Sapper Joe's Wargaming & Toys

This is a blog to show off my wargaming toys, projects, and to discuss anything that I have a whim for at that time. I am currently going back and making my print format larger and trying to make the pictures bigger to make it easier on the eyes. But you can always click on the pictures to see a larger image of it. Enjoy!

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Saturday, January 23, 2016

First Game of 2016 AAR


Well, there is not much of an AAR to write about my first game of 2016 because it went so badly for me that it didn’t lasted more than three turns after contact before I lost about or over 75% of my force.  So don’t expect much of a write up or a lot of pictures.

Curtis T ran a Cold War Commander (CWC) game at The Fantasy Shop in St. Charles, MO.  The back story of the scenario is Cold War goes hot in 1971 with the Soviets invading the West.  The game was set somewhere in Denmark with the Soviets pushing west and a mixed NATO force pushing east.  Steve H and Eddie M were running the Soviets and I was running the NATO force.  I am not entirely sure what the Soviets had for a force, but it appeared to have been eight T-64 tanks, four BMP-1 APCs with infantry, two ZSU-23-4 SPAAs, two forward artillery observers (FAOs), two HQ + one CO units, an armored tracked recce vehicle, and 4 or 6 off-board artillery pieces.  NATO forces were eight Chieftain MK1 tanks, four AMX30 tanks, four M113 APCs with infantry, two HQ + one CO units, one forward air controller (FAC), and two F-86 Sabers.

The game started off with units on blinds (the wood octagons on the table in one of the pictures) moving for positions.  I don’t know what the Soviet plans were, but they divided their force equally and went for both flanks of the game area.  I decided to drive the Chieftains up on my left flank (towards Eddie) because of the cover that was available instead of right flank, where Steve was moving.  I deployed the AMX30’s and M113’s to the center rear to try to protect the Chieftains advance from a flanking move and hopefully control the center with the AMX30’s decent gun range.

So have a few turns of moving blinds, Eddie and I made contact with each other.  Then on my turn, as CWC uses the traditional UGO-IGO system, Eddie used his two BMP1s’ Saggers in Op Fire to engage one of my Chieftains and damaged it, but unable to knock it out.  Steve fired two Saggers also and destroyed a Chieftain.  But as part of my turn I was able to destroy both of Eddie’s BMP1s with the Chieftains. 

During the Soviet turn, Eddie failed to call in their artillery on my Chieftains, but Steve’s FAO was able to call in multiple batteries, multiple times, and roll well enough to basically wipe out my Chieftain task force, so that of my force of eight Chieftains and one HQ, plus the CO, was reduced to only three Chieftains and the HQ.  Mostly this was Steve’s good rolling, but I deserve a lot of the blame as I didn’t know or remember that the artillery blast diameter was so freaking huge as it is 20cm or 8” across (this is what I get for playing too many games were artillery is not represented or poorly represented).  As part of this turn, Steve raced his tanks right in front of my blind containing the AMX30s so I could get side shots on them.  Unfortunately, I failed to remember that any units on a blind can’t do anything but move was part of a blind and that their actions are done once they come out of a blind.  So, I failed to get a good Op Fire on Steve’s tanks, plus on my next turn they came out of the blind and were not able to fire.   Basically my second turn I was a total wash as my Chieftains were not able to do much either.  Luckily, the second round for the Soviets was fairly uneventful as neither FAO was able to call artillery.

Turn three I was able to call in my F-86’s to attack Steve’s BMP1s, only damaging them, so really no effect as in CWC at the end of your turn, any hits go away that occurred in the opposing players turn.  The AMX30s killed one of Steve’s tanks, but nothing else.  On turn three Steve’s tanks pulled back and I engaged them again with Op Fire, but I don’t remember to what effect.  I had all of my AMX30s and M113s clumped together in a small batch of woods so an artillery blast radius could hit them all.  This was because when you deploy the units out of a blind, they are restricted to only being able to be placed up to 20cm from the blind (the same as an artillery template).  Also I failed to get enough commands to have moved the units after firing and then spread out to minimizing the number exposed to a blast template.  Steve successfully called in multiple batteries, multiple times, on their position.  Game end

So lessons learned in this CWC game: Spread units out to 10+cm in between each as much as possible if there is artillery on the opposing forces.
Before the artillery bombardment
After the artillery bombardment
Cheers

Sapper
4 comments:
Labels: AAR, Cold War Commander

Sunday, January 10, 2016

In memory of Angus Scrimm, 89


Angus Scrimm, the actor that played the villain, "Tall Man" from the movie series, Phantasm, pasted away today at 89.  He is one of my favorite movie villains. 


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Labels: General

Saturday, January 9, 2016

2016: A Year of Lofty Goals

Pointing the way towards 2016's gaming

Once again I make long term goals and post them out for the world to see so to give me (hopefully) motivation to meet them.  I'm going to try to be more "straight to the point" vs rambling on about my goals this time than  like what I did with the 2015's goals.

Personal Goals 

Lose at a minimum of ten pounds but strive for a lot more

Study and take the test for a professional certificate for work and to get abbreviation letters after my name

Take my first real vacation in six years, plus visit another country since my last time eight years ago.  I plan to go to Canada for the 150th anniversary of the Battle of Ridgeway and visit the New England states (Connecticut, Massachusetts , Maine, New Hampshire, Rhode Island, and Vermont), plus New York for about two weeks.  I don't have all of my plans lined out right now

Read / listen to 24 books (note, I blew away this number last year with a total of 44.  But most of them were small novels or novellas which inflated that number a lot. This year I plan to tackle more