Current Gaming Projects

Showing posts with label Modern Wars. Show all posts
Showing posts with label Modern Wars. Show all posts

Sunday, April 24, 2022

The news of my death have been mistaken

I am still alive and still hardly have a social life, which really prevents me from having anything much to say about hobbies and fun stuff.  I still buy way too much gaming junk only to have it sit and collect dust.  But, I have really started to drive forward with getting back into the hobby.   
How serious am I, well, a few Saturdays ago, I had a trial run of the Osprey’s Silver Bayonet with two friends, Glen and Craig.  Since all of the figures are unpainted and we were using proxies for the monsters, I didn’t take any pictures as evidence that it really did happen.  This is the first miniatures game that I played in since 2018, or possibly 2017 (?).  I like the mechanics of the system, so I will probably be doing some more in the future.  

But that is not all!  Saturday, I played in a game of Fistful of TOWS with Ravi, Pat, and Steve.  Ravi was running it as a trial run to see how the system works.  I guess it was okay, but I still haven’t heard of a good modern battalion size rules system out there yet as they either focus on the tech available during the ‘80s or only skirmish vs insurgents.  It is something seriously lacking in hobby.  Anyways, the scenario was a reinforced Russian Rifle battalion in BMPs, supported a half strength T-72 battalion, an engineer company, and a SP battalion, plus other support elements, including a recon company and drones vs a Ukrainian leg infantry battalion with Javelins and Stingers, plus a tank company.  I played the Russian left flank with a recon platoon, a BMP company, the engineer company, a SPAA battery, a SP-ATGM company, and the artillery battalion.  Steve pushed the rest.  I barely lost anything, but I was using caution and over watch.  In the end, it was pretty much a tie with us seizing one of the two objectives, but Steve’s force was wrecked and Pat’s Ukrainians were pretty much wiped out too.  We probably could have taken the second objective with what I still had, but we couldn’t expect to hold against a counter-attack if one would occur, so we stopped the advance.  Pictures below are from this game.
Opening turn with my Russians the closest to the river
My recon platoon engaging leg infantry on the other side of the river and routing them

Several turns in to the game.  I am preparing to cross the river.  The smoke in the woods towards the bottom of the picture was a ATGM firing and missing my recon platoon.
Hostile tank in the woods finally knocked out my recon platoon, but was chased off by my BMP's ATGMs.
Almost at the end of the game.  My engineer company (the five vehicles near the village - the white paper is an artillery barrage from my SP battalion) would get to the village, dismount in good order and seize the village.

Speaking of posting on this blog, I am really going to try to post once a month.  I am hoping to be mostly what I am working on, but I am trying just get use to posting things again and get into a habit of doing it. 

Thursday, October 29, 2015

A little something of eye candy (picture heavy)

Before the eye candy, a brief discussion: 

Today I got my batch of miniatures that I sent to be painted by Fernando Enterprises Miniature Painting Services (link) in Sri Lanka.  I am quite happy with their services and plan to use them again...matter of fact, I am sending out another batch probably at the end of this week!

This is actually the second batch of miniatures that I sent.  The first batch was a small sampling of 15mm figures for post-WW2 African conflicts as I have a lot of those figures from Peter Pig's AK-47 Republic line.  They were quite nice and the price difference between 15mm Collector and Showcase quality is not that great of difference in my mind.  So this batch was all 15mm figures for a sorted variety of small skirmish games that I like to do.  Unfortunately, I didn't have all of the figures to do any one project complete, so I will eventually have to send more figures later to finish them.

The turn around time was very good in my mind.  I mailed off the figures from the Mid-West USA about the end of July and they should had received it in the first part of August.  It just almost the end of October and I got them back for less than a three month turn around time for about 150 15mm.  That is better than what I could even image doing back when I did paint, plus I think that overall they are better than what I was ever able to do in 15mm.  Now, I will admit that I did not get them based or flocked by them.  I really was thinking of mounting the figures on clear round discs, but since then, I decided that I will base them on penny and flock them so that I can add a flexible steel sheet on the coin and mount them in a box with magnetic sheet to help prevent them from accidentally being bumped and bouncing all around in a storage box. 

My next batch is an example of how I am planning to do future business with them.  I plan to send enough figures for both side of a specific project so that when it comes back I should be able to jump into gaming that project (borrowing the terrain!)  Some of my projects might actually need two batches, but since I am looking at getting away from "big" battles down to platoon size or small skirmishes, this should not be too often.  Even with the "big" battles, I am don't plan to get much over 100 figures per side.  So just a quick note on what my next batch is, will be just about everything for gaming the Allied Intervention into Northern Russian, 1918-1919 at a skirmish level.  Basically, I will have a US infantry platoon plus a MG team and a 75mm gun, a Canadian infantry platoon plus a MG team and a 18 pdr gun, two Red infantry platoons plus two MG teams and some company level command.  The only thing that I will probably add on to this (and will have to be a future batch to be painted) will be a Mark IV Male tank for the Allies, an armored car for the Reds, and a platoon of White Russians with a MG team in support.  I plan to use TooFatLardies Chain of Command for the rules and the winter terrain that I had been slowly picking up.  A bonus addition to this is that I can use the US infantry platoon to fight the Canadian infantry platoon in a fictional War Plan Red scenario if I want to.

