Dashiell Hammett...
H. P. Lovecraft...
Two of my most favorite fiction writers...
If only they had teamed up for one story...
Cthulhu Noir!
This is a blog to show off my wargaming toys, projects, and to discuss anything that I have a whim for at that time. I am currently going back and making my print format larger and trying to make the pictures bigger to make it easier on the eyes. But you can always click on the pictures to see a larger image of it. Enjoy!
Tuesday, April 23, 2013
Ground Scale / Time Scale for various Vietnam games
A while back, I was discussing that I
was looking for rules to do battalion size actions (each stand is a
platoon) for the Falklands and was toying with the idea for Vietnam as
well. So, I started looking at various modern rules sets to do battalion actions. I think that
I will finally settle for either Cold War Commander or Tank Wreck for battalion actions. The
deciding factors is that I want something that is not complex for rules
and fast moving. I just do have the time or will be able to play the
rules enough to keep the rules well remembered and not have to refer
back to the rules regularly during a game.
But while looking at the different rules, I started to look at ground & time scale for figuring out when I start laying out maps and noticed some interesting things that might be of interest to others. So below is a break down of various modern or Vietnam rules for general information about scales. I know that there more out there (like Force on Force) but these are the only ones that I really looked into or own.
I laid out the following information, if known, in this order for each rule set: Name of system and company / ideal level of command for a player / ground scale by ratio / time scale per turn / movement speed for infantry in perfect conditions / range for small arms fire / other notes
Buckle For Your Dust, Wargaming.co / Squad - Platoon / 1:300 / 1 minute / 3.7 km/h (2.3 mph) / 229m / There are two other rules sets that are included in this book, there information follows: One Brain Cell Vietnam / Platoon - Company / 1:500 / 2 minutes / 3 km/h (1.9 mph) / 300m / Mouth of the Dragon / Company - Battalion / 1:1000 / 2 minutes / 3 km/h (1.9 mph) / 300m
Chain of Command, Too Fat Lardies / Squad - Platoon / 1:120 / I have no additional information as it has not yet been released. It is a new set of WWII rules, but should be adaptable to Cold War period and I plan to buy it when it is released
Charlie Company, RAFM / Squad-Platoon / 1:72 / I have since misplaced this rules set when I started boxing up my bedroom to be painted, but will update this when I find it back
Charlie Don't Surf, Too Fat Lardies / Platoon - Company / 1:300 / Variable time scale / max of 450' per turn / 300m+
Cold War Commander, Specialist Military Publishing (Squad level) / Company / 1:1000 / 30 minutes / 0.2 km/h+ (0.1 mph+) / 300m / (Platoon level) / Battalion / 1:2000 / 30 minutes / 0.4 km/h+ (0.2 mph+) / 600m / The movement rates is given for each successful order given to the infantry stand, so if a stand successful gets four command orders on one turn and they moved for four orders, then times their movement rate by four for figuring out their speed. Personally, I think that there is a mistake on the time scale. Two scales are given in the game system
Combined Arms, GDW (Regular scale) / Battalion / 1:1800 / 15 minutes / 2.9 km/h (1.8 mph) / 457m / (Alternative scale) / Battalion / 1:4500 / 15 minutes / 2.9 km/h (1.8 mph) / 450m / Out of print. Two scales are given in the game system
Fist Full of TOWs 3, Ty Beard / 1:3936 / 12 minutes / 2 km/h (1.2 mph) / 400m / I don't have these rules, but I have the free introductory rules.
From the Delta to the DMZ, Gomi Designs / No real scales given
Mekong...Vietnam: Riverine Warfare in Vietnam, GHQ / Platoon - Company / 1:984 / 1 minute / 3 km/h (1.9 mph) / 300m
Men of Company B, Peter Pig / Company / No scales are really given, built into a square grid system.
