Current Gaming Projects

Showing posts with label 28mm. Show all posts
Showing posts with label 28mm. Show all posts

Saturday, May 20, 2023

Project 28mm Atomic Age Invaders and Horrors Part 2 The Humans (with pics)

We are back with the first blog entry where we show off eye candy.  First off, my lighting sucks and I just don’t have good set up for taking pictures of my miniatures.  To be fair, I am not a good painter, and all these miniatures were painted by Fernando Enterprises in Sri Lanka.  They are good service, but you need to be very careful on painting / assembly instructions as sometimes there is a big disconnect in translation for your instructions.  Overall, I am happy and will continue to use them in the future.  So, bear with me with the quality of the pictures.

I am going to focus on my human miniatures in this blog entry.  These are only my painted figures.  I will have pictures of the unpainted human miniatures that either I have or will buy for this project in a later blog entry.  Hopefully, I will be sending the unpainted figures off soon to be painted and will have them back in several months.  At that time, I will post pictures of them after I get them in all their painted glory.

First, let’s start with the civilians that will either be the first or last line of defense against the atomic horrors.


Yes, it is that buxom, blonde bombshell that proves Bug-Eyed Monsters (BEMs) do prefer blondes.  Needless to say, she will be the primary objective in any capture or defend scenarios.  She and the two male cohorts are from Blue Moon Manufacturing’s set, “Hollywood Nights” from the Pulp Character line. 

Here are the first of the ‘mostly’ harmless civilians.  They are all from Killer B Games’, “Invasion X” line in two different packs, one called, “The Biker and The Mechanic” and the other called, “The Boy and his Dog”.  I suspect you can figure out which figure is which without me explaining it. Killer B has release more unarmed civilians that I bought, but they came out after I mailed all of these to be painted.  More victims, err, characters to come later.

Next is the armed citizens that will give the alien invaders a bit more trouble.  This first group will be more trouble than what they will suspect!  These figures are from Brigade Games’ “Atomic Café 1957” line.  The line is for a game after a post nuclear apocalypse, so most of the figures from this line tend to have a post-apocalypse look, but most work quite well in most ‘normal’ cases.  These specific figures is one of their two “core” starter sets, the “8th Avenue Greasers”.  It has eight males, one female, and one male mutant hulk.  He came with a stop sign on a pole for a club, but my figure doesn’t have it.  I can purchase another one individually and have it holding the stop sign and pole.  I am still debating on that.

“They were my best bowlers.”  Okay, I really like this set.  This is another Brigade Games’ “Atomic Café 1957” pack of miniatures called, “The Michigan State Bowling League”.  I didn’t get them painted up to match the colors for Michigan State though. 

Not to be out done by a men’s sport team, here are some Roller Derby women to body check the unsuspected alien.  These banshees on wheels are also from the Brigade Games’ “Atomic Café 1957” line called, “The Roller Girls”.

“M-A-R! Right, boys and girls! V-I-N! N-now it is time for your favorite Moose!”  Why should the adults have all of the fun fighting aliens and monsters?  It is time for these Mooseketeer Menaces to really make the aliens wish they had stayed home.  Another pack from the Brigade Games’ “Atomic Café 1957” line called, “The Mooseketeers and Marvin Moose”.  Unfortunately, there was no Annette miniature. (sad face). 

“Is it a blimp?  No, it is Super Duper Man!”  Okay, this is definitely going to be a hard one to integrate into the project, but I am sure that there were cosplayers even in the 1950’s, in fact one the earliest Live Action Role Playing Game was in the 1930’s! (Search for XXX, to check that out).  If nothing else, he can be part of the Mooseketeers group.  Also, from the Brigade Games’ “Atomic Café 1957” line called, “Super Duper Man”.

“Float away, little butterfly. Just flutter away.”  The figure on the left is missing his Fender guitar (sad face), but he is the a representative of Buddy from the 1998, cult classic movie, “Six String Samurai”  If you didn’t notice my quote from the Bowlers above, I am a fan of this movie.  I need to buy another figure to get the missing Fender for the figure.  The figure on the right is good match for ‘The Mariachi’ from the 1995 movie, “Desperado”.  While that movie is definitely not a 1950’s theme, I got am adding him in just for the fun of it (plus, I have 28mm Mariachi band that will work in nicely!)  Both figures are sold separately from the Brigade Games’ “Atomic Café 1957” line called, “Strumming Samurai” and “Guitar Case Gunner”, respectfully.

