miniature line has some great looking figures which most of them look rather
normal and not that post-apocalyptic survivor’s look to them.<span> </span>But their game never really took off, and
sadly they never added on to this line of miniatures since then.<span> </span>I have a copy of the rules, but never really investigated
them for playability.<span> </span>Maybe I will do a
review of them one day.<span> </span>I bought some of
the figures back then, but they went into storage shortly afterwards as it was
not high on my priorities back then.</span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Then, in 2017, Killer B Games,
started releasing several figures for their not yet released game for 1950’s
themed alien invasions called, “Invasion X”, which eventually was released in
2019.<span> </span>It was really with this last
company, that made me go full aboard with this project.<span> </span>Between Brigade Games and Killer B, they make
up most of my figures, but there are other companies that I will be using.<span> </span>We will discuss more about the availability
of figures, including terrain and structures for the project much later in future
blog entries.</span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Now, let’s discuss my envision will
be for what the games will be.</span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">I am looking at trying to do skirmishing
with a hand full of figures (1 to 5 per side) to a small platoon (30 or so) to
a side. <span> </span>I really want to keep it
smaller than bigger as I rather keep the feel of the movies with a small cast
and few extras vs a large battle.<span> </span>But as
I got the figures, I also want the ability to use most of them in a game, plus
if / when I run this at a convention, I want to be able to have figures for
several players.<span> </span>Realistically, if I am
going to do big skirmish games, (ie., more than 30 figures on a side), I
probably will use 15mm or a smaller scale for those type of games.</span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Because I know that no one rules will fit
every case, I am currently looking at three miniature rules sets and one RPG
system depending on the scenario that is to be played out.<span> </span>The following are the list of the rules in
probably the order that I will be using them.</span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">“Invasion X”, by Killer B Games:<span> </span>This is the one that I really want to make
the primary as it appears to be focused to the genre the best.<span> </span>However, only after playing some games will
let me know if this will be the system that I will love.</span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"><a name="_Hlk131488852">“Fist Full
of Lead” series, by Wiley Games:<span> </span>This
will probably be the rules system that will get the most use if I run games at
conventions.<span> </span>Basically, they are a
simple to learn system with a bunch of different character traits to make most
characters a bit different so I think it will be easier for players who have no
experience with “Invasion X”.</a></span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"><span>“Xenos
Rampant” by Osprey Games</span>:<span> </span>This is
meant to be more of a unit skirmish game, say 20 figures or more, but you can
make the units into reduce number of figures but will need a method of tracking
hits on units.<span> </span>I think it is very
doable, and it will be simple enough for convention settings.<span> </span>The fact that this system can work for single
figure as well as multiple figures for the same type of unit, this might be the
go to for most of my games in this genre.</span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">“Savage Worlds Adventurers
Edition”, by Pinnacle Entertainment Games:<span>
</span>Yes, this is an RPG, but since I would like to make a string of games
into a mini-campaign to include investigation and non-combat (the Horrors!) at
times, I believe these rules will work because of the following:<span> </span>Savage Worlds started off as miniature
wargame rules (The Great Rail Wars) with a RPG integration with their then
edition of Deadlands RPG.<span> </span>It has evolved
in several aspects and while it is sold as an RPG and most players use it as
such, at its heart for combat mechanics is still very much a fast and simple
miniature wargame.<span> </span>I think this will be
my back up if “Invasion X” really doesn’t work out as I can create the unique
characters that will be needed for some games (the bumbling professor, the
Rockabilly balladeer that can rally a group of teenagers, etc).</span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">I am also considering giving the
following rules a try, but I really want to limit the number of rules because I
just can’t keep that many things straight in my head.<span> </span>So, I might get them a couple of tries to see
if they work better than what I think compared to the ones listed above.</span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">“Atomic Café 1957” by Brigade Games; a
modified version of “5150” by Two Hour Wargames; “7TV” by Crooked Dice games,
“Pulp Alley” by Pulp Alley, and a slightly conversion to “In Her Majesty’s Name,
2<sup>nd</sup> edition” by The Ministry of Gentlemanly Warfare (this is the
current editions as Osprey no longer has that license).<span> </span></span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Finally, I am adding the following
rules for any big skirmish or battles in a smaller scale of figures (6mm, 10mm,
or 15mm).<span> </span>While this is outside of the
scope of this project, I know that I will eventually be getting this started
too.</span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">“Fist Full of Lead Big Battles”,
by Wiley Games:<span> </span>Pretty much the same
reasons that I give above for the standard Fist Full of Lead series, except
this system is design to use multiple bases for a unit.<span> </span>If I find myself use the core rules, then I
will probably automatically use these by default as they are basically the same
mechanics.</span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">“Xenos Rampant” by Osprey Games:<span> </span>For the same reason above that I gave for
using these at individual skirmish level.<span>
</span>Likewise, if I find that I am using Xenos Rampant for most of my individual
skirmish games, I will stick with these rules for the big skirmish games too.</span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">“Myrmidons: Invasion of the Giant
Mutant Ants”, by Tobrosgaming:<span> </span>This is a
very specific set of rules for fighting giant ants in caves or sewer
systems.<span> </span>I will try it several times,
but I suspect that I will steal certain ideas from it to add to whatever rules
system I settle down with, like decision points.</span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">“Future War Commander”, by
Specialist Military Publishing:<span> </span>This
will probably be the rules for the big battles where multiple tanks, artillery,
fighter bombers, etc. will be involved against a sizeable alien landing
force.<span> </span>The rules have section on
designing your own units, so I create units that might work, especially for
other worldly vehicles or human’s wonder weapons that labs figured out how to
defeat the aliens.<span> </span>For those you don’t
know, I have a collection of 1950’s US Army vehicles in 6mm, to include M103
tanks, M59 apcs, and even Honest John nuclear rockets!</span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">I already got the bulk of the 28mm
miniatures painted, thanks to Fernando Painting in Sri Lanka.<span> </span>I am going to be very open in that I just
don’t have the time or mojo to paint miniatures anymore.<span> </span>That is not to say that I will never paint
again, just that I plan to keep using a painting service anytime that I really
need stuff done.<span> </span>I will be showcasing
them off in the next few blog entries, so stay tune for future entries.<span> </span><a name="_Hlk132610663">My goal is to break
those future blog entries into the following: painted humans, painted aliens
& monsters, future miniatures and terrain & structures to paint and
assemble.<span> </span></a></span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Now for the pictures for this
entry and what they are!</span></span></p><span style="font-size: large;"><span style="font-family: arial;">
</span></span><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"><span style="background: yellow; mso-highlight: yellow;"></span></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC6XNd1Qqjkhm7eOsO90WRx23FLbpbS6E0Hk5UT6NhjH0XzdDLw2k1u6bwZFAd7ts6-Y0vwpQYiIESivVHR2tQvmZx-Y3X-lsjshoKwMk4j6mXDeNP19EDYDF9FVbwFFDVEZhMNTlY00ut_5l5u6NCW34sALFhwBd8hXsVusf1ljJIR-j_dOC1vEpq/s3726/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Aid%20Rules.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1903" data-original-width="3726" height="326" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC6XNd1Qqjkhm7eOsO90WRx23FLbpbS6E0Hk5UT6NhjH0XzdDLw2k1u6bwZFAd7ts6-Y0vwpQYiIESivVHR2tQvmZx-Y3X-lsjshoKwMk4j6mXDeNP19EDYDF9FVbwFFDVEZhMNTlY00ut_5l5u6NCW34sALFhwBd8hXsVusf1ljJIR-j_dOC1vEpq/w640-h326/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Aid%20Rules.JPG" width="640" /></a></span></div><span style="font-size: large;"> </span><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">Not much to say other than these
