This is a blog to show off my wargaming toys, projects, and to discuss anything that I have a whim for at that time.
I am currently going back and making my print format larger and trying to make the pictures bigger to make it easier on the eyes. But you can always click on the pictures to see a larger image of it.
Enjoy!
Today I got my batch of miniatures that I sent to be painted by Fernando Enterprises Miniature Painting Services (link) in Sri Lanka. I am quite happy with their services and plan to use them again...matter of fact, I am sending out another batch probably at the end of this week! This is actually the second batch of miniatures that I sent. The first batch was a small sampling of 15mm figures for post-WW2 African conflicts as I have a lot of those figures from Peter Pig's AK-47 Republic line. They were quite nice and the price difference between 15mm Collector and Showcase quality is not that great of difference in my mind. So this batch was all 15mm figures for a sorted variety of small skirmish games that I like to do. Unfortunately, I didn't have all of the figures to do any one project complete, so I will eventually have to send more figures later to finish them. The turn around time was very good in my mind. I mailed off the figures from the Mid-West USA about the end of July and they should had received it in the first part of August. It just almost the end of October and I got them back for less than a three month turn around time for about 150 15mm. That is better than what I could even image doing back when I did paint, plus I think that overall they are better than what I was ever able to do in 15mm. Now, I will admit that I did not get them based or flocked by them. I really was thinking of mounting the figures on clear round discs, but since then, I decided that I will base them on penny and flock them so that I can add a flexible steel sheet on the coin and mount them in a box with magnetic sheet to help prevent them from accidentally being bumped and bouncing all around in a storage box. My next batch is an example of how I am planning to do future business with them. I plan to send enough figures for both side of a specific project so that when it comes back I should be able to jump into gaming that project (borrowing the terrain!) Some of my projects might actually need two batches, but since I am looking at getting away from "big" battles down to platoon size or small skirmishes, this should not be too often. Even with the "big" battles, I am don't plan to get much over 100 figures per side. So just a quick note on what my next batch is, will be just about everything for gaming the Allied Intervention into Northern Russian, 1918-1919 at a skirmish level. Basically, I will have a US infantry platoon plus a MG team and a 75mm gun, a Canadian infantry platoon plus a MG team and a 18 pdr gun, two Red infantry platoons plus two MG teams and some company level command. The only thing that I will probably add on to this (and will have to be a future batch to be painted) will be a Mark IV Male tank for the Allies, an armored car for the Reds, and a platoon of White Russians with a MG team in support. I plan to use TooFatLardies Chain of Command for the rules and the winter terrain that I had been slowly picking up. A bonus addition to this is that I can use the US infantry platoon to fight the Canadian infantry platoon in a fictional War Plan Red scenario if I want to.
Be seeing you
Sapper Now the eye candy:
All that is missing is the rope for these hitmen while climbing through the air ducts
The boys in blue
Leonard and Bubba, plus some kin looking for sum-tin good eatin'
I heard of the right to bear arms, but two armed deers?
Daisy May finds that flies are attracted to sweet things! (the two dead flies are actually supposed to be mounted on flying stands)
You are what they eat, Daisy May!
Close kin to Leonard and Bubba
"Stay on the road. Keep clear of the moors."
"Where is Annette Funicello? This party beach is lame!"
US astronauts' exploration team (the guys laying down are suppose to be mounted on flying bases)
Soviet Cosmonauts
...and more US astronauts!
"Back off, Khrushchev! This moon is ours."
Yeah, armed astronauts and cosmonauts together...this is going to get ugly soon
"Is Alice going on a date with Ro-Man?"
"Thank goodness that they are not purple with a horn in their heads!"
Huey, Dewey, and...Wall-E?
"This is a laser rifle. Why do you ask, Dewey?"
“What can it be; what’s the reason?
Is this the end to all the seasons?
Is this something in your head?
Would you believe it when you’re dead?
You’ll believe it when you find
something screaming across your mind ...green slime!"
Some armed scientists in Antarctica
"Crap!, I don't think I have fuel in the flamethower."
"Something went wrong at Outpost 31. The last transmission was something about an alien life form found in the ice."