Micro Armour (R) The Game - Modern, GHQ / Battalion / 1:3600 / 3 minutes / 7.3 km/h (4.5 mph) / 457m / They have a Vietnam supplement which also provides an alternative scale for some scenarios. There is also a free introductory version available that is suppose to rules lite
Tacspiel, Wargaming.co / Company - Brigade / 1:50,000 / 15 minutes or less / 4 km/h (2.5 mph) / 500m / Official US Army rules for Low Intensity Warfare from the Vietnam era using grid maps for analyzing tactics. Republished by Wargaming.co with additional notes
Tank Wreck, Vandering Publications (Regular scale) / Battalion - Brigade / 1:1968 / 5 minutes / 1.8 km/h (1.1 mph) / 500m / (Alternative scale) / Battalion - Brigade / 1:5000 / 5 minutes / 3 km/h (1.9 mph) / 500m / Manufacturer sells only through eBay. Two scales are given in the game system
Tour of Duty, Battlefront / Company / Logarithmic - no real scales to go by / Requires the Flames of War WWII main rules to play
Cheers,
Sapper
But while looking at the different rules, I started to look at ground & time scale for figuring out when I start laying out maps and noticed some interesting things that might be of interest to others. So below is a break down of various modern or Vietnam rules for general information about scales. I know that there more out there (like Force on Force) but these are the only ones that I really looked into or own.
I laid out the following information, if known, in this order for each rule set: Name of system and company / ideal level of command for a player / ground scale by ratio / time scale per turn / movement speed for infantry in perfect conditions / range for small arms fire / other notes
Buckle For Your Dust, Wargaming.co / Squad - Platoon / 1:300 / 1 minute / 3.7 km/h (2.3 mph) / 229m / There are two other rules sets that are included in this book, there information follows: One Brain Cell Vietnam / Platoon - Company / 1:500 / 2 minutes / 3 km/h (1.9 mph) / 300m / Mouth of the Dragon / Company - Battalion / 1:1000 / 2 minutes / 3 km/h (1.9 mph) / 300m
Chain of Command, Too Fat Lardies / Squad - Platoon / 1:120 / I have no additional information as it has not yet been released. It is a new set of WWII rules, but should be adaptable to Cold War period and I plan to buy it when it is released
Charlie Company, RAFM / Squad-Platoon / 1:72 / I have since misplaced this rules set when I started boxing up my bedroom to be painted, but will update this when I find it back
Charlie Don't Surf, Too Fat Lardies / Platoon - Company / 1:300 / Variable time scale / max of 450' per turn / 300m+
Cold War Commander, Specialist Military Publishing (Squad level) / Company / 1:1000 / 30 minutes / 0.2 km/h+ (0.1 mph+) / 300m / (Platoon level) / Battalion / 1:2000 / 30 minutes / 0.4 km/h+ (0.2 mph+) / 600m / The movement rates is given for each successful order given to the infantry stand, so if a stand successful gets four command orders on one turn and they moved for four orders, then times their movement rate by four for figuring out their speed. Personally, I think that there is a mistake on the time scale. Two scales are given in the game system
Combined Arms, GDW (Regular scale) / Battalion / 1:1800 / 15 minutes / 2.9 km/h (1.8 mph) / 457m / (Alternative scale) / Battalion / 1:4500 / 15 minutes / 2.9 km/h (1.8 mph) / 450m / Out of print. Two scales are given in the game system
Fist Full of TOWs 3, Ty Beard / 1:3936 / 12 minutes / 2 km/h (1.2 mph) / 400m / I don't have these rules, but I have the free introductory rules.
From the Delta to the DMZ, Gomi Designs / No real scales given
Mekong...Vietnam: Riverine Warfare in Vietnam, GHQ / Platoon - Company / 1:984 / 1 minute / 3 km/h (1.9 mph) / 300m
Men of Company B, Peter Pig / Company / No scales are really given, built into a square grid system.
Micro Armour (R) The Game - Modern, GHQ / Battalion / 1:3600 / 3 minutes / 7.3 km/h (4.5 mph) / 457m / They have a Vietnam supplement which also provides an alternative scale for some scenarios. There is also a free introductory version available that is suppose to rules lite
Tacspiel, Wargaming.co / Company - Brigade / 1:50,000 / 15 minutes or less / 4 km/h (2.5 mph) / 500m / Official US Army rules for Low Intensity Warfare from the Vietnam era using grid maps for analyzing tactics. Republished by Wargaming.co with additional notes
Tank Wreck, Vandering Publications (Regular scale) / Battalion - Brigade / 1:1968 / 5 minutes / 1.8 km/h (1.1 mph) / 500m / (Alternative scale) / Battalion - Brigade / 1:5000 / 5 minutes / 3 km/h (1.9 mph) / 500m / Manufacturer sells only through eBay. Two scales are given in the game system
Tour of Duty, Battlefront / Company / Logarithmic - no real scales to go by / Requires the Flames of War WWII main rules to play
Cheers,
Sapper
Thursday, April 11, 2013
'Cause I... wanna be... anarchy
I thought I should post these today because for the rest of today and the next five or six days, I will be traveling and be pretty busy. After that, it will take me probably another week to get settled down to post anything new.