are the rules books, except for Savage Worlds.<span>
</span></span></span></p><span style="font-size: large;"><span style="font-family: arial;">
</span></span><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4A_fNoyj7RCBj3ILHBCHOiMeJWu3lRO-Qn5Si9ivbD3hPxqJqvhvvrY7gn7d5N6q_kGuCUnFnV3zw5o2G960zFRZbh-B9fNS0GN_1Wur66g9p1ZPhU3wv58nBUJRJ5cNoA8iDgEI-9CP4WENBXY1oWXZxI4c_PAZSRC_TLQ_HA57mrgqqaQXvQaW1/s3023/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Aid%20Odds.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3023" data-original-width="3012" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4A_fNoyj7RCBj3ILHBCHOiMeJWu3lRO-Qn5Si9ivbD3hPxqJqvhvvrY7gn7d5N6q_kGuCUnFnV3zw5o2G960zFRZbh-B9fNS0GN_1Wur66g9p1ZPhU3wv58nBUJRJ5cNoA8iDgEI-9CP4WENBXY1oWXZxI4c_PAZSRC_TLQ_HA57mrgqqaQXvQaW1/w638-h640/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Aid%20Odds.JPG" width="638" /></a></span></div><span style="font-size: large;"><br />This is the assorted odds and ends
that I picked up for this project.<span> </span>In
the back left is a “Miss Atomic Bomb 1957” candy mint box that I bought when I
visited the National Atomic Testing Museum.<span>
</span>I really don’t know what I am going to do with it as it is too small for
dice, but I will find some use for it.<span> </span></span><p></p><span style="font-size: large;"><span style="font-family: arial;">
</span></span><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU6w79kTKTHdsj_BCgYqf4l_G44v2JpI_J8_-RjWc64LM4ijfoWCtG21Zq2RN8n8NaC7Fdp3Gpu3Abk2N0fixIwOohk9oo7mVxDdsdo4gSGZmGVjB0o47GOLs4qyGsg0c7oFjbu3hcA-RxaIxBecvjWR4wMlukEYbpzIs6ZfpaKwpxkeIBarPj2R5y/s3101/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Aid%20Box.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3101" data-original-width="2006" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU6w79kTKTHdsj_BCgYqf4l_G44v2JpI_J8_-RjWc64LM4ijfoWCtG21Zq2RN8n8NaC7Fdp3Gpu3Abk2N0fixIwOohk9oo7mVxDdsdo4gSGZmGVjB0o47GOLs4qyGsg0c7oFjbu3hcA-RxaIxBecvjWR4wMlukEYbpzIs6ZfpaKwpxkeIBarPj2R5y/w259-h400/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Aid%20Box.JPG" width="259" /></a></span></div><span style="font-size: large;"> </span><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">To the back right is a playing
card box with the proper Radiation logo on it.<span>
</span>I have no clue what it was originally design for, but I will use it to
carry my playing cards as they are needed in “Fist Full of Lead” and “Savage
Worlds”.<span> </span>“Invasion X” really doesn’t
have a fixed initiative system, so I will probably use cards for that as
well.<span> </span>I will be making my own cards with
an Atomic Monster / Aliens theme from ArtsCow.<span>
</span>I just have to figure out how to add the additional wordage on the cards
for the special rules for Fist Full of Lead system.<span> </span></span><span style="font-family: arial;"> </span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;">The next row is some dice I have,
but I do have some other dice that I might throw it too.<span> </span>The dice (and the one poker chip mixed in
with them is a fun little set of glow-in-the-dark dice with bitty mushroom
clouds inside them! (See close ups below).<span>
</span>They are from DnD Dice and called the Nuclear Fallout set.<span> </span>They are in a 11 dice set: 1x d4, 4x d6 , 1x
d8, 1x d10, 1x d%, 1x d12, 2x d20 (one has a radiation symbol in place of the
“20” on the die), and the one poker chip.<span>
</span>I plan to use these in most of my games.<span>
</span>The far right is some Alien glow-in-the-dark dice from Koplow.<span> </span>To be honest, I don’t like them, unlike most
dice now with the icon or main icon being on the “6” side for a d6, these have
the alien head on the “1” side. I am not also crazy for the alien’s eyes for
some of the symbols but do like the landing UFO symbols.<span> </span>I probably be using my Nuclear Fallout dice
anyways.<span> </span></span></span></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBCrMpMyCP7LzMkHPR-4Z48sER8kF1GZ_3O176XGyDXZOyT0K1b1gxKpzHtt1a2t8X5k2ChR9bHlOzhlsHabY3GpCUeYuMmHDk7H60gx-nESgwJAgW5VSZ0eJqT17UzgwOGLpglYzIN76tfsYIqfMz6XOd9g1KdkOORI7Uk_P50jnIabYI2-2k5CjQ/s1043/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Aid%20Dice%20(1).JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1043" data-original-width="983" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBCrMpMyCP7LzMkHPR-4Z48sER8kF1GZ_3O176XGyDXZOyT0K1b1gxKpzHtt1a2t8X5k2ChR9bHlOzhlsHabY3GpCUeYuMmHDk7H60gx-nESgwJAgW5VSZ0eJqT17UzgwOGLpglYzIN76tfsYIqfMz6XOd9g1KdkOORI7Uk_P50jnIabYI2-2k5CjQ/s320/STL%20Mini%20Aid%20Pic%20Invasion%20X%20Aid%20Dice%20(1).JPG" width="302" /></a></span></div><span style="font-size: large;"><span style="font-family: arial;"></span><span style="font-family: arial;">So, that leaves all the poker
chips in the bottom half of the picture.<span>
</span>Well, Savage Worlds uses tokens for “Bennies” as they are called in the
system.<span> </span>These can be any item, but the
commercially available ones are poker chips with some theme art in the center
of the chip.<span> </span>That is what I done here
using blank poker chips and using period art or pictures, or modern art done to
that period style printed up on stickers and added them to the poker chips,
except in the case of the two mini poker chips at the upper middle, which I
will discuss later.<span> </span>I am not going to
explain all the rule about what Bennies are for in Savage Worlds, but mostly
they are used to do a re-roll of some bad dice.<span>
</span>I might also use them for markers for hidden units or dummy markers in
other games.<span> </span>The two mini poker chips
have commercially available stickers on them.<span>
</span>I wasn’t sure how I plan to use them, but in “Invasion X” there are
objective markers scatter around the board and I will probably use these for
that as I want something smaller than a normal poker chip for that.<span> </span>Eventually, I will probably replace them with
custom built objective markers, like a mutated cattle miniature (oh yes, I am
working on that!)</span></span><p></p><p class="MsoNormal" style="margin-bottom: 0in;"><span style="font-size: large;"><span style="font-family: arial;"><br /> </span></span>
</p><p></p>sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com0tag:blogger.com,1999:blog-6713065305733038296.post-70171329390311609142023-02-26T20:33:00.000-06:002023-02-26T20:33:20.290-06:00Still alive after this very long silence and some things coming up<p><span style="font-family: arial;">Yeah, I am still alive. Work, health issues, and the loss of some friends in the last few years are still keeping me from having a worth while social life for gaming, let alone the motivation to be the hobby. I am not going to lie, I don't know if I will have many more entries on this blog in the future, but I hope to try to get some games in this year or at least get some painting done. </span></p><p><span style="font-family: arial;">I will say that I do have at least one, possible more blog entries depending if I decide to break them up instead of having one long entry, that I will be showing up in the near future that will be actually be about painted miniatures. (!!!!) I had some figures that I had Fernando Painting Service worked on back in 2019. Due to COVID and my loss of wanting to do any miniature gaming for the last three years, I never open the box with the painted miniature. Just recently, I finally opened the box and I got some pictures (bad quality because I don't have good lighting) of the figures. I will explain what they are for and what I hope to use them for in these upcoming entries. So, if there is anyone still out there reading this, hopefully, I will get this turned around again.</span><br /></p>sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com1tag:blogger.com,1999:blog-6713065305733038296.post-66207891291701693022022-07-09T11:06:00.000-05:002022-07-09T11:06:07.630-05:00Another Speed Painter experiment<p><span style="font-family: arial;"><span style="font-size: small;">This is a <span style="font-weight: normal;">Reaper Bones 77498: Werearmadillo. I decided to use it for two reasons, it is plastic vs. metal and I went with a straight Army Painter white primer vs. Zenithal priming. I used the Army Painter's Speed paint, Crusader Skin for the flesh and on the lower part of the armor as you will notice that armadillos have that pinkish color to their armor. The armor is Army Painter's Speed Paint, Gravelord Gray. It is more lighter in colors, but more white seems to be coming through in spots because the speed paint is too runny maybe? But it does appear to adhere to plastic okay. </span></span></span></p><p><span style="font-family: arial;"><span style="font-size: small;"><span style="font-weight: normal;">For now, I am sticking with the Army Painter's sprays as they should be compatible with their speed paints, but as I run out of the AP white & black sprays, I will try my usually cheap primers that you pick up at hardware stores and see if there is a compatibility issue with the Army Painter Speed paints. I don't expect that there will be.