The Thing watched on as Childs and MacReady tried to persuaded the Navy SEALS to conduct the countermeasures for the Hoof and Mouth Disease.
Across the plains, another mysterious armed team watches the Navy SEALS interact with the survivors of Outpost 31
OK, I want to first state that I have been thinking about this scenario a long
time ago, even before Two Hour Wargames (THW) All Things Zombie (ATZ) came out. I did post it on the THW Blog a while back, but recent found it again while going through some of my computer files.
I changed some things since my original outline (the spinoff of Snakes
on a Plane for one), but for the most part the core idea stayed the same
except for me changing it from my original Call of Cthulhu game to
ATZ.I was thinking of running it as RPG
one shot at a con back in the late '80's, but never got around to finish typing
it up until now.I bring this up because
this was not inspired by the trailer for World War Z with the scene with
zombies on the plane, but it did inspire me to finally type out this
scenario.This scenario is greatly inspired
by all of the 1970's airplane disaster movies that I grew up watching as a
child and a couple of horror movies / shows, from the same time period like Horror
at 37,000 Feet.Also, as my future
zombie games will mostly be taking place in the 70’s, it rather fits with the
theme.
The map that I plan to use is from Fabled Environment using their jumbo /
medium size jet map set (link). Due to scope of number of figures, I kept
it to only 35(!) crew and passengers.I
will probably start with 5 “infected” passengers that become zombies while in
mid-flight, randomly placed in the plane. Since pretty much everyone
starts unarmed, I figure this will be pretty much a blood bath but I could
wrong.But also, I realize that is a lot
of characters, so you could scale it down to half, with 3 zombies on the medium
size jet map.(BTW, Fabled Environment
also has a plan for an airship for zombies on the Hindenburg!Let’s see if George C. Scott can stop it from blowing up this time!)
I
have not play-tested this, so I really don’t know how it will turn out.If anyone here does try it, let me know how
it goes.
All
cast members are classed as “Grunts, Civilians, Non-Leaders”, except where
noted.By “Non-Leader”, that means
everyone not under the command of a Star or someone with the “Authority”
Attribute must use their own Rep for all tests and they can never be a leader
for a team. Everyone is considered unarmed excepted where noted.Additional notes are also given on how
certain cast members will interact with others
Since
this takes place on airplane, I am not using PEF’s, zombie creation due to
noise, or the “Meet & Greet” part of the mechanics of ATZ.You will notice that I have created some
special Attributes for this scenario that are not in ATZ-FFO.Below is a description for them.
Pilot: Can fly the airplane
and perform an emergency maneuver without skill rolls.
Flight Trained: Can
fly the airplane without skill rolls but cannot perform emergency maneuvers,
unless they have communications with pilot.
Authority: Because
of their position or commanding presence, this person is considered a Leader
for non-Star class cast members.They
can control up to the REP in the number of Grunts.
Medical Trained:Instead of being in combat, a medical trained
person can make a skill roll on any injured person and reduce his injury by one
level with one success or two levels with two successes.An OD cannot be healed.All inflicted rolls are still required.
Parachute:If the player finds a parachute, they can jump
from the jet.Must make a skill
roll:Two successes – lands safely; One
success – lands but is seriously injured; Zero successes – Falls to his death
Coward:
Cannot attack anything, only defend.A
coward will try to break melee every chance that they get.
Screamer:
Every round of combat, these persons are screaming!A zombie will always move towards the closest
source of noise and will only stop if they make contact with a human.However, the louder the noise the extra
distance the zombies will be willing to travel.
Spells: I
have not thought much on this, but I was looking as spells to “Command Zombie”
allowing the caster to use the zombie to attack someone, move away, etc.
The Cast
(By
the way, see if you can figure out from which movie or movies the various
actors/actresses are from, hint:Ginger
Black is actually two different actresses in two different movies: Airport
1975 & SST: Death Flight, played by Karen Black and Tina Louis,
who is better remembered as ‘Ginger’ from Gilligan’s Island.)