Here are three photos I staged over the weekend for a little inspiration of my 'Anarchy' project. I so need to get my boards done so I can retake these pictures in a more suitable surrounding. I also have a lead on where I can buy OO scale loose bricks to litter my streets!
Power to the People!
Sapper
Finally, a sneak peek at next year's project...
"I remember a time of chaos. Ruined dreams. This wasted land. But most of all, I remember The Road Warrior."
Here are three photos I staged over the weekend for a little inspiration of my 'Anarchy' project. I so need to get my boards done so I can retake these pictures in a more suitable surrounding. I also have a lead on where I can buy OO scale loose bricks to litter my streets!
Power to the People!
Sapper
Preparing to enforce the Riot Act |
Hold the Line! |
The Thin Red Line meets the Power of the People |
Finally, a sneak peek at next year's project...
"I remember a time of chaos. Ruined dreams. This wasted land. But most of all, I remember The Road Warrior."
Tuesday, April 9, 2013
Progress towards Anarchy!
Well, good news finally! My
latest batch of miniatures arrived from Northumbrian Painting Services
(NPS) before the weekend, so I got to check them out Sunday after I got
back from Recruits. I am pleased with them again! Most of figures are
geared towards my 'Anarchy in the UK', but also many can double duty for
the Falklands.
First group of pictures are some more Argentine soldiers for the Falklands. The .50 caliber HMG team is from Liberation. The gunner and loader are actually from their Israeli line where I sand down the helmets. The third figure, the rifleman, is from the African government troops with helmets because at that time I sent these off, I had not bought the figures from the Liberation's Argentine line, which I believe is still missing the HMG team. The photo is more infantrymen from the old Hotspur line. The reason that they were not with the last batch of Argentine figures is the the arm with the rifle is cast separately and I misplaced them. Since then, I found them and got them in this batch. The one figure in camouflage is for Army Commando group.
First group of pictures are some more Argentine soldiers for the Falklands. The .50 caliber HMG team is from Liberation. The gunner and loader are actually from their Israeli line where I sand down the helmets. The third figure, the rifleman, is from the African government troops with helmets because at that time I sent these off, I had not bought the figures from the Liberation's Argentine line, which I believe is still missing the HMG team. The photo is more infantrymen from the old Hotspur line. The reason that they were not with the last batch of Argentine figures is the the arm with the rifle is cast separately and I misplaced them. Since then, I found them and got them in this batch. The one figure in camouflage is for Army Commando group.
Argentine HMG team |
Argentine infantry |
Para helmet on the left, '44 helmet on the right |
Carl Gustav teams |
Carl Gustav teams - the one team on the far left are from Britannia |
Sustained Fire GPMG teams |
GPMG's for the sections |
One of three Milan teams |
Platoon 20's Wombat Recoilless Rifle team |
British Command |
Radio operators in '44 helmets |
Various prone Liberation figures - L to R: GPMG with '44 helmet, sniper, SAS GPMG |
Elhiem's infantry |
Britannia's infantry |
Hotspur's SAS |
Liberation's SAS support pack |
The Professionals: Doyle and Brodie |
Next is the first of a few batches of civilians, gangsters, and rioters. Most are old Hotspurs, but three of them are from the Elhiem's zombie line's survivors. I forgot to get a picture of the Elhiem's survivors for this blog entry.
Civilians |
Hotspur's Rioters and thugs |
Finally, the last photo is British soldiers in riot formation from Eureka. NPS was kind enough to make the shields for as well.
Eureka's British army in riot gear |
Now, after my big move this weekend from GA to SC, I need to get back to making terrain for 'Anarchy'.