Finally, the last of the civilian figures is the Man, the Legend, the Alpha Male and some of Kit Kat girls!  Yeah, if you can’t figure who this is, I can’t help you.  This pack is from the Brigade Games’ “Atomic Café 1957” line called, “The Kit Kat Club”.  I have since found some 28mm women in Bunny outfits that I will be buying to have optional team build.

Next, we will showcase the local and state government agencies that are the first response to the save the civilians from the menacing aliens.

Here’s the beginnings of the local police, although one is referred to a Deputy by the manufacturer, Killer B Game (As he is British, I am not entirely sure if understands that a Deputy is a county official, and a Police Chief is normally a city official or maybe meant to have figures for two different government departments in the same pack).  The one on the left is the Deputy (but I have him painted up to be a town cop) and the one to the right is the Police Chief.  As mentioned earlier, they are both from Killer B’s “Invasion X” line in the pack called, “Police Chief and Deputy”.  I might pick up another pack in the future and have them painted up in the typical khaki and brown for a sheriff department, but I wish I can find some in Stetsons since it appears in most of the period movies, the sheriff departments wore them instead of the patrolman’s cap.

My first of two different state police who will be slightly better trained than the local cops in my games.  Plus, staying true to the genre, most small towns didn’t have many local cops, so they had to rely on state troopers to help them out.  Since the various state police departments have unique uniforms, I initially decided to narrow my focus to two states police departments to get painted up.  Clearly, New Mexico had to be the best choice as it is the home of the Trinity Bomb site and Roswell!  Whether it is dealing with giant ants or crashed weather balloons, these are the first real defense to protect the citizens of America.  These figures are from the Brigade Games’ “Atomic Café 1957” line called, “The Local Cops” (well, I upgrade them to be state troopers).  The car in the picture is one of two 1/43 scale Road Champs diecast 1957 Ford Fairlane patrol car with the New Mexico State Police markings. 


As New Mexico was clearly had to be one choice, California is the next best choice as many of the 1950s movies took place in that state.  Using the same figures that I had used for the New Mexico State Police, I had this pack painted up the California Highway Patrol.  Likewise, the car in the picture is same as the one before, but with California Highway Patrol markings.  

Now, it is time to start showing the Federal government response to this crisis of alien invaders or atomic horrors.  What group would be the best to reply, but the US Army!

This picture is what comes with the second ‘core’ starter set of miniatures for Brigade Game’s, “Atomic Café 1957”.  For whatever reason, they decided to call them, “The 314th Federal Defense Force Troops”.  As it is clearly a game based on an alternative history, we will let it slide.  I do want to point out that the man in black in the picture does come in the set.  He is referred to as a G-Man in their description.  There are two versions of the enlisted men, one without gas mask and the other with a gas mask that looks very close to the M9 gas mask that was used in the 1950s – so kudos to them for that!  (See the following picture for closer look of one figure in the gas mask).  The officer and G-Man only come without the respirator.  The individual soldiers are armed with M1 Garand rifles, and one has a B.A.R.  This would be correct for the bulk of the US Army through the 1950s and even into the 1960s.  The M14 rifle only started to being replaced in specific US Army units in 1958 with the USMC starting to get them in 1965.  It is nice that they are armed with the M1, so they can either be Regulars up to 1965 when the last Regular unit was switched over to the M14 or National Guard troops right up to the early 1970s when the last of them were switched over to the M16 rifle.

This next group of solders are from Killer B Games’ “Invasion X” line: “US Soldiers Command” (The officer, sergeant, radio operator, and machine gunner), and “US Soldiers Attacking” and “US Solders Advancing”.  These figures armed with M14 rifles, and the machine gunner has a M60 machine gun.  The M60 while was approved for use in 1957, it wasn’t until 1959 that they really started to be issued to units.  So, that sort of dates them for an “experimental” unit for 1957 to 1959 or more of a unit in the 1960s.  To my knowledge, almost no National Guard units were issued the M14 rifle, so that would make these figures Regular Army in any game that were I would have them and the National Guard on the table at the same time (obviously, the first group of soldiers from Brigade Games would be the National Guardsmen.)