Notes:(C: Classed, Att: Attributes, BG: Background
story and relations to other characters, W: Starting weapons or gear, Sp:
Special)
The Flight Crew
Captain Peter Oveur: Rep 4 (C: Star,
Survivor)(Att: Pilot, Authority, Melee)(BG: Pilot of the jet, sort of odd, but
nice fellow.He does accidently,
periodically mentions that he used to be a spy, but then he acts like he never
said that was about him but his Uncle when asked about it.He likes Little Joey Blair and will have him
in the cockpit at the beginning of the game talking about Gladiator movies) Co-Pilot Roger Abdul-Jabbar: Rep 3 (Att:
Pilot, Fast)(BG: Very tall black male.Claims not to be a basketball player, but gets very upset when someone
is talking trash about the Los Angeles Lakers) Flight Engineer Ponch Estrada: Rep 3
(C: Police)(Att: Flight Trained, Good Looking)(BG: Good looking crew member and
a hit with the ladies.Use to be a
California Highway Patrol officer) Chief Stewardess Ginger Black: Rep 4
(C: Star, Survivor)(Att: Flight Trained)(BG: Ex-wife of Hank McClure; she is still
in love with him, but can stand to be around him until he changes his ways and
cures himself) Steward David Crystal: Rep 2 (Att:
Coward)(BG: Squirrelly guy, sort of effeminate specially when talking about
soap, but always willing to compliment someone by telling them how marvelous
they look)
The Passengers
Disgraced ex-pilot Hank McClure: Rep
5 (C: Star, Survivor)(Att: Pilot)(BG: Ex-husband to Ginger Black, still in love
with her.Served in combat and only
survivor, started drinking and lost his nerves as a pilot. But by being in this
condition, he cannot be the pilot until all other cast members that are Pilot
or Flight Trained are dead or OOF, except for Ginger Black and then only by
passing his REP roll – 1 success, treat as Flight Trained or Pilot if talking
to another, 2 successes treat as a Pilot)
George ‘Joe’ Patroni: Rep
4 (C: Star, Survivor)(Att: Authority, Pilot)(R: Hates Hank McClure for being a
drunkard and blames him for two crashes, will not help him)(BG:George always seems to be around big airline disasters
in a different role and no one knows why) --------------------
US Marshall Neville 'Shaft' Jackson: Rep
5 (C: Star, Police)(Att: Authority, Brawler)(R: Escorting Prisoner DB Williams
to testify against major criminal mastermind and must protect him) (W: BA
pistol) (BG:Angry man when things go
south who is not afraid to cuss and doesn’t like snakes) Prisoner DB Williams: Rep 4 (C: Star,
Ganger)(Att: Greedy, Parachute)(R: Being escorted to testify against a ruthless
criminal mastermind by US Marshall Neville 'Shaft' Jackson and don’t want to go
because he knows that he will be killed.He is looking to escape at any possible way or time.) (BG: He once was
able to jump from a jet liner with a parachute with a large stash of cash, but
no one knows that it was him.) --------------------
Microbiologist Dr Brock Therman: Rep
2, (Att: Medical Trained)(R: Carrying several test tests of highly rare and
dangerous disease from Haiti.Must
protect his samples)(BG:He is studying
rare diseases that might help Little Joey Blair, but also looking for a virus
that might be so deadly that no one should ever know of it)
Dr Leslie Rumack: Rep
3 (Att: Medical Trained)(W: Doctor’s bag gives him a third die to roll and
replace a failed die for Medical skill)(R:The doctor that is monitoring Little Joey Blair) Sister Helen: Rep 3 (C: Star)(R:
Escorting Little Joey Blair to the hospital research center about a rare
disease)(W: Guitar – It is a club for the first turn of combat, then becomes an
improved weapon) Little Joey Blair: Rep 1 (R: Escorted
by Sister Helen to the hospital, but also made friends with Captain Peter
Oveur.Starts in the cockpit at the
beginning of the game) -------------------- Billionaire Buddy Clampet:REP 2 (R: An old rich billionaire from the
Ozarks that rented this flight to fly this group of people from Africa to the
US.Well liked by all, but everyone is
tired about hearing how much money he has) William Shatner:(Sp: Either he’s insane from seeing a man on
the wing or he is just plain awesome!If
he is insane, he is a Civilian, Rep 2 with the Poser Attribute.If he is just plain awesome, he is a Star, Survivor,
Rep 7 (Shatner is better than a mere mortal!) with the Authority, Brawler,
Parachute, and Pilot Attributes – plus if spells do work, he can command
zombies by his sheer awesomeness!)