</span></span></span></p><p><span style="font-family: arial;"><span style="font-size: small;"><span style="font-weight: normal;"></span></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGLbyGj1jqyJNaRFMIqb8ZXZtpO7FdaTUiTdPMJeWEasOCctMInu1cfQqb-SMn8F3A8BDf3MLltuVx-A_Nfr5qUgFjF5ctIBM9PmzE--KNExkRxQqWdFKPZPar3SgrAG4kFq-5KhypKK-PDYeXtSM6UdzIcI1utvjnmNcO6ii6wUiEa3QSWxT1p4NG/s1695/IMG_6280a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1695" data-original-width="1695" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGLbyGj1jqyJNaRFMIqb8ZXZtpO7FdaTUiTdPMJeWEasOCctMInu1cfQqb-SMn8F3A8BDf3MLltuVx-A_Nfr5qUgFjF5ctIBM9PmzE--KNExkRxQqWdFKPZPar3SgrAG4kFq-5KhypKK-PDYeXtSM6UdzIcI1utvjnmNcO6ii6wUiEa3QSWxT1p4NG/w640-h640/IMG_6280a.jpg" width="640" /></a></span></div><span style="font-size: small;"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEaW4198eU-RdVhmMQzgVpSS8N5ta7DT4QdyYdkOyYMZiSsZ0aZCLi-SyjL6CJ86jDXJluCM_d7dVbN-ImyhRDHMfGSMUaQ0sdxx_c1vnt1zjeueU7OC2Slbg6aIBstoaUTU8mUKKeGgMnod3SxQmOtHAZha2sp1QA37iURJPo2QkTzjiUHrRC-dbL/s1692/IMG_6281a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1692" data-original-width="1692" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEaW4198eU-RdVhmMQzgVpSS8N5ta7DT4QdyYdkOyYMZiSsZ0aZCLi-SyjL6CJ86jDXJluCM_d7dVbN-ImyhRDHMfGSMUaQ0sdxx_c1vnt1zjeueU7OC2Slbg6aIBstoaUTU8mUKKeGgMnod3SxQmOtHAZha2sp1QA37iURJPo2QkTzjiUHrRC-dbL/w640-h640/IMG_6281a.jpg" width="640" /></a></div><br /> <br /></span><p></p><p> </p>sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com0tag:blogger.com,1999:blog-6713065305733038296.post-69634500085055621382022-07-09T10:39:00.002-05:002022-07-09T11:06:25.592-05:00My elusive dream<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlIGXdkD9n56_djhLVA6Y4CSMamWxqxhs2GP4VXxXFCE2ru_8dSJOOAMC-zYFoEsb975HiJWTsgcnSl5PV6RnmN560p_yTgwFRB4FaYCdM-XtXFhdlLn3muTDnkHo1wwNepua77FEKhTChzunykvPzqPJFYHSn_xcIGgutOfcL_YFRMX06u3fj-1zs/s720/IMG_6063.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="709" data-original-width="720" height="630" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlIGXdkD9n56_djhLVA6Y4CSMamWxqxhs2GP4VXxXFCE2ru_8dSJOOAMC-zYFoEsb975HiJWTsgcnSl5PV6RnmN560p_yTgwFRB4FaYCdM-XtXFhdlLn3muTDnkHo1wwNepua77FEKhTChzunykvPzqPJFYHSn_xcIGgutOfcL_YFRMX06u3fj-1zs/w640-h630/IMG_6063.JPG" width="640" /></a></div><br /><p></p>sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com0tag:blogger.com,1999:blog-6713065305733038296.post-82624373453298489032022-07-09T10:34:00.003-05:002022-07-09T11:06:37.827-05:00A bit further along with Silver Bayonet using Army Painter's Speedpaint over Zenithal priming<p><span style="font-family: arial;"> I don't know about Speedpaint over Zenithal. Everything looks rather faded.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJxIWvgqkrZK6LD7Vd3kO-TwwIm3bp0X2RPVHCzwZVxirPg7j1f6D8dHyZBivpUPUxb5FfWoGOV1rDIqwN-aAE1rsSwl--Lyam4lM0YmEgnxh5lNQphxNiz8EWGU4j7WiSCdc0EnJPvs3TLGEn_xycKLf6Frs073lc7xzIN6m6PlRZJUQiZ67zRpNk/s3902/IMG_6277a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2194" data-original-width="3902" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJxIWvgqkrZK6LD7Vd3kO-TwwIm3bp0X2RPVHCzwZVxirPg7j1f6D8dHyZBivpUPUxb5FfWoGOV1rDIqwN-aAE1rsSwl--Lyam4lM0YmEgnxh5lNQphxNiz8EWGU4j7WiSCdc0EnJPvs3TLGEn_xycKLf6Frs073lc7xzIN6m6PlRZJUQiZ67zRpNk/w640-h360/IMG_6277a.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEkiXMp7B5BI8E9MaoXIgein0NHm0Fbx08gSnE6f2utraQDm0gpDsi4lOBXluCWnsR3OakWKmjMDxsnETBwkKdWfSInnx7OZCFNaBaBHPDu0xATXU0DnSvivYyzJhNBILSfxGn_QUeOKEmH8pYeOwb7A1_uYq1Dp4A70rT32ZuqiTWlHJ1tBQaVVwh/s3695/IMG_6278a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2078" data-original-width="3695" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEkiXMp7B5BI8E9MaoXIgein0NHm0Fbx08gSnE6f2utraQDm0gpDsi4lOBXluCWnsR3OakWKmjMDxsnETBwkKdWfSInnx7OZCFNaBaBHPDu0xATXU0DnSvivYyzJhNBILSfxGn_QUeOKEmH8pYeOwb7A1_uYq1Dp4A70rT32ZuqiTWlHJ1tBQaVVwh/w640-h360/IMG_6278a.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz6Naz24e-nrcg_adRVfE_6jWbBYoJ7_R-Zc5NSNFWZarPx-5W-viPVXOKcw4SAem5NIROOmdjF-dyTCjhhpty3qi6cp-iLKV_y9uWrrjmM7fJjALDnY1sctbZcf9QxNyAUte5RtmwIYlrkZZ1lJUmkjKvK3j5DAHyNs-KfOf6eq2ms6cehCERczpx/s4028/IMG_6279a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2265" data-original-width="4028" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz6Naz24e-nrcg_adRVfE_6jWbBYoJ7_R-Zc5NSNFWZarPx-5W-viPVXOKcw4SAem5NIROOmdjF-dyTCjhhpty3qi6cp-iLKV_y9uWrrjmM7fJjALDnY1sctbZcf9QxNyAUte5RtmwIYlrkZZ1lJUmkjKvK3j5DAHyNs-KfOf6eq2ms6cehCERczpx/w640-h360/IMG_6279a.jpg" width="640" /></a></div><br /><p><br /></p>sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com2tag:blogger.com,1999:blog-6713065305733038296.post-88450899206792070622022-06-25T17:53:00.000-05:002022-06-25T17:53:34.761-05:00Army Painter Speed Paints<div class="separator" style="text-align: left;"><div class="separator" style="margin-left: 1em; margin-right: 1em;"><p><span style="font-family: arial;">Hello again</span><span style="font-family: arial;"> </span></p><p><span style="font-family: arial;">So, below is some pictures of my first attempt with two different methods: Zenithal priming and the Army Painter's Speed Paints. I have mixed feelings all the way around about this. I am sure it is more of the painter's failures versus the methods and materials used.</span><span style="font-family: arial;"> </span></p><p><span style="font-family: arial;">The figure used is a North Star's hobgoblin that I got for free when I pre-ordered the Wave 1 Silver Bayonet figures. I decided to go with a green skin versus pink skin. The skin is Army Painter's Speed Paint Malignant Green. I also used the Army Painter's Black & White spray paint for the Zenithal priming. The painting holder that I using is from Game Envy.</span><span style="font-family: arial;"> </span></p><p><span style="font-family: arial;">At first, it looked pretty good in my low light of my room as I don't have any bright lights to paint by. In picture #3, is where I noticed that white paint showing through and some of the rough texture of the surface. I as thinking that maybe the spray paint was not coming out of the can smoothly. </span><span style="font-family: arial;"> </span></p><p style="text-align: left;"><span style="font-family: arial;">That is when I took it outside to take pictures...well, I really don't know if it is just me or has others been getting the same effect with the methods and Speed Paints.<br /></span></p></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhneFKbDULov-GhCkCV7-CVI5eqJLHssaDQgLSudv8OCNTVx9R7ygSUbRISy3y_wmZz15xf5pW4i635WV1R2B2TUKG1R6L_sn0TdwK7NUa5lzc40GoAldbd2IDdPcxJmWVGfKVgDUwnvqvANbRvxM3Uo42jlZig941KMiMeHxEA-isda_X3LPWdgNVC/s1575/2a.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1575" data-original-width="1575" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhneFKbDULov-GhCkCV7-CVI5eqJLHssaDQgLSudv8OCNTVx9R7ygSUbRISy3y_wmZz15xf5pW4i635WV1R2B2TUKG1R6L_sn0TdwK7NUa5lzc40GoAldbd2IDdPcxJmWVGfKVgDUwnvqvANbRvxM3Uo42jlZig941KMiMeHxEA-isda_X3LPWdgNVC/s320/2a.JPG" width="320" /> </a> <br /></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmWAhdgEngphG6_y5LVU08B4NJmDSz7bM2Qq2JXa1OcqdN9F5Y5CkK9sRFZsw97q1mSYfW2Sx9CEGsm6iIrSO0OaUrH8KbGMJ6nYOx9b7uVT2DiRw3oFJrlpC8tId4I1q0_ia8yNrwVmS_v48XbC63rjBf63zb7gjX_meDbHpBGCC74Rw8BWj-qsWf/s1593/7.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1592" data-original-width="1593" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmWAhdgEngphG6_y5LVU08B4NJmDSz7bM2Qq2JXa1OcqdN9F5Y5CkK9sRFZsw97q1mSYfW2Sx9CEGsm6iIrSO0OaUrH8KbGMJ6nYOx9b7uVT2DiRw3oFJrlpC8tId4I1q0_ia8yNrwVmS_v48XbC63rjBf63zb7gjX_meDbHpBGCC74Rw8BWj-qsWf/s320/7.JPG" width="320" /></a></span> <br /></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaySZnLp0HI5Tq6gqH7uegLZNey6KOMzpbusGmJUwWyOJLuIwrJthpdCSNj8_zHywwomvVRujTG7NIXi5PgF4Y775PWIAKzhAG0LFgCY94BEYZSWYrvvV9cCHzPJCKUNx0qosgyZvZAfKhUB3rD6dzHcCz_HnWquznjGLQIuHkIF4oZjjt525YFZw6/s476/2b.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="421" data-original-width="476" height="283" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaySZnLp0HI5Tq6gqH7uegLZNey6KOMzpbusGmJUwWyOJLuIwrJthpdCSNj8_zHywwomvVRujTG7NIXi5PgF4Y775PWIAKzhAG0LFgCY94BEYZSWYrvvV9cCHzPJCKUNx0qosgyZvZAfKhUB3rD6dzHcCz_HnWquznjGLQIuHkIF4oZjjt525YFZw6/s320/2b.JPG" width="320" /></a></span> </div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSjP0zkWCi8b4IslZgTgEVDPX821dxMxHwZEoM5Rjt4gKRRqkJ6OqYsYMdiWwl7TwZf2w4YaQnpO8KE3fAWhivQYnYd0RP0hQb4vw95gLMbiT2w0Y4hAG86g7kCVRrsqejydOCWvAEDVqtJWBWj9yg8Ff7QyPuUQTG8O53fmlfS_0hxpoR-BgJwXUB/s2598/1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2597" data-original-width="2598" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSjP0zkWCi8b4IslZgTgEVDPX821dxMxHwZEoM5Rjt4gKRRqkJ6OqYsYMdiWwl7TwZf2w4YaQnpO8KE3fAWhivQYnYd0RP0hQb4vw95gLMbiT2w0Y4hAG86g7kCVRrsqejydOCWvAEDVqtJWBWj9yg8Ff7QyPuUQTG8O53fmlfS_0hxpoR-BgJwXUB/s320/1.JPG" width="320" /> </a></div><div class="separator" style="clear: both; text-align: center;"><div class="separator"><div class="separator" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1171" data-original-width="1170" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_VwnxcxEi2SA_zXg2F3nRb_-1zy9UmG1ftXAXvYUZVoHr03PpL9oY5rn1ZtUZbjh_ibqrwVxD6SoiVIZPgc2zpu3_41VVet62etrjqNwzky6CZ_qzmICc8ZWi3dRZDRaboFotEGnGMi7lc0A3nrhshaQaafZ7Dk834PScNFK-vgBq1fRTEMAFmk8A/s320/2.JPG" width="320" /> <br /></div></div></div><div style="text-align: center;"><span style="font-family: arial;"></span><span style="font-family: arial;"></span></div><div style="text-align: center;"><span style="font-family: arial;"></span><span style="font-family: arial;"></span></div><div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="951" data-original-width="951" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuhb3R2jaCHH7QTFv21c1BlEhwFXdp8LuQctdrGF7KPxD4qRNHDOK4wHMdcy_jvUTQbnoyb6IvOQ2TXfRvisbmFxFx8HKPDnZB-zeeTgi6gnoP9cud9Dzk0CX4ZxIHCOktqUsxOjxQn5n53H0APB3BIE1KcS9wKmrswp5r446dNIKPS-I43ghibF6h/s320/4.JPG" width="320" /></a></span></div><div style="text-align: center;"><span style="font-family: arial;"></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTPIlcDSNjbAE3KSVkJMPuQI4zS3pqXMeAzW5ZoNfVbQQnd0MJWs49vDO22sKf6FJKk022_X55JDza8337xLGVB-0QtMnFuwCvqFz06nFuPgdEPFU3fC51dbjRvDpGWPn2N1bvp3dnh3asDbGK3l4XpiCzytlQ6UAG2ikW2qf8n9gqN6BeI3ypjnFX/s958/5.