The following picture is some of both figures mixed together along with a 1/43 scale 2-1/2 ton truck.  The heads of the Killer B figures are bigger, but I don’t think too much that it is really distracting.

 

 

You know that he had to be made!  As Elvis served between 1958 and 1960, mostly in Germany, this will date the games if I was really worried about historical accuracy, but as I am dealing with alien invaders and atomic mutants, how historical do you think I am going to be?  (Yes, I know the just give a short history over the M1 and M14 rifles, but still…)  This figure is sold individually from Brigade Game’s, “Atomic Café 1957”, as the “King of Cool”.

Are they really part of the Federal government?  Who knows!  This group of guys are the mysteries Men In Black or agents of Majestic-12, a super top secret agency that doesn’t exist.  They are armed with alien technology and weapons.  Are they the good guys or the future overlords of Earth?  They are from Killer B Games’ “Invasion X” line in a pack called, “Majestic-12 Agents”.


And finally, the head of the Free Worlds and greatest threat to the alien invaders and atomic monsters, Richard Milhouse Nixon, and his Secret Service detail!  Okay, I am going to have to say that even all of the other figures that I really enjoy for the “Atomic Café 1957”, this is probably my favor not only because the details on the face really look like Nixon, but the whole idea of having Nixon in a game.  In Brigade Games’, “Atomic Café 1957” after the nuclear exchange, Vice President Richard Nixon took over as President with the death of Eisenhower.  Due to the destruction of the infrastructure of the US, Nixon is delegated to President for Life as there is no way to have proper elections for anytime in the foreseeable future.  In my games, he is going to be good old Vice President Nixon and may be the target by those communist aliens.  As previously mentioned, they are available as part the “Atomic Café 1957” line in a pack called, “President for Life Nixon with Security Detail”

Sunday, May 14, 2023

Project 28mm Atomic Age Invaders and Horrors Part 1 General Overview (with pictures at the end)

 Well, the title of this blog entry gave it away what my next project is, but just to explain a little more in detail, this will be a 28mm scale, sci-fi skirmishing in the Atomic Age (with a 1950’s feel) through the lens of the classical atomic horror or alien invaders B-movies!    

 

First off, I love the whole Atomic Era of the 1950’s monster movies, whether they were alien invasions, a prehistoric monster awakened by an atomic bomb testing, or common animals mutated to giant size through radiation or Science(!).  I also enjoy the 1960’s and 1970’s alien invasion and monster movies too, however the “slasher / gore” effects slowly started to take over and they started to lose that “thing” that I enjoyed as they started to put too much effort on special effects to gross out the audience.   Likewise, I have always had a fascination for the Atomic Era in other things, like art, deco, music, etc., especially if it has a science or sci-fi hint to it.

With my loved those classic sci-fi monster movies, I have always wanted to game them.  I fiddled around with buying plastic ants to fight 1/300 WW2 Americans or some flying saucer looking models to fight 1/300 F-86 Sabers jets, but I never really did too much with those, not because I didn’t enjoy it, just lack of mojo at painting all of it and no real rules to game it.  I will admit, I have since found a rules-set for fighting giant ants, “Myrmidons: Invasion of the Giant Mutant Ants” (2013).  So, that might be a revitalized project sometime in the future.  Sadly, I saw a game on UFO dogfights with fighter planes way back in the day but didn’t jump on it at the time and it is long out-of-print.  I would love to find a copy of the Roswell set as it had a UFO, a weather balloon, and I believe a P-51D (or F-51D, but the switch from “P” to “F” was in 1948), along with a game mat of the Roswell area in New Mexico, and other gaming aids (flight stands, dice, etc). 

In 2009, Brigade Games released a game and miniatures for a 1950’s themed post-nuclear and zombie outbreak apocalypse called, “Atomic Cafe 1957”.  The miniature line has some great looking figures which most of them look rather normal and not that post-apocalyptic survivor’s look to them.  But their game never really took off, and sadly they never added on to this line of miniatures since then.  I have a copy of the rules, but never really investigated them for playability.  Maybe I will do a review of them one day.  I bought some of the figures back then, but they went into storage shortly afterwards as it was not high on my priorities back then. 