--------------------
Professor Alan Thinnes: Rep
3 (Att: Spells)(R: Has an ancient occult artifact on the plane and must protect
it to prove his research on a hidden eldritch cult from pre-history.He is slightly insane from all of his occult knowledge)
Cultist Tammy Pinder:Rep 4 (C: Star, Ganger)(Att: Spells)(W:
Ceremonial knife, Pistol, Low Ammo) (R:A sub-leader of the dark cult and must assist and direct the zombies to
kill everyone on the plane to keep the cult’s discovery a secret.) --------------------
6x Common People: Rep
3 (Att: Coward, Screamer) 6x The Old & the Lame: Rep 2
(Att: Coward, Screamer) 6x The Defenseless: Rep 1 (Att:
Coward, Screamer)
Rescuers
If
some time in the game and the humans are just getting creamed and you are not
having any fun, go ahead and have a C-130 with USAF Pararescue jumpers show up
and breach one of the doors.At this
point of the game, you can assume that they dropped in altitude and speed
safety for the rescue, or you can make piloting rolls be done to allow the
rescuers to make their entry.Watch
either Airport 1975 or Air Force One to get an idea of what is
going on for the rescue.
Weapons:For those of you too young to remember the
good old days of flying in the seventies, the safety and security regulations
were nowhere near as restricted as they are now.They actually gave you real silverware to eat
your meals in flight for one thing!Plus
it was not uncommon for the pilot to carry on a pistol in case of a
hi-jacking.So it is possible to have
some weapons available for the humans to fight the zombies.Diner knives, pocket knives, baseball bats,
golf clubs, and broken glass bottles are just some items that can be scattered
around in the plane’s passenger area if you wish.As I mention before, none or some of the
flight crew can have pistols, but they would be kept up in the cockpit with the
pilot.But keeping in the spirit of the
scenario, only named cast members or the USAF rescuers should be able to arm
themselves.
DB’s Escape Kit:An inside man stashed an escape package on
the airplane for DB to escape with.It
includes a small pistol, a parachute, a one-man raft & a survival
kit/radio.It is somewhere that can be
gotten to, but not in the cockpit.Yes,
I know that it would be really hard to hide something that large on a plane,
but zombies are not real either so work with me!If you are so inclined, you could have a
couple other escape package scattered through the plane too.
Back Story
1978
Trans Global Airways (TGA) has been in financial troubles for a while and have
not filling enough seats on their flights, especially their overseas
flights. An eccentric billionaire, Buddy Clampet, decides to rent a
partially full flight from Port-du-Prince to London so that the flight would
not be cancelled.Most of the passengers
are very much happy that he did this, otherwise they would have been stuck in
Haiti for another flight out. Unknowingly, this flight brought several
interesting characters together which would make this a disastrous flight.
Somewhere
over the Atlantic Ocean, several passengers break out in bad fevers and
starting vomiting.After some
discussions, Dr. Rumack believes that they have a very violent food poisoning
from the fish diners that where loaded on the plane at Port-du-Prince.Elsewhere at the same time, Tammy Pinder is
performing a dark ritual in one of the lavatories calling on a great dark one
to punish Professor Thinnes for stealing an eldritch artifact.
Prisoner
DB Williams is hoping that his inside man did get the parachute and raft hidden
in the plane for is great escape as soon as he could ditch the ever excitable
US Marshall Jackson.But he didn’t like
the way that his inside man spoke of voodoo and would make sure that there was
a really great surprise in the way that something would happen on the plane to
cause a distraction.Not far from DB was
Dr Therman who secretly smuggled on board a very deadly virus that he
discovered in Haiti.Luckily, he was
able to smuggle it on because of his care to the deathly ill, little Joey
Blair.
As
the pilot glides the plane into a major thunderstorm, a slumbering passenger
wakes up and thinks, just for a moment, that he saw a man on the wing.That is when all hell breaks loose inside the
airplane.