I love math. I wish that I was better at calculus and physics back in high school and went more into a mathematical career. Anyways, why am I even pining over math? Well, last night I was sitting down with one of my 1:50000 topo maps of the Falklands thinking about how I am going to enlarge it make templates to cut out for elevations when it totally dawn on me…I was wrong on my thinking about using the altered ground scale for Charlie Don’t Surf for company battles in the Falklands and Vietnam!
I suggested changing the game ground scale from 1:300 to 1:328 so to scale metrics to British Engineering measurements. Stupid! Stupid! Stupid! (This is not including several other grammar and misspelling / typo mistakes I caught after re-reading the article, like on a 1:50000 scale map, 1cm=50m...sigh…that should have been 1cm=500m…that is a huge difference! I will go back and clean it up one day.)
All of sudden as I was thinking about
what I was going to need to tell the copier people to use for enlarging, it
dawned on me that it was going to be some kind of weird number which would
cause all kinds of distortions on the scaling.
What was I thinking! Instead, I
decided to reverse my thinking from forcing a map to be scaled to the game
system to forcing the game system to meet the best scale for my enlargements of
the map. (Palm slap to forehead!) OK…the best scale for that will be
1:250. That means the topo maps need to
be enlarged by 200x, keeping the map from distorted and will make it easy on
the copy person. So, how much of a
difference is this? It is only 5/6th
(83%) difference between the two. While
that will mean there is a noticeable difference, it is still close enough that
I am happy with it. Besides, I am using
10mm figures which would still be bigger in life in either scale and now they would
only be 8’-3” in height…talk about Big Men!
I told you that I love math…
Now, on to how this new scale will affect
the modeling of elevation on the board. As
I mention earlier, a typical topo map has elevation marked off with contour lines
at 10m and 20m intervals, with 5m intervals marked off on special terrain
features. In this new scale, 2cm = 5m,
so ¾” is almost 5m. So that is what I am
going to run with for elevation heights for my board. But I am hoping to find something light and
will not warp when painted / textured that comes in 1’x1’ sheets, but I have not
started that search yet. At least, if I
have to, ¾” plywood will do, but I don’t want anything that heavy to carrying
out to a convention or elsewhere, but it will survive traveling…hmm.
Now, keep in mind all of the above
really boring stuff that I was just talking about…yeah, now I am reworking my
whole idea on the BN level games for the Falklands. I am debating if I really want to spend about
$50 to buy a copy of the long out of print game, Combined Arms by GDW,
if it pops back up on eBay. Or dust off
my copy of Cold War Commander.
Or, see if I still can find a third option. Sadly, there is a clear lack of games today
that is designed for BN / RGT/ BDE actions anymore. I do have my hands on two another rules sets
for this level of games, but I have not read through them completely yet. I am not sure if they are very “game-able” as
they are very detailed and I am not sure how well they would go down
with my fellow gamers. One of the rules
set is going to get a blog entry about it something soon. The other will get mentioned as well in a later
blog. So, for now, I will leave my
readers in suspense on what those rules sets are that still are to be mention!
Finally, here is a picture of one of
the topo maps I bought for the Falklands, plus some mapping tools that I
have.
Joe
No comments:
Post a Comment