Then, in 2017, Killer B Games, started releasing several figures for their not yet released game for 1950’s themed alien invasions called, “Invasion X”, which eventually was released in 2019.  It was really with this last company, that made me go full aboard with this project.  Between Brigade Games and Killer B, they make up most of my figures, but there are other companies that I will be using.  We will discuss more about the availability of figures, including terrain and structures for the project much later in future blog entries. 

Now, let’s discuss my envision will be for what the games will be.

I am looking at trying to do skirmishing with a hand full of figures (1 to 5 per side) to a small platoon (30 or so) to a side.   I really want to keep it smaller than bigger as I rather keep the feel of the movies with a small cast and few extras vs a large battle.  But as I got the figures, I also want the ability to use most of them in a game, plus if / when I run this at a convention, I want to be able to have figures for several players.  Realistically, if I am going to do big skirmish games, (ie., more than 30 figures on a side), I probably will use 15mm or a smaller scale for those type of games. 

Because I know that no one rules will fit every case, I am currently looking at three miniature rules sets and one RPG system depending on the scenario that is to be played out.  The following are the list of the rules in probably the order that I will be using them. 

“Invasion X”, by Killer B Games:  This is the one that I really want to make the primary as it appears to be focused to the genre the best.  However, only after playing some games will let me know if this will be the system that I will love. 

“Fist Full of Lead” series, by Wiley Games:  This will probably be the rules system that will get the most use if I run games at conventions.  Basically, they are a simple to learn system with a bunch of different character traits to make most characters a bit different so I think it will be easier for players who have no experience with “Invasion X”.

“Xenos Rampant” by Osprey Games:  This is meant to be more of a unit skirmish game, say 20 figures or more, but you can make the units into reduce number of figures but will need a method of tracking hits on units.  I think it is very doable, and it will be simple enough for convention settings.  The fact that this system can work for single figure as well as multiple figures for the same type of unit, this might be the go to for most of my games in this genre. 

“Savage Worlds Adventurers Edition”, by Pinnacle Entertainment Games:  Yes, this is an RPG, but since I would like to make a string of games into a mini-campaign to include investigation and non-combat (the Horrors!) at times, I believe these rules will work because of the following:  Savage Worlds started off as miniature wargame rules (The Great Rail Wars) with a RPG integration with their then edition of Deadlands RPG.  It has evolved in several aspects and while it is sold as an RPG and most players use it as such, at its heart for combat mechanics is still very much a fast and simple miniature wargame.  I think this will be my back up if “Invasion X” really doesn’t work out as I can create the unique characters that will be needed for some games (the bumbling professor, the Rockabilly balladeer that can rally a group of teenagers, etc).

I am also considering giving the following rules a try, but I really want to limit the number of rules because I just can’t keep that many things straight in my head.  So, I might get them a couple of tries to see if they work better than what I think compared to the ones listed above. 

“Atomic Café 1957” by Brigade Games; a modified version of “5150” by Two Hour Wargames; “7TV” by Crooked Dice games, “Pulp Alley” by Pulp Alley, and a slightly conversion to “In Her Majesty’s Name, 2nd edition” by The Ministry of Gentlemanly Warfare (this is the current editions as Osprey no longer has that license).  

Finally, I am adding the following rules for any big skirmish or battles in a smaller scale of figures (6mm, 10mm, or 15mm).  While this is outside of the scope of this project, I know that I will eventually be getting this started too. 

“Fist Full of Lead Big Battles”, by Wiley Games:  Pretty much the same reasons that I give above for the standard Fist Full of Lead series, except this system is design to use multiple bases for a unit.  If I find myself use the core rules, then I will probably automatically use these by default as they are basically the same mechanics. 

“Xenos Rampant” by Osprey Games:  For the same reason above that I gave for using these at individual skirmish level.  Likewise, if I find that I am using Xenos Rampant for most of my individual skirmish games, I will stick with these rules for the big skirmish games too. 

“Myrmidons: Invasion of the Giant Mutant Ants”, by Tobrosgaming:  This is a very specific set of rules for fighting giant ants in caves or sewer systems.  I will try it several times, but I suspect that I will steal certain ideas from it to add to whatever rules system I settle down with, like decision points. 