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="958" data-original-width="958" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTPIlcDSNjbAE3KSVkJMPuQI4zS3pqXMeAzW5ZoNfVbQQnd0MJWs49vDO22sKf6FJKk022_X55JDza8337xLGVB-0QtMnFuwCvqFz06nFuPgdEPFU3fC51dbjRvDpGWPn2N1bvp3dnh3asDbGK3l4XpiCzytlQ6UAG2ikW2qf8n9gqN6BeI3ypjnFX/s320/5.JPG" width="320" /></a></span></div><div style="text-align: center;"><span style="font-family: arial;"></span><span style="font-family: arial;"><br /></span></div><p></p>sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com3tag:blogger.com,1999:blog-6713065305733038296.post-11007250700314135782022-04-24T20:39:00.002-05:002022-04-24T20:55:50.602-05:00Yes, I did order it<br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikL5Fe9i55gUOGOf6dblNwUHd-h9IyFdTGiUc8pKtpa3oDeMiyzjIpTQPMAionCmK09eKLj-m1hJX70Vc1qzUEuZFRJbtX4D0ySH-4B6xNKdE8V5eDOxduYj7yItmIPhJ6r-VPH0Xj04yFY8EyrM3Kp_FhBjwn2hcwz5poqsyO8bWrLRt2b3adgqsH/s1479/IMG_5827.PNG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1479" data-original-width="1170" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikL5Fe9i55gUOGOf6dblNwUHd-h9IyFdTGiUc8pKtpa3oDeMiyzjIpTQPMAionCmK09eKLj-m1hJX70Vc1qzUEuZFRJbtX4D0ySH-4B6xNKdE8V5eDOxduYj7yItmIPhJ6r-VPH0Xj04yFY8EyrM3Kp_FhBjwn2hcwz5poqsyO8bWrLRt2b3adgqsH/w316-h400/IMG_5827.PNG" width="316" /></a></div><span style="font-family: arial;"><br /> Comes with 60 emu birds, 6 Lewis MG, and free rules. I can't wait!</span><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWVxpsB7U7y-VkoQaAMiGPQIKrcVmc3H4i0Wkcj1wjaY9h6UxsDmB3bVv8V_s7bzaqeOPi9YEW7D9aN2efXXPkndcRwu2LBtVQ83M9cv6OoeIQv6PWjw4jaZvyzuaQRUg64ZMYM6vq8bZAvRR9ntriRhiNuYC34NbZqKHW32RgtEQCDQFmS0y3zIFz/s408/emutin2_1024x1024@2x.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="210" data-original-width="408" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWVxpsB7U7y-VkoQaAMiGPQIKrcVmc3H4i0Wkcj1wjaY9h6UxsDmB3bVv8V_s7bzaqeOPi9YEW7D9aN2efXXPkndcRwu2LBtVQ83M9cv6OoeIQv6PWjw4jaZvyzuaQRUg64ZMYM6vq8bZAvRR9ntriRhiNuYC34NbZqKHW32RgtEQCDQFmS0y3zIFz/s320/emutin2_1024x1024@2x.jpg" width="320" /></a></div><br />sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com4tag:blogger.com,1999:blog-6713065305733038296.post-69840988084862474662022-04-24T19:19:00.000-05:002022-04-24T19:19:12.768-05:00The news of my death have been mistaken<span style="font-family: arial;">I am still alive and still hardly have a social life, which really
prevents me from having anything much to say about hobbies and fun
stuff. I still buy way too much gaming junk only to have it sit and
collect dust. But, I have really started to drive forward with getting
back into the hobby. <br /></span><div><span style="font-family: arial;">How serious am I, well, a
few Saturdays ago, I had a trial run of the Osprey’s Silver Bayonet
with two friends, Glen and Craig. Since all of the figures are
unpainted and we were using proxies for the monsters, I didn’t take any
pictures as evidence that it really did happen. This is the first
miniatures game that I played in since 2018, or possibly 2017 (?). I
like the mechanics of the system, so I will probably be doing some more
in the future. </span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">But that is not all!
Saturday, I played in a game of Fistful of TOWS with Ravi, Pat, and
Steve. Ravi was running it as a trial run to see how the system works.
I guess it was okay, but I still haven’t heard of a good modern
battalion size rules system out there yet as they either focus on the
tech available during the ‘80s or only skirmish vs insurgents. It is
something seriously lacking in hobby. Anyways, the scenario was a
reinforced Russian Rifle battalion in BMPs, supported a half strength
T-72 battalion, an engineer company, and a SP battalion, plus other
support elements, including a recon company and drones vs a Ukrainian
leg infantry battalion with Javelins and Stingers, plus a tank company.
I played the Russian left flank with a recon platoon, a BMP company,
the engineer company, a SPAA battery, a SP-ATGM company, and the
artillery battalion. Steve pushed the rest. I barely lost anything,
but I was using caution and over watch. In the end, it was pretty much a
tie with us seizing one of the two objectives, but Steve’s force was
wrecked and Pat’s Ukrainians were pretty much wiped out too. We probably
could have taken the second objective with what I still had, but we
couldn’t expect to hold against a counter-attack if one would occur, so
we stopped the advance. Pictures below are from this game.</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt7sqw-JflcF3pi4KQfyxaJlWP-w4VsWCQgE_mcmoKzA-KM_M-wKwOsXTghgiAY8dspEFO21tyjuC2av1C2QNBCmHID0oRxbbVc0-MdRDngdS0pjyPiUWG25aWWaqLp111sIYrd2G6GjWmPKbUb0PawitxfqKnGDXPuT33BBjjWH39sR6s4uXRDS_O/s4032/IMG_5928.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt7sqw-JflcF3pi4KQfyxaJlWP-w4VsWCQgE_mcmoKzA-KM_M-wKwOsXTghgiAY8dspEFO21tyjuC2av1C2QNBCmHID0oRxbbVc0-MdRDngdS0pjyPiUWG25aWWaqLp111sIYrd2G6GjWmPKbUb0PawitxfqKnGDXPuT33BBjjWH39sR6s4uXRDS_O/w640-h480/IMG_5928.JPG" width="640" /></a></div><i><span style="font-family: arial;">Opening turn with my Russians the closest to the river</span></i><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNBx5T72DV4m-UoAAOFF1f9-IJ5jVXg8NeY7MqWdJY3yUP7Lbh4hCNAVmRVC61AAKKp-CKwky8hIWVmrrTNTcwh-Pu09bHuEFb6ej_xI3LGYNeuv6EKCd5RyC2qoz98sgOnr_SwiZqVMaF846CBmPDHJso7REV5LqmgqXjyfRHjM6Kl963BzsCHO62/s4032/IMG_5929.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNBx5T72DV4m-UoAAOFF1f9-IJ5jVXg8NeY7MqWdJY3yUP7Lbh4hCNAVmRVC61AAKKp-CKwky8hIWVmrrTNTcwh-Pu09bHuEFb6ej_xI3LGYNeuv6EKCd5RyC2qoz98sgOnr_SwiZqVMaF846CBmPDHJso7REV5LqmgqXjyfRHjM6Kl963BzsCHO62/w640-h480/IMG_5929.JPG" width="640" /></a></div><i><span style="font-family: arial;">My recon platoon engaging leg infantry on the other side of the river and routing them</span></i><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkwl1u6Sr_idZwMbafuUAcXdhfhJP3VsH6Zfk7Adro2_ju0vlZBWXIAfeyZyNR-dvwmBhXkqHg8Eh68y6lItUcrZ_xnRjYZxnL6PaEg2gMTlMtCRR_497234ol9aFmXHD2kLPmxmg6BtVPHRY8i_Mj_3i1DrBXU_k9sTV94roOEg71o--ARcbtDb7y/s4032/IMG_5931.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkwl1u6Sr_idZwMbafuUAcXdhfhJP3VsH6Zfk7Adro2_ju0vlZBWXIAfeyZyNR-dvwmBhXkqHg8Eh68y6lItUcrZ_xnRjYZxnL6PaEg2gMTlMtCRR_497234ol9aFmXHD2kLPmxmg6BtVPHRY8i_Mj_3i1DrBXU_k9sTV94roOEg71o--ARcbtDb7y/w640-h480/IMG_5931.JPG" width="640" /></a></div><i><span style="font-family: arial;">Several turns in to the game. I am preparing to cross the river. The smoke in the woods towards the bottom of the picture was a ATGM firing and missing my recon platoon.</span></i><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghrtDhrC_OAv45RrhZg7zEOoXcJHJSL46k25vV4_grGweXT4fcw3chVfKGVGPXspNujN9XQW5mrOkHyT1c-s0MfOHAvW9wKP0HJ7ixVXHGEg3qfsXfuzRLy7KYDAypvlt-2gopaBG8gG-JEyt6nYY8I7nI-xrsJMthMaKGWIoakxOHj5GTK3ldXJp4/s4032/IMG_5932.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghrtDhrC_OAv45RrhZg7zEOoXcJHJSL46k25vV4_grGweXT4fcw3chVfKGVGPXspNujN9XQW5mrOkHyT1c-s0MfOHAvW9wKP0HJ7ixVXHGEg3qfsXfuzRLy7KYDAypvlt-2gopaBG8gG-JEyt6nYY8I7nI-xrsJMthMaKGWIoakxOHj5GTK3ldXJp4/w480-h640/IMG_5932.JPG" width="480" /></a></div><i><span style="font-family: arial;">Hostile tank in the woods finally knocked out my recon platoon, but was chased off by my BMP's ATGMs.</span></i><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV7R02v82rvZuERIEIOyZ2odbCiebHeiGPT0FADojX7q6-P-e10tNctIbhb2XgJFzIJN4XveCRkmx4RTa5zxpiAm_0mQ4B6TM5aanNrQNewAijVjt_hB3CIMoBS2Ku-vjuF5Rn5Os9rS20_oEus9HUUALsoWLc3u9iauKxY537r17KwTg8_OKcoLKD/s4032/IMG_5933.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV7R02v82rvZuERIEIOyZ2odbCiebHeiGPT0FADojX7q6-P-e10tNctIbhb2XgJFzIJN4XveCRkmx4RTa5zxpiAm_0mQ4B6TM5aanNrQNewAijVjt_hB3CIMoBS2Ku-vjuF5Rn5Os9rS20_oEus9HUUALsoWLc3u9iauKxY537r17KwTg8_OKcoLKD/w640-h480/IMG_5933.JPG" width="640" /></a></div><i><span style="font-family: arial;">Almost at the end of the game. My engineer company (the five vehicles near the village - the white paper is an artillery barrage from my SP battalion) would get to the village, dismount in good order and seize the village.</span></i><br /><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Speaking
of posting on this blog, I am really going to try to post once a month.