Be seeing you

Sapper

Now the eye candy:
All that is missing is the rope for these hitmen while climbing through the air ducts
The boys in blue
Leonard and Bubba, plus some kin looking for sum-tin good eatin'
I heard of the right to bear arms, but two armed deers?
  
Daisy May finds that flies are attracted to sweet things! (the two dead flies are actually supposed to be mounted on flying stands)
You are what they eat, Daisy May!
Close kin to Leonard and Bubba
"Stay on the road. Keep clear of the moors."
"Where is Annette Funicello?  This party beach is lame!"
  
US astronauts' exploration team (the guys laying down are suppose to be mounted on flying bases)
Soviet Cosmonauts
...and more US astronauts!
"Back off, Khrushchev!  This moon is ours."
Yeah, armed astronauts and cosmonauts together...this is going to get ugly soon
"Is Alice going on a date with Ro-Man?"
"Thank goodness that they are not purple with a horn in their heads!"
Huey, Dewey, and...Wall-E?
"This is a laser rifle.  Why do you ask, Dewey?"
“What can it be; what’s the reason?
Is this the end to all the seasons?
Is this something in your head?
Would you believe it when you’re dead?
You’ll believe it when you find
something screaming across your mind ...green slime!"
Some armed scientists in Antarctica
"Crap!, I don't think I have fuel in the flamethower."
"Something went wrong at Outpost 31.  The last transmission was something about an alien life form found in the ice."
The Thing watched on as Childs and MacReady tried to persuaded the Navy SEALS to conduct the countermeasures for the Hoof and Mouth Disease.
Across the plains, another mysterious armed team watches the Navy SEALS interact with the survivors of Outpost 31

Sunday, February 1, 2015

A good year for solitaire board games

So I was looking at the Strategy & Tactics Magazine website because I remembered that they had recently released a game on the chase of the SMS Goeben in 1914.  After listening to the audio book, Kaiser’s Pirates, my interested was peaked on the subject of the German raiders and was hoping that it was a solitaire game so I could play it when I am out of town working.  With luck, it is a solitaire game.  But was I also found that S&T had recently and will be release quite a few solitaire games through all three of their magazine titles (Strategy & Tactics, Modern War, & World at War).  A large number of them have perked my interest for topics.  It really is nice to see more games coming out for solo gamers or gamers like me that can’t be around my usual gaming friends most of the time.
So I will be putting an order out for several of them now and plan to buy some more later as they are release.  Below is a list of the various solitaire games and a brief description that I “cut & paste” right from the S&T website.  I hope this listing will be really useful for some.

Already Available Games:

From Ra'anana Gamer (link)
Strategy & Tactics #287 – Goeben

“Goeben, 1914 puts you in command of the SMS Goeben, the German battlecruiser that made a historically epic voyage through the Mediterranean during the opening days of World War One. This is a solitaire game in which the player must accomplish a specific “objective” to win the game, which will be generated at random at the start of the scenario. The player must manage the various outfittings and functions of the SMS Goeben and its escorting light cruiser, the SMS Breslau. As you fight your way through the Mediterranean, you will encounter various Allied warships, merchantmen for raiding, and unexpected opportunities and objectives. These are represented by “Incident” chits.”

Modern War #10 - Target Iran

“Target Iran is a solitaire simulation of a hypothetical US-Coalition-Israeli attack on Iran to destroy weapons of mass destruction (WMD) and other critical targets. The game begins with a "strategic" phase wherein the player conducts reconnaissance, cyberwar and mobilization (the purchasing of assets) for the actual attack, and then an "operational" stage, which is when your attack is actually executed.”

Modern War #14 - Carrier Battlegroup

“Carrier Battlegroup puts you in command of a US Navy carrier task force operating against the Soviet fleet in the North Atlantic in the 1980’s. This is a solitaire game, played in scenarios. The player must accomplish the scenario’s Objective, which will be generated at random at the start of the scenario. You, the player, must manage your carrier, its air group, and your escorts. As you operate your battlegroup, you will encounter various Soviet warships, aircraft, missiles, and unexpected opportunities and objectives. These are represented by Incident chits.”