Be seeing you
Sapper
Whimsical Wednesdays 4
This Whimsical Wednesday is not any funny pictures, videos, or stories. Since whimsical can mean, "acting or behaving in a capricious manner", it does not necessary need to be funny. So I am giving you a video of Pink Floyd's "Echoes" synchronized with the ending of one of my all time favorite movies, '2001: A Space Odyssey.' A fair warning, the video is just under 25 minutes long. It is well worth it if you are Pink Floyd fan or a 2001 fan. So sit back, open it up in YouTube, maximize the screen, and crank up the volume...then take a trip through space and the mind.
Open the pod bay doors, HAL
Sapper
Open the pod bay doors, HAL
Sapper
The 2013's Spring Recruits Convention and Other News
Well, I am back from the spring Recruits convention in Lee Summit, MO, and sad to say that this might be the last one. Dwayne who was the driving force behind the scenes has decided to retire after doing an excellent job of putting on two Recruits conventions a year for all of the 12 years. There was a meeting held in the late afternoon about the future of Recruits, but I was not able to attended to say if there was any takers for the job. Even if some did step up and said that they will run the conventions, we will have to wait and see if they really do follow through. I hope they do as it is a nice little convention.
One thing
that you will notice is the small number of pictures taken of the convention by
me (actually below is ALL of the pictures.) Long story as short as I can get it,
I forgot my camera and left it in Georgia.
Plus, half of the pictures I took with my cell phone where so blurry
that I deleted them. Also somehow, I took a 30 minute video of the inside of my pocket which killed
the battery. Luckily, I had my cords to
recharge the phone, but I was without it for almost most of the day.
Anyway,
Steve H., Dave S., and I rode up Saturday really early in the morning from St
Louis and arrived to sign in before the first gaming secession. Curtis T. and Alan rode up the night before
and played in a game Friday night and met us for breakfast. We stayed for the first & second
secessions, but Curtis and Allen stayed for the third. I did not get in a game for the first
secession, but got in a couple of pick-up games of ‘Love Letters’ card game
with the AEG’s rep, whom I have personally known for over 20 years. While the subject matter is different for my
usual gaming taste, it is a very smooth and well thought out game and quite
enjoyable. It is part of a trilogy of
games put out by AEG that revolves around a Renaissance court using the same
city, characters, and story arc.
The
afternoon secession, the five of us played in a WWII East Front game using 15mm
figures, called The “First Tank Battle: Olita!”
It was an interesting game; however there were too many gamers in
it. So the game sort of dragged on with
too much idle time, but that cannot be blamed on the GM. He even stated that he was not expecting that
many players, but didn’t want to seem rude by turning some away.
The one game that really got my attention was "Blunder at Turtle Creek", a French & Indian War game. It is the second picture down. The reason that it really got my attention is that the figures that the game master is using are limited edition collector's pieces from John Jenkins Designs. The figures normally go for $20-$30 each when they are first release and only go up in value as they go out of print! You are looking at about $1200+ in figures just in that picture alone and that is not counting the ones outside of the picture! He is a braver man than I am.
Before
showing the pictures, on Sunday, I was able to inventory another book case and
a half, move several items around so next weekend when I am back at home; I can
paint another large section on my bedroom.
I am getting closer and closer to being finished, yea!
Sapper
A generic photo of the con |
Blunder at Turtle Creek |
Down on the Farm - 1970's Rhodesia |
Battle of the Bugle |
Battle of the Bugle |
Assault on Station Zwei - Dust Warfare Demo |
War of the Roses - Battle of Bosworth |
The Thin Line in the Fulda Gap |
A game that I didn't get the name of, but that I really like the board |
Another game that I did not get the name for but I also like the board |
Yep, one more game that I liked the board, but didn't get the name |
Monday, April 8, 2013
Two amazing ladies are gone
I am sure most of you have already heard by now, two amazing ladies have past away today, Margaret Thatcher and Annette Funicello.
Tuesday, April 2, 2013
The Last Fort to Fall - Fort Tyler, West Point, GA
As promised, I am posting some pictures up from my Easter weekend tour of the National Civil War Naval Museum in Columbus, GA, and Fort Tyler, West Point, GA. I was not able to get to
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