I am hoping to be mostly what I am working on, but I am trying just
get use to posting things again and get into a habit of doing it. </span><br /></div>sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com2tag:blogger.com,1999:blog-6713065305733038296.post-15908067555624056592019-08-18T23:37:00.001-05:002019-08-18T23:37:17.338-05:00Still around, still not gaming much at all<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">Well, I am still alive. There are personal issues in my life, mainly work. I have a relative with a serious health issue, I am working a second shift, I have no clue how long my current project is supposed to last (I was originally told 1 to 4 weeks, and it is now going on 8 weeks), etc, etc. </span></span><br />
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">I am still buying gaming junk and hoping to at be involved in gaming regularly again. Then last two weeks was probably the most I gamed in miniatures in almost a year. I played in a couple of 1-to-1 games with a local gamer, Glenn. The previous Saturday we played three quick games of 'Chainmail', and finished those in about 2 hours! Last Saturday we played one game of 'In Her Majesty's Name' and finished it about an hour and a half. I won three out of the four games, so I have not dried up completely!</span></span><br />
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">I am trying to get some stuff sent off to a painting service, but for various reasons I am putting it off...not due to lack of money, just motivation (I think). I got so much unpainted stuff, I just don't know what to do to get done first. I am going to attempt to start painting again maybe next week. I need to get up early enough to prep and prime the miniatures before I go to work for my second shift project because I can't see very well to prime the figures with spray paint outside in the dark when I get home after work! I am going to try to do some simple uniforms at first because I have not painted in years, literary! My plan is to paint up some figures for Neil Thomas', "One Hour Wargames" or for Osprey's, "Dragon Rampant", first because the number of figures needed should be low. I am going to do some 10mm figures in simple uniforms just to try to relearn everything about painting again. I figure while 10mm has fine details, there will be less details than 15mm to 28mm figures and in a mass, the mistakes will not be as obvious. Well, that is the plan anyways. </span></span><br />
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">Also, I need to start planning my road trip for the year. I was thinking of heading up to Minnesota & Wisconsin to chase Dillinger's gangs hideouts, etc. But, I am also looking at heading Arizona & New Mexico to chase the Old West like Billy the Kid. </span></span><br />
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">Be seeing you,</span></span><br />
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span>
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">Sapper</span></span>sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com4tag:blogger.com,1999:blog-6713065305733038296.post-45529823979351943952018-10-30T22:41:00.000-05:002018-10-30T22:41:58.192-05:00This not much to post<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">Well, the title says it all. I am still around and not doing much of anything. I am still reading for the most part, but not as much as before. To date, I finished reading 32 books for the year and listen to another 26 audio-books. Needless to say, the bulk of the books were non-fiction, 46 of them total. </span></span><br />
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">I joined GoodReads (<a href="https://www.goodreads.com/">https://www.goodreads.com/</a>) a while back (mid or late 2016) to start keeping track of what books I have read, or listen to, over time. I also use it to keep track of how many books I have read each year. As I started keeping track of what books I read on this blog back in 2014, I was able to back date them as well. The only bad thing is that for my 'pages read' count, I can't separate my actual reading vs. my audio books without dating when I listened to them. It really does mean much, but I like to see some times how many pages I read over a period of time. Example is that currently it is showing that I read 13,635 pages for the year, but I only read 7,324 pages and the rest were from my audio-books.</span></span><br />
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">I was also able to go back and marked "read" for all of the books that I could remember reading over all of my years. I am shocked that I have read 693 books over my life. I know that there is at least one book that I read which is not included in that number as I can't remember the title, which is okay since it was horrible (I still remember that). I am sure that there maybe a few others that I have forgotten over time too. Also, I was shocked to see about 38% of the books I read over time were fiction. That is a higher percentage than what I thought it would be. But looking back, I did read a lot of fiction in my pre-teens and teen years, mostly for school. I have also listen to a lot of fiction audio-books because of the voice acting as I love radio plays and these are close to that. </span></span><br />
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">If anyone else is on GoodReads and wants to look me up to see what I have been reading, I will be under "Joe Collins" with my dapper Gentoo penguin avatar. Just let me know that you are asking for a "Friends" request in my comments section below so I know who is sending it. If I don't, I will not "Friend" you on GoodReads. Sorry, I am a little bit protective. </span></span><br />
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span>
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">Be seeing you</span></span><br />
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span>
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">Sapper</span></span>sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com1tag:blogger.com,1999:blog-6713065305733038296.post-91521001672489858372018-09-06T22:44:00.001-05:002018-09-06T22:44:33.457-05:00<div class="separator" style="clear: both; text-align: center;">
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">Last month I got to play in a game vs Blake at Glenn's house. It was a 25mm fantasy game using Chainmail rules (yes, those Chainmail rules from Gary Gygax in 1971). This is the second game that I played using these rules and I think that this might be the the second or third game that I played this year (!). I just never got around to posting these pictures. I didn't think to take pictures in the previous game and that is why I never posted up anything about it. </span></span></div>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">Glenn's first game, I played a mixed group of orcs, goblins, and trolls trying to breakthrough Blake's dwarven defense to the green grass beyond. I barely did it, but took heavy losses to sprites in that game. So, this game saw us switching roles and I was the dwarves trying to stop Blake's orcs and goblins. This was not the same game, but similar. I lost, but I made the green skins pay a heavy toll for their win (with a little help of a third party werebear and druid.) Below are some pictures from the game.</span></span></div>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">The lay out towards the beginning of the game after a few turns of moving. I am the three units on the lower half of the picture. The two flank units were melee only and the unit in the middle had bows in addition to their melee weapons.</span></span> </div>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">My left flank beating up goblins with an orc unit waiting to follow up the assault. Because of the last game with the sprites being massive killers, everyone was scared to enter the woods so that why this was a major chockpoint.</span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2OFOaDixZZmM85WhwJVkp3vo0grIEsXEs_7nTUdwQfhIDxVr_OIdieVrG3H_AynlDzBKp13u29Lf4DquyD4T884crwPlC8h9RAcgjYhD80bYUQCW37YqjtgsEog1X5KXlRFOtQS_UpEE/s1600/IMG_5403.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2OFOaDixZZmM85WhwJVkp3vo0grIEsXEs_7nTUdwQfhIDxVr_OIdieVrG3H_AynlDzBKp13u29Lf4DquyD4T884crwPlC8h9RAcgjYhD80bYUQCW37YqjtgsEog1X5KXlRFOtQS_UpEE/s640/IMG_5403.JPG" width="640" /></a></div>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">A bit zoomed out view of the picture from above. I already either routed or crippled one of the two goblin units. If they were still around but just out of the picture, they routed shortly later.</span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_3bV9Izsz6gp5Rw7wEE3OkZb_mEI-574sIieQSbjVvM1wKbO948_jvHYi8wET_sIZTT5sQVrVmvPkSqChQAokyjjtfnuw1ux1ilWBqmhcxaSSAl5-KLJYtj22ukDNNcd6xuS_caVkuPs/s1600/IMG_5404.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_3bV9Izsz6gp5Rw7wEE3OkZb_mEI-574sIieQSbjVvM1wKbO948_jvHYi8wET_sIZTT5sQVrVmvPkSqChQAokyjjtfnuw1ux1ilWBqmhcxaSSAl5-KLJYtj22ukDNNcd6xuS_caVkuPs/s640/IMG_5404.JPG" width="640" /></a></div>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">The goblin unit that attacked my left flank retreated to the center and the orcs charged my flank. My right flank was now getting bloody by the orc archers. I was going to try to charge them but they kept my unit pinned until they were killed off by arrows.</span></span> <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwYlJoFjyCRSv1H5vHkdrvgigGaAiUu1-wdjVSSEWwjlukxtE4axiO13z6Zazsv3B_eAqyotRByzZkl_c-OCj8ThGUvnbPPPyoLHOjvQM5K8IhEDgjTi-j0I0kl2LfRwJLEEcMxJhui7A/s1600/IMG_5405.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwYlJoFjyCRSv1H5vHkdrvgigGaAiUu1-wdjVSSEWwjlukxtE4axiO13z6Zazsv3B_eAqyotRByzZkl_c-OCj8ThGUvnbPPPyoLHOjvQM5K8IhEDgjTi-j0I0kl2LfRwJLEEcMxJhui7A/s640/IMG_5405.JPG" width="640" /></a></div>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">My left is gone, but the werebear is going to get some payback. </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSmAcko-eiC01lBfrXyJ7AxOfiePMOk4iaIlXhSCCyyM3oG3bvq24qtaq2ZnHlP2Xsa6vOwjQiTIYSq6B4synXAvbB2uP5bK2eFQ0_ciLzpRY-kZn5Eh0VQA-UZW3ONOnKDRSOaSWI53U/s1600/IMG_5406.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="478" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSmAcko-eiC01lBfrXyJ7AxOfiePMOk4iaIlXhSCCyyM3oG3bvq24qtaq2ZnHlP2Xsa6vOwjQiTIYSq6B4synXAvbB2uP5bK2eFQ0_ciLzpRY-kZn5Eh0VQA-UZW3ONOnKDRSOaSWI53U/s640/IMG_5406.JPG" width="640" /></a></div>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">Well, not that much payback...my archers charged his orc archers and just rolled bad. The second goblin unit is routed off the board.</span></span> <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixcb_TIp-l5WRXdm0uUUhdiEAJVupGnet_evQzvcv01GNgkWbruaYApxkxFM7gIzj3J1NbeKyj6PHGgFvO3cjcQBXmOeaWUODUNZQtw1SXkzfxfnrsrcTTBgvPH-fgciIyAzECZnws2mQ/s1600/IMG_5407.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixcb_TIp-l5WRXdm0uUUhdiEAJVupGnet_evQzvcv01GNgkWbruaYApxkxFM7gIzj3J1NbeKyj6PHGgFvO3cjcQBXmOeaWUODUNZQtw1SXkzfxfnrsrcTTBgvPH-fgciIyAzECZnws2mQ/s640/IMG_5407.JPG" width="640" /></a></div>