World at War #10 - Coral Sea Solitaire

“A purpose-designed one-player wargame covering the aero-naval battle that took place between the US and Imperial Japanese Navies in May 1942. It was the first of the Pacific War.  CSS is based on the game system used in World at War number three Solomons Campaign; however, there are significant differences owing to the smaller scale of this operation and the systemic necessitates inherent in a solitaire design.”

World at War #37 - Bloody Ridge: Decision on Guadalcanal, 13 September 1942

“A purpose-designed solitaire wargame of low complexity simulating the climactic Japanese night attack of that date. The attacked was aimed at nothing less than the capture of Henderson Field and the annihilation of the entire US ground force on the island.  You are on the offensive, commanding the Japanese attack force that’s attempting to break through the US Marine defense.”

World at War #38 - Ghost Division

Ghost Division is a solitaire game in which you, the player, takes command of General Erwin Rommel’s 7th Panzer Division during the drive across Belgium and France in those heady days of May and June of 1940 (there are four German formations in the game that drive the events of play: The 7th Panzer Division, a regiment of the 5th Panzer Division, a regiment of SS-Totenkopf Division, and the 15th Motorized Corps’ non-divisional units, also representing OKW non-divisional units).

World at War #40 - Rampage & Stalingrad Cauldron

“Rampage is purpose-designed solitaire wargame that covers the fighting in northwest Europe from the time of the Argentan-Falaise encirclement in mid-August 1944 through the end of September. You actively command the Allied forces, while the rules system directs you in the handling of German forces. You win by accumulating victory points via seizure of key areas on the map.”

“Stalingrad Cauldron (SC) is purpose-designed solitaire wargame that covers the fighting in the areas of German Army Groups A and D on from the time of Sixth Army’s encirclement late in November 1942 through to its destruction at the end of January 1943. The single player actively commands the Soviet forces, while the rules system directs the player in the deployment of the Axis (German, Italian and Hungarian) forces. The player wins by accumulating victory points by achieving the destruction of Sixth Army’s component corps and the seizure of key areas around the map.”

Future Releases:

Modern War #17 - Dien Bien Phu

“Dien Bien Phu (Solitaire) is a wargame covering the decisive battle of the First Indochina War in which elite French Expeditionary Force units defended an air-land base against the communist Viet Minh. The game covers the critical period of Viet Minh assaults and French counterattacks of March to May, 1954. Historically, the Viet Minh won the battle, overrunning the base. This led to the collapse of the French position in Indochina and eventual US involvement in Vietnam.”

Modern War #18 - Green Beret: Vietnam

“Green Beret: Vietnam (Solitaire) gives you command of a Green Beret team in the Central Highlands before and during the Vietnam War. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your approach, and a method of extraction.”

Modern War #20 – Drive on Baghdad: 2003

“Drive on Baghdad: 2003 is a solitaire game in which the player takes command of Central Command Forces during Operation Iraqi Freedom. Your goal is to defeat Saddam Hussein’s forces in such a manner as to prevent a post-campaign insurgency from breaking out.”

Modern War #21 – Kandahar: Special Forces in Afghanistan

“Kandahar: Special Forces in Afghanistan (Solitaire) gives you command of a Special Forces team in Afghanistan from 2003 to 2013. Your lead your men on a variety of randomly generated missions; you choose your weapons and equipment, decide on how to posture your team, and plan your approach and method of extraction.”

World at War #43 – Patton’s Third Army

“Patton’s Third Army is a solitaire game system where the player takes command of General George Patton’s Third Army during the campaign across France in 1944. The game begins immediately following the Falaise Battle and continues through to 15 December, at which point Third Army was sent to fight In the Battle of the Bulge. Your goal as a player is to surpass Patton’s original record, thereby possibly forestalling Germany’s Ardennes Offensive and thereby gaining glory as a great general.”

World at War #44 – Night Fight: Solitaire East Front Tactics

“Night Fight: Solitaire East Front Tactics is a solitaire wargame in which you command a Kampfgruppe group of German panzers infiltrating and attacking Soviet forces at night while the system runs the Soviet forces. The first scenario is based on an actual night action from the Battle of Kursk during elements of 6th Panzer Division infiltrated behind Soviet lines. There are also several other scenarios representing other night fights on the eastern front in 1943.”

World at War #45 – Panzers East Solitaire

“Panzers East Solitaire (PES) is simulation that covers the advance of Germany’s Army Group Center, starting on the first day of Operation Barbarossa and potentially extending to the last day of August later that same summer. The design supports both strict historical and alternative history explorations. That is, at the end of July, when the AGC offensive was historically shut down in favor of supporting extended drives by the flanking army groups, it’s possible that, if you’ve done better up to then than your historical counterpart, Hitler may authorize a continued and immediate advance on Moscow. You command the German forces while the system directs the handling of Soviet forces. You win or lose based on the timely seizure of key areas on the map.”

Be seeing you

Sapper