“Future War Commander”, by Specialist Military Publishing:  This will probably be the rules for the big battles where multiple tanks, artillery, fighter bombers, etc. will be involved against a sizeable alien landing force.  The rules have section on designing your own units, so I create units that might work, especially for other worldly vehicles or human’s wonder weapons that labs figured out how to defeat the aliens.  For those you don’t know, I have a collection of 1950’s US Army vehicles in 6mm, to include M103 tanks, M59 apcs, and even Honest John nuclear rockets! 

I already got the bulk of the 28mm miniatures painted, thanks to Fernando Painting in Sri Lanka.  I am going to be very open in that I just don’t have the time or mojo to paint miniatures anymore.  That is not to say that I will never paint again, just that I plan to keep using a painting service anytime that I really need stuff done.  I will be showcasing them off in the next few blog entries, so stay tune for future entries.  My goal is to break those future blog entries into the following: painted humans, painted aliens & monsters, future miniatures and terrain & structures to paint and assemble.  

Now for the pictures for this entry and what they are!

 

Not much to say other than these are the rules books, except for Savage Worlds. 


This is the assorted odds and ends that I picked up for this project.  In the back left is a “Miss Atomic Bomb 1957” candy mint box that I bought when I visited the National Atomic Testing Museum.  I really don’t know what I am going to do with it as it is too small for dice, but I will find some use for it. 

 

To the back right is a playing card box with the proper Radiation logo on it.  I have no clue what it was originally design for, but I will use it to carry my playing cards as they are needed in “Fist Full of Lead” and “Savage Worlds”.  “Invasion X” really doesn’t have a fixed initiative system, so I will probably use cards for that as well.  I will be making my own cards with an Atomic Monster / Aliens theme from ArtsCow.  I just have to figure out how to add the additional wordage on the cards for the special rules for Fist Full of Lead system.  

The next row is some dice I have, but I do have some other dice that I might throw it too.  The dice (and the one poker chip mixed in with them is a fun little set of glow-in-the-dark dice with bitty mushroom clouds inside them! (See close ups below).  They are from DnD Dice and called the Nuclear Fallout set.  They are in a 11 dice set: 1x d4, 4x d6 , 1x d8, 1x d10, 1x d%, 1x d12, 2x d20 (one has a radiation symbol in place of the “20” on the die), and the one poker chip.  I plan to use these in most of my games.  The far right is some Alien glow-in-the-dark dice from Koplow.  To be honest, I don’t like them, unlike most dice now with the icon or main icon being on the “6” side for a d6, these have the alien head on the “1” side. I am not also crazy for the alien’s eyes for some of the symbols but do like the landing UFO symbols.  I probably be using my Nuclear Fallout dice anyways. 

So, that leaves all the poker chips in the bottom half of the picture.  Well, Savage Worlds uses tokens for “Bennies” as they are called in the system.  These can be any item, but the commercially available ones are poker chips with some theme art in the center of the chip.  That is what I done here using blank poker chips and using period art or pictures, or modern art done to that period style printed up on stickers and added them to the poker chips, except in the case of the two mini poker chips at the upper middle, which I will discuss later.  I am not going to explain all the rule about what Bennies are for in Savage Worlds, but mostly they are used to do a re-roll of some bad dice.  I might also use them for markers for hidden units or dummy markers in other games.  The two mini poker chips have commercially available stickers on them.   I wasn’t sure how I plan to use them, but in “Invasion X” there are objective markers scatter around the board and I will probably use these for that as I want something smaller than a normal poker chip for that.  Eventually, I will probably replace them with custom built objective markers, like a mutated cattle miniature (oh yes, I am working on that!)


 

Saturday, July 9, 2022

Another Speed Painter experiment

This is a Reaper Bones 77498: Werearmadillo. I decided to use it for two reasons, it is plastic vs. metal and I went with a straight Army Painter white primer vs. Zenithal priming.  I used the Army Painter's Speed paint, Crusader Skin for the flesh and on the lower part of the armor as you will notice that armadillos have that pinkish color to their armor.  The armor is Army Painter's Speed Paint, Gravelord Gray.  It is more lighter in colors, but more white seems to be coming through in spots because the speed paint is too runny maybe?  But it does appear to adhere to plastic okay.  