<br />sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com1tag:blogger.com,1999:blog-6713065305733038296.post-71687404453424806662018-09-02T14:09:00.000-05:002018-09-02T14:09:43.262-05:00Still Alive, update and pictures<!--[if gte mso 9]><xml>
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<br />
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">So, it
really has been a long, long time since I posted anything on here.<span> </span>I really have been busy with work and having
no social life except every once and a while.<span>
</span>I think I might have got a miniature wargame in this year, but no more
than three for sure.<span> </span>I know that have
not really got anything painted, but I did recently send a box of figures to be
painted by a painting service.<span> </span>They are
many more 28mm Russian Civil War figures for the winter fighting (i.e., winter
clothing) and some other winter related figures for other skirmishing games,
like Inuits for some Pulp action goodness.</span></span></div>
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">
</span></span><div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">
</span></span><div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">I am hoping
to have another box of figures going to be painted in a few weeks too.<span> </span>This will be mainly for a different 28mm project.
That new project is 1950’s Atomic Horror, which will be a tribute to those
classic 1950’s movies and to the movie, “<i>Six-String Samurai</i>”.<span> </span>I plan to use Killer B’s rules, <u><i>Invasion X</i></u>,
but will play with a couple of others; Crooked Dice’s, <i><u>7TV 2<sup>nd</sup>
Edition</u></i>, or Osprey’s, <u><i>In Her Majesty’s Name</i></u>.<span>
</span>The bulk of the figures will be the (hopefully) growing Killer B’s line
for <u><i>Invasion X</i></u>, and Brigade Game’s line, <i>"Atomic Café '57"</i>.<span> </span>Some other figures will be used, mainly for
giant critters.<span> </span>I am really tempted to
see if my painting service thinks that they can do them in the glorious gray
scale to reflect the B&W movie theme, but I will probably stick with boring
Techno-color, especially since I would have to paint everything(!) including
the flocking, shrubs, and trees into the gray scale.<span> </span>After this project, I am going to start
sending figures for either my 28mm Back of Beyond project or the 28mm Banana
Wars project.</span></span></div>
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">
</span></span><div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">
</span></span><div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">I am doing
another re-evaluation of my gaming hobby / collection.<span> </span>I am really starting to realize that as I am
starting to make a real effort to get miniatures sent off to be painted, and
storing them in my basement, how little space I really have for storing painted
stuff (along with buildings, etc. for that project).<span> </span>So, I am going to line up the boys and tell
them that this will be a fight to the death on what projects I am going to keep
and make a hard decision and trash stuff. I might trade some project for a
smaller scale (either in figure scale, # of figures, or both).<span> </span></span></span></div>
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">
</span></span><div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">
</span></span><div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">Now, after
saying that, I feel guilty in showing my new 10mm Russo-Turkish War
project.<span> </span>I bought these maybe a year ago
off of eBay and finally got around to re-basing them.<span> </span>I don’t know what rules the original owner
had for them, but I am sticking with the basing, but adding a 3mm base
underneath them to make them easier to pick up.<span> The basing is a 1" front and either a 1/2" or 1" depth. I originally was thinking of popping the figures off of their metal bases and mounting them to bases for the rules that I was planning to use them with in the future. But they are really hard to pop off, so I gave up for now. </span></span></span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;"><span></span>I am planning to use them for Neil Thomas’, <i><u>Nineteenth Century European
Wars</u></i>, rules or his, <u><i>One-Hour Wargames</i></u>, rules, and Dan Mersey's, </span></span><span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;"><u><span class="st"><em>The Men Who Would Be Kings</em></span></u>.<span> </span>In the first rules, the bases are 40mm front with four bases being a unit, in the second each unit is 4" to 6" frontage, and in the last, I can use twelve 1" bases to represent an infantry unit.</span></span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">I was thinking of using them also with <u><i>Black Powder</i></u>, as I got the <i><u>Black Powder</u></i>'s unofficial Russo-Turkish War supplement and the number of figures are very close to what is need for two forces.<span></span> But I decided that I probably will not do <u><i>Black Powder</i></u>. I did lay out the figures in the below pictures for <u><i>Black Powder</i></u>. In that system, I will have for the Russians:
an infantry division, a start on a Guard’s regiment, an artillery battalion, and a start on a cavalry brigade.<span> </span>The Turks have an independent infantry
brigade and an artillery battery, but I still need a cavalry brigade (there were no Turkish
cavalry in the collection.)<span> </span>In the pictures below is
probably 85% of everything I want to get for that system. But for the rules that I am going to stick to, I probably have too much stuff, except for cavalry on both sides, Russian Guards, and replacement Turkish artillery to replace the broken stuff, which I will need to order some more. I am still sitting down trying to figure the best way to utilized the balk of the collection without having too much unused stands.</span></span></div>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">This picture
is the overall collection as is.</span></span></div>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
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Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">This picture
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had less guns compared to the Russians, so they are smaller for frontage.<span> </span>As you can see, not everything made it safely
in the shipping.<span> </span>Luckily, there was very
little breakage, but both of my Turkish artillery bases got stuff broken.<span> </span></span></span></div>
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
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<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
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<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
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<w:LsdException Locked="false" Priority="31" QFormat="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">The last two
pictures are the battalions deployed.<span>
</span>The first one they are in line formation and the second is in an assault
column.</span></span></div>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX042B3qf6H8hzjqCLPBl6u8SQV5SxD-tAaRqfhjhO39UUl12w4L2jDuiK6rbLiv0azfsdC22rX3zpubsSXOG38EMEn5CotTKugFFwzcw5w6Le7OaSUX3_2yOM4MjaYcdXAdqxhY4mXgY/s1600/IMG_5383.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="569" data-original-width="1600" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX042B3qf6H8hzjqCLPBl6u8SQV5SxD-tAaRqfhjhO39UUl12w4L2jDuiK6rbLiv0azfsdC22rX3zpubsSXOG38EMEn5CotTKugFFwzcw5w6Le7OaSUX3_2yOM4MjaYcdXAdqxhY4mXgY/s640/IMG_5383.JPG" width="640" /></a></span></span></div>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZSh-wXV39V7dRxMITUIFW2JE2uY_PGB2eIffpyDbJn1uBr4XroizsLW0bm0DyRLnbPaHpAqSkeTTTZ_7yQDTjpEp-znvedAKgoUcqqRggu2urZVVGUPMVTQOMStvKRxbdgYcGeDVgsjA/s1600/IMG_5385.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="837" data-original-width="1600" height="334" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZSh-wXV39V7dRxMITUIFW2JE2uY_PGB2eIffpyDbJn1uBr4XroizsLW0bm0DyRLnbPaHpAqSkeTTTZ_7yQDTjpEp-znvedAKgoUcqqRggu2urZVVGUPMVTQOMStvKRxbdgYcGeDVgsjA/s640/IMG_5385.jpg" width="640" /></a></span></span></div>
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<span style="font-size: large;"><span style="font-family: Arial, Helvetica, sans-serif;">Cheers </span></span></div>
<span style="font-size: large;">
</span><br />
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sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com3tag:blogger.com,1999:blog-6713065305733038296.post-47230275351732217002018-04-01T15:52:00.001-05:002018-04-01T15:52:59.511-05:002018 Update!<span style="color: #454545; font-family: UICTFontTextStyleBody; text-decoration: -webkit-letterpress;"><span style="font-size: large;">Yep, I am still alive! So, it has been almost nine months since I posted anything. Well, my work has been overruling my personal life and I lost my mojo for miniature gaming. Recently, I have been itching to get back into gaming. I am going to send a bunch of Russian Civil War figures to be painted in April. I am also going to try to send a batch out every other month for the rest of the year for different projects as well. </span></span><br />
<div style="color: #454545; font-family: UICTFontTextStyleBody; text-decoration: -webkit-letterpress;">
<span style="font-size: large;"><br /></span></div>
<div style="color: #454545; font-family: UICTFontTextStyleBody; text-decoration: -webkit-letterpress;">
<span style="font-size: large;">I am going to start focusing on a hand full of rules, mostly the Osprey’s blue book wargames series, as my go to rules. I will look at other systems, but will try to keep the total different rules sets to a minimum. Easier said then done, I know. But I am looking at two of the Osprey books for my Russian Civil War. For battles, I am going to use, ‘The Men Who Would Be Kings’ ( TMWWBK) slightly modified, namely I am using a reduced number of figures for the units (75% of the size), so Regular infantry units are now nine figures instead of twelve for an example. Then for the more individual skirmishing scenarios, I will be using, ‘In Her Majesty’s Name’, again with only some minor additions. I think that these will be my go-to-rules for most of my 28mm games. </span></div>
<div style="color: #454545; font-family: UICTFontTextStyleBody; text-decoration: -webkit-letterpress;">
<span style="font-size: large;"><br /></span></div>
<div style="color: #454545; font-family: UICTFontTextStyleBody; text-decoration: -webkit-letterpress;">
<span style="font-size: large;">As for the various miniatures projects, well, that will be harder to narrow down. It is the curse of historical miniature gamers, I guess. </span></div>
<div style="color: #454545; font-family: UICTFontTextStyleBody; text-decoration: -webkit-letterpress;">
<span style="font-size: large;"><br /></span></div>
<div style="color: #454545; font-family: UICTFontTextStyleBody; text-decoration: -webkit-letterpress;">
<span style="font-size: large;">But one project that I am going to start soon is trying to build a traveling miniature wargaming kit so I can take it with me and start gaming when I am anyway from home. I am planning to build a 2’x2’ folding board. I plan to use the Osprey’s Blue books first at half scale, but I might also use either Bob Cordery’s, ‘Portable Wargame’, or Neil Thomas’, ‘One Hour Wargames’, as the rules. At first, I am going to use Blue and Red blocks then eventually use either 6mm, 10mm, or 15mm figures. </span></div>
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<span style="font-size: large;"><br /></span></div>
<div style="color: #454545; font-family: UICTFontTextStyleBody; text-decoration: -webkit-letterpress;">
<span style="font-size: large;">Anyways, that is my current update and I hope to start getting back into miniature gaming again soon. </span></div>
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sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com1tag:blogger.com,1999:blog-6713065305733038296.post-49991080685767742212017-07-16T14:47:00.002-05:002017-07-16T14:59:43.284-05:00Still Alive!<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I am still around, but mostly I am hanging out on Facebook now. I still not doing much in the area of gaming, so you are not missing anything anyways. I have been in two or three games since I ran my RCW game, which were put on by my friend Steve, but I didn't take any pictures, so that is why I never posted anything about them. Well, that and I am reading a lot (over 50 books this year already!) I hate to say that I have not looked at anyone else blog for probably over two years. I feel bad about that, but that is just because of my focus on reading my books and not gaming in general.</span></span><br />
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I spent two or three months of town on a job in Kansas City area and took two weeks of vacation which I just got back from. Soon, I will be leaving to work in northwestern Georgia for another three months. So, my social life is going back to the back burner again. </span></span><br />
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;">On my vacation, I spent ten days on a road trip driving 3595 miles through seven states; Missouri, Arkansas, Tennessee, Mississippi, Louisiana, Texas, and Oklahoma. Mostly I was visiting Civil War sites, but I also visited several sites related to Bonnie and Clyde. I took 1970 pictures (yea, digital!). Probably half of them are doubles that I got to delete as I normally take extras of something to get a good shot. I will try to post some stuff up soon, but I will be leaving for Georgia soon. </span></span><br />
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I am going to try to be a bit more active on this blog again soon.</span></span><br />
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Cheers,</span></span><br />
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Sapper</span></span>sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com1tag:blogger.com,1999:blog-6713065305733038296.post-81541550799592702942017-04-06T18:32:00.002-05:002017-04-06T18:32:35.813-05:00WW1 - American Protection League<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGB6oYQFnimfZ5QRS-MWTcG6e18Xw0xCcdIWYb6k7E-Cgzsr6yEJHx20KUpNwr-1NLniYiIuCtggkty1dQMnO1sZD11RX8q-jilZZv4ZIRgf7N6Ee5HfMMLcFtUDKbieMLA-q3x06Kigk/s1600/ww1aplcaptainbadgeobv.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGB6oYQFnimfZ5QRS-MWTcG6e18Xw0xCcdIWYb6k7E-Cgzsr6yEJHx20KUpNwr-1NLniYiIuCtggkty1dQMnO1sZD11RX8q-jilZZv4ZIRgf7N6Ee5HfMMLcFtUDKbieMLA-q3x06Kigk/s640/ww1aplcaptainbadgeobv.jpg" width="386" /></a></div>
<span style="font-size: large;"><span style="font-family: Arial,Helvetica,sans-serif;">March 22, 1917, the American Protection League is created. Private
citizens that were to supplement manpower the the US Department of
Justice in searching for spies and saboteurs in the US. They were not
paid, so had to do their own jobs in addition to conducting
investigations on their own time and usually with their own money.
Later they use expanded to round up draft dodgers known as "Slackers" at
that time. Below is an example of one style of badges and a raid for
"Slackers" in New York.</span></span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUncbkYk2xrUC1TzHS1zUmua5nYfDUmZL5fW_fE5NNXkZylg2rB_l-uCUdVvLb6yCTOelIpqZvDZNzXK5Ps1ljytOT7-rXZr3NrG9u0SNE_Oyjg6Azuwy8flXMGc7OHoOVvIf0hvPZTco/s1600/slacker-raids-new-york-1918-DREJ29.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="520" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUncbkYk2xrUC1TzHS1zUmua5nYfDUmZL5fW_fE5NNXkZylg2rB_l-uCUdVvLb6yCTOelIpqZvDZNzXK5Ps1ljytOT7-rXZr3NrG9u0SNE_Oyjg6Azuwy8flXMGc7OHoOVvIf0hvPZTco/s640/slacker-raids-new-york-1918-DREJ29.jpg" width="640" /></a></div>
<br />
sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com1tag:blogger.com,1999:blog-6713065305733038296.post-52430936355600406082017-04-05T23:02:00.000-05:002017-04-05T23:02:01.871-05:00100 years ago...to save the world for democracy<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh83vI83n4YgFcwvS30RI1qoOkqVZgBdgTQLU9f8Xl91GNscOXD49cryRSLSnj58QUVBGaV5rNu2TiALSnIOyHaUMeiAZLHlRqHW3tHZ3RC4dkm3B5-Kqvk6S9KmA3ELNE7m3jCB60g9RE/s1600/3g03802u_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh83vI83n4YgFcwvS30RI1qoOkqVZgBdgTQLU9f8Xl91GNscOXD49cryRSLSnj58QUVBGaV5rNu2TiALSnIOyHaUMeiAZLHlRqHW3tHZ3RC4dkm3B5-Kqvk6S9KmA3ELNE7m3jCB60g9RE/s640/3g03802u_500.jpg" width="426" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilWaOiHBGL4lRdXfgLVsGR_r7KiwHeiIhTXSQaFPh6rhkpWu-avAflC2zr3FO1U35i_ybpr8rAEJrnfdwTFXUVLyt5nOljNxyA9E3Y7UPibKCTibAPsgTN8QDeO1NwDFsgG2Ecu47w0Ig/s1600/867fe87dc2388a8c8ae72f8e3021cfae.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="402" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilWaOiHBGL4lRdXfgLVsGR_r7KiwHeiIhTXSQaFPh6rhkpWu-avAflC2zr3FO1U35i_ybpr8rAEJrnfdwTFXUVLyt5nOljNxyA9E3Y7UPibKCTibAPsgTN8QDeO1NwDFsgG2Ecu47w0Ig/s640/867fe87dc2388a8c8ae72f8e3021cfae.jpg" width="640" /></a></div>
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<br />sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com5tag:blogger.com,1999:blog-6713065305733038296.post-72206251929030022332017-03-29T00:13:00.000-05:002017-03-29T00:13:04.054-05:00Whimsies<div class="separator" style="clear: both; text-align: center;">
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<br />sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com0tag:blogger.com,1999:blog-6713065305733038296.post-37236989569726601372017-03-22T23:49:00.001-05:002017-03-22T23:49:27.334-05:00<div class="separator" style="clear: both; text-align: center;">
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<br />sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com0tag:blogger.com,1999:blog-6713065305733038296.post-10551204741811833002017-03-22T01:42:00.004-05:002017-03-22T01:42:43.517-05:00Made me laugh<div class="separator" style="clear: both; text-align: center;">
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<br />sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com0tag:blogger.com,1999:blog-6713065305733038296.post-22712800976252936382017-03-19T14:24:00.002-05:002017-03-19T14:24:42.905-05:00Just a reminder for me<div class="separator" style="clear: both; text-align: center;">
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<br />sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com0tag:blogger.com,1999:blog-6713065305733038296.post-7206543998367968922017-03-17T00:22:00.001-05:002017-03-17T00:22:54.711-05:00Thought Provoking<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrJ23K_4wN-uhmeKf-c7e3kG751mbbISBciL1cnaxXQm_I3FFFXfcGCeFK7u_ApgOEgSQ5fDIcV15meH3rWKy-1GI0qs4AsHAwou68g5UYiMHu1QFbgGj1MKaM53khpB0-fKPL20kMCGY/s1600/5329795fe177291a5588293710b61ac8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="510" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrJ23K_4wN-uhmeKf-c7e3kG751mbbISBciL1cnaxXQm_I3FFFXfcGCeFK7u_ApgOEgSQ5fDIcV15meH3rWKy-1GI0qs4AsHAwou68g5UYiMHu1QFbgGj1MKaM53khpB0-fKPL20kMCGY/s640/5329795fe177291a5588293710b61ac8.jpg" width="640" /></a></div>
<br />sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com0tag:blogger.com,1999:blog-6713065305733038296.post-14869887650791410242017-03-15T01:12:00.002-05:002017-03-15T01:48:56.884-05:00Game AAR - Russian Civil War, Battle of Tulgas <!--[if gte mso 9]><xml>
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</xml><![endif]--><span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">I am just now posting pics and a
brief AAR of a miniatures game that I ran in late February using a heavily
modified The Sword & The Flame rules. I would say that they are so
modified that probably only half of the original rules are still there.</span></span></span></span><br />
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">The game was held at Blake's house.