For now, I am sticking with the Army Painter's sprays as they should be compatible with their speed paints, but as I run out of the AP white & black sprays, I will try my usually cheap primers that you pick up at hardware stores and see if there is a compatibility issue with the Army Painter Speed paints.  I don't expect that there will be.



 

A bit further along with Silver Bayonet using Army Painter's Speedpaint over Zenithal priming

 I don't know about Speedpaint over Zenithal.  Everything looks rather faded.





Saturday, June 25, 2022

Army Painter Speed Paints

Hello again 

So, below is some pictures of my first attempt with two different methods: Zenithal priming and the Army Painter's Speed Paints.  I have mixed feelings all the way around about this.  I am sure it is more of the painter's failures versus the methods and materials used. 

The figure used is a North Star's hobgoblin that I got for free when I pre-ordered the Wave 1 Silver Bayonet figures.  I decided to go with a green skin versus pink skin.  The skin is Army Painter's Speed Paint Malignant Green.  I also used the Army Painter's Black & White spray paint for the Zenithal priming.  The painting holder that I using is from Game Envy. 

At first, it looked pretty good in my low light of my room as I don't have any bright lights to paint by.  In picture #3, is where I noticed that white paint showing through and some of the rough texture of the surface.  I as thinking that maybe the spray paint was not coming out of the can smoothly.  

That is when I took it outside to take pictures...well, I really don't know if it is just me or has others been getting the same effect with the methods and Speed Paints.


 


Thursday, September 6, 2018


Last month I got to play in a game vs Blake at Glenn's house.  It was a 25mm fantasy game using Chainmail rules (yes, those Chainmail rules from Gary Gygax in 1971).  This is the second game that I played using these rules and I think that this might be the the second or third game that I played this year (!).  I just never got around to posting these pictures.  I didn't think to take pictures in the previous game and that is why I never posted up anything about it.  

Glenn's first game, I played a mixed group of orcs, goblins, and trolls trying to breakthrough Blake's dwarven defense to the green grass beyond.  I barely did it, but took heavy losses to sprites in that game.  So, this game saw us switching roles and I was the dwarves trying to stop Blake's orcs and goblins.  This was not the same game, but similar.  I lost, but I made the green skins pay a heavy toll for their win (with a little help of a third party werebear and druid.)  Below are some pictures from the game.

The lay out towards the beginning of the game after a few turns of moving.  I am the three units on the lower half of the picture.  The two flank units were melee only and the unit in the middle had bows in addition to their melee weapons.


 My left flank beating up goblins with an orc unit waiting to follow up the assault.  Because of the last game with the sprites being massive killers, everyone was scared to enter the woods so that why this was a major chockpoint.

 A bit zoomed out view of the picture from above.  I already either routed or crippled one of the two goblin units.  If they were still around but just out of the picture, they routed shortly later.

The goblin unit that attacked my left flank retreated to the center and the orcs charged my flank.  My right flank was now getting bloody by the orc archers.  I was going to try to charge them but they kept my unit pinned until they were killed off by arrows.

My left is gone, but the werebear is going to get some payback. 

Well, not that much payback...my archers charged his orc archers and just rolled bad.  The second goblin unit is routed off the board.

Wednesday, March 15, 2017

Game AAR - Russian Civil War, Battle of Tulgas

I am just now posting pics and a brief AAR of a miniatures game that I ran in late February using a heavily modified The Sword & The Flame rules.  I would say that they are so modified that probably only half of the original rules are still there.

The game was held at Blake's house.  I provided the miniatures and ground mat, plus managed the game and rules.  Blake and Glenn ran the Bolshevik's Red Guard or who were commonly referred to as 'Bolos' by the Allied forces in North Russia during that time.  Steve ran the mixed Allied forces of Americans, British, and Canadians.  The scenario is based on an actual battle which will be explained below.  The actual engagement was across a massively open area which is why there is a lack of terrain on the board.  Also, since I was trying out the new system, I just wanted a massive shooting game to try out that part of the rules.  Future games will be more terrain heavy to reflect the wilderness of Russia.