I provided the miniatures and ground mat, plus managed the game and
rules. Blake and Glenn ran the Bolshevik's Red Guard or who were commonly
referred to as 'Bolos' by the Allied forces in North Russia during that time.
Steve ran the mixed Allied forces of Americans, British, and Canadians.
The scenario is based on an actual battle which will be explained below.
The actual engagement was across a massively open area which is why there
is a lack of terrain on the board. Also, since I was trying out the new
system, I just wanted a massive shooting game to try out that part of the
rules. Future games will be more terrain heavy to reflect the wilderness
of Russia.</span></span></span></span></div>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">The scenario's historical text</span></span></span></span></div>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">Prior to the Armistice of the 'War
to End All Wars', one of the major combatants, Russia, started to slip into an
internal chaos as their government failed in so many levels during the war.
With that, the Tzar of Russia abdicated with a Provisional Government set
to replace him with Lvov, then Kerensky, leading the failing empire. As
the Provisional Government started wobbling in the face of defeat, different
Allied powers started to send troops to Russia with the Provisional Government's
permission to keep it in the war or to prevent war stocks to fall into German
hands. After the collapse of Kerensky's government in the October
Revolution, 1917, to the Bolshevik Soviet power under Lenin, the various Allied
powers found themselves in combat with the Bolsheviks or to a lesser degree
with different opposing factors in the Russian Civil War for the next few
years, until 1925, when the last Allied power, Japan, finally withdrew their
forces from Russia.</span></span></span></span></div>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">November 11th, 1918</span></span></span></span></div>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">While a war weary Western Europe and
United States celebrates the armistice truce with Germany, a small outpost of
Americans, British, and Canadians fight for their survival against a foe that
outnumbers them 4 to 1 for four days alone.</span></span></span></span></div>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">In the North Russia region of Tulgas
are three small villages, Upper Tulgas to the south, Tulgas, and Lower Tulgas
to the north all along the Dvina River. Garrisoning these villages are
American soldiers of B Company, 339th 'Polar Bears' Infantry Regiment, British
soldiers of B Company, 2/10 Royal Scots, and the Canadian 67th Battery, as well
as some British medical personnel running a hospital for the Allied powers and
their White Russians allies.</span></span></span></span></div>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">The main Bolshevik force have
attacked Upper Tulgas and forced the American platoon that was there to fall
back to Tulgas. The Americans sent out a telegraph that they were badly
outnumbered and to send reinforcements before the wires were cut by Bolsheviks.</span></span></span></span></div>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">Just north of Tulgas was the
Canadian battery of 57 men and two 18-pdr guns and a squad of American soldiers
with a Lewis gun were deployed. To the surprise of the Allies, the
Bolsheviks were able to flank the Allies up to Lower Tulgas through the swampy
marsh forest to their west which was thought to be too soft for a rapid
flanking attack. A force of 500 Red Guards came running out of the forest
behind the Allies rear positions at Lower Tulgas. As the only force in
Lower Tulgas, the Allies hospital was quickly captured by the Bolshevik force
commanded by a giant of a man named Melochofski and his mistress who was
following him on the campaign. </span></span></span></span></div>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">Now Melochofski leads his force in
an attempt to silence the Canadian artillery to the south of him and just north
and outside of Tulgas, but they must cross 1200 yards of snow covered open land
to do it. Can Melochofski overrun the combined American and Canadians
defenders or can the mixed Allies force hold off long enough for the
reinforcements from B Company, 2/10 Royal Scots to arrive from Tulgas in time
to push the Bolsheviks back?</span></span></span></span></div>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">With that the game is set-up with
the Bolos on one end in four groups of 20 figures to represent the four rifle
companies in a 1918 Bolshevik Red Guard battalion. Two companies were a
very poor quality Red Guards which the mixed match overcoats on the western
board edge and are being commanded by Glenn. The eastern flank has two
companies of aggressive Red Guard with better morale and close assault
abilities, but equally poor shots as the other Red Guards. These two
companies are all uniformed and lead by Blake. Do to the poor leadership
qualities of the 1918 Red Guard, each two companies only have one officer and
the Battalion staff was made up of one commander (Melochofski), his mistress,
and a flag man, which Glenn ran too.</span></span></span></span></div>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">On the opposite side of the board
was the Canadian battery and the American protection squad armed with a Lewis
machine gun. They are facing the opposite direction until they
pass a notice roll to start reacting to the advancing Bolos. The big
advantage that they have is both the Americans and the Canadians are top
quality troops. The Americans performed very well compared to all of the
other Allied units for infantry in the North Russia Expedition and the Canadian
battery was a front-line unit that saw action on the western front in WW1.
The relieving British unit was not very good as it was a Category B unit,
which is not fit for front line combat. The British would come in
randomly once the Bolos had reached a certain point. Steve ran all of the
Allied forces.</span></span></span></span></div>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">The game ended sort of historically
correct. Melochofski was killed and the Bolos attack collapsed and then
retreated back to the wood line north of Lower Tulgas. The Bolos loss probably
more men in the game than in the actual engagement, but this was the bloodiest
part of the actual battle too, so it might have been representative correctly
as well. In the actual battle over the course of four days, roughly 2500
Red Guard attacked the mixed Allied command of roughly 600 soldiers. The
losses were estimated round 500 killed, 30 captured, and unknown wounded for
the Red Guard and 30 killed and 100 wounded for the combined Allies forces.
</span></span></span></span></span></span></span></div>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">
</span></span></span><br />
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;">Below are some pictures from the
game. Enjoy!</span></span></span></span></span></span><br />
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;"><span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Sapper </span></span></span></span></span></span><br />
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span>
<span style="font-size: large;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: 12pt;"></span></span><br /></span></span>
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</span></span>sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com2tag:blogger.com,1999:blog-6713065305733038296.post-41877838519689966082017-03-15T00:04:00.000-05:002017-03-15T02:10:56.131-05:00Miniature game January WW1 Africa<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: large;">Well,
I am finally posting up pics and a brief AAR on another The Sword &
The Flame's Dark Africa WW1 game from January of this year. I just
been lazy in getting around to typing up a report. The game was held at
Blake's house using his miniatures and terrain, plus him running the
game. Glenn was the cannibalistic Belgian evil-doers, while I run the peaceful and innocent Germans who were just enjoying their day in the
sun relaxing and minding their on business. </span></span><br />
<div id="yui_3_16_0_ym19_1_1489480061680_22494">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: large;"><br /></span></span></div>
<div id="yui_3_16_0_ym19_1_1489480061680_22495">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: large;">In
the game, I played defensively and forced the evil Belgians to attack
me using terrain to our advantage. Glenn made good use of the terrain,
but eventually the German Mauser rifles provided to be too accurate for
the mean-hearted Belgians to win. But the heartless Belgians did rout
one of my two Askari units before the game ended. </span></span></div>
<div id="yui_3_16_0_ym19_1_1489480061680_22496">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: large;"><br /></span></span></div>
<div id="yui_3_16_0_ym19_1_1489480061680_22497">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: large;">Below are some pictures from the game.</span></span></div>
<div id="yui_3_16_0_ym19_1_1489480061680_22497">
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sapperjoehttp://www.blogger.com/profile/11851863340366393341noreply@blogger.com2tag:blogger.com,1999:blog-6713065305733038296.post-79842769538300432072017-03-14T23:49:00.001-05:002017-03-15T02:09:23.802-05:00Wednesday Whimsie<div class="separator" style="clear: both; text-align: center;">
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