The scenario's historical text

Prior to the Armistice of the 'War to End All Wars', one of the major combatants, Russia, started to slip into an internal chaos as their government failed in so many levels during the war.  With that, the Tzar of Russia abdicated with a Provisional Government set to replace him with Lvov, then Kerensky, leading the failing empire.  As the Provisional Government started wobbling in the face of defeat, different Allied powers started to send troops to Russia with the Provisional Government's permission to keep it in the war or to prevent war stocks to fall into German hands.  After the collapse of Kerensky's government in the October Revolution, 1917, to the Bolshevik Soviet power under Lenin, the various Allied powers found themselves in combat with the Bolsheviks or to a lesser degree with different opposing factors in the Russian Civil War for the next few years, until 1925, when the last Allied power, Japan, finally withdrew their forces from Russia.

November 11th, 1918

While a war weary Western Europe and United States celebrates the armistice truce with Germany, a small outpost of Americans, British, and Canadians fight for their survival against a foe that outnumbers them 4 to 1 for four days alone.

In the North Russia region of Tulgas are three small villages, Upper Tulgas to the south, Tulgas, and Lower Tulgas to the north all along the Dvina River.  Garrisoning these villages are American soldiers of B Company, 339th 'Polar Bears' Infantry Regiment, British soldiers of B Company, 2/10 Royal Scots, and the Canadian 67th Battery, as well as some British medical personnel running a hospital for the Allied powers and their White Russians allies.

The main Bolshevik force have attacked Upper Tulgas and forced the American platoon that was there to fall back to Tulgas.  The Americans sent out a telegraph that they were badly outnumbered and to send reinforcements before the wires were cut by Bolsheviks.

Just north of Tulgas was the Canadian battery of 57 men and two 18-pdr guns and a squad of American soldiers with a Lewis gun were deployed.  To the surprise of the Allies, the Bolsheviks were able to flank the Allies up to Lower Tulgas through the swampy marsh forest to their west which was thought to be too soft for a rapid flanking attack.  A force of 500 Red Guards came running out of the forest behind the Allies rear positions at Lower Tulgas.  As the only force in Lower Tulgas, the Allies hospital was quickly captured by the Bolshevik force commanded by a giant of a man named Melochofski and his mistress who was following him on the campaign.  

Now Melochofski leads his force in an attempt to silence the Canadian artillery to the south of him and just north and outside of Tulgas, but they must cross 1200 yards of snow covered open land to do it.  Can Melochofski overrun the combined American and Canadians defenders or can the mixed Allies force hold off long enough for the reinforcements from B Company, 2/10 Royal Scots to arrive from Tulgas in time to push the Bolsheviks back?

With that the game is set-up with the Bolos on one end in four groups of 20 figures to represent the four rifle companies in a 1918 Bolshevik Red Guard battalion.  Two companies were a very poor quality Red Guards which the mixed match overcoats on the western board edge and are being commanded by Glenn.  The eastern flank has two companies of aggressive Red Guard with better morale and close assault abilities, but equally poor shots as the other Red Guards.  These two companies are all uniformed and lead by Blake.  Do to the poor leadership qualities of the 1918 Red Guard, each two companies only have one officer and the Battalion staff was made up of one commander (Melochofski), his mistress, and a flag man, which Glenn ran too.

On the opposite side of the board was the Canadian battery and the American protection squad armed with a Lewis machine gun.    They are facing the opposite direction until they pass a notice roll to start reacting to the advancing Bolos.  The big advantage that they have is both the Americans and the Canadians are top quality troops.  The Americans performed very well compared to all of the other Allied units for infantry in the North Russia Expedition and the Canadian battery was a front-line unit that saw action on the western front in WW1.  The relieving British unit was not very good as it was a Category B unit, which is not fit for front line combat.  The British would come in randomly once the Bolos had reached a certain point.  Steve ran all of the Allied forces.

The game ended sort of historically correct.  Melochofski was killed and the Bolos attack collapsed and then retreated back to the wood line north of Lower Tulgas. The Bolos loss probably more men in the game than in the actual engagement, but this was the bloodiest part of the actual battle too, so it might have been representative correctly as well.  In the actual battle over the course of four days, roughly 2500 Red Guard attacked the mixed Allied command of roughly 600 soldiers.  The losses were estimated round 500 killed, 30 captured, and unknown wounded for the Red Guard and 30 killed and 100 wounded for the combined Allies forces.  

Below are some pictures from the game.  Enjoy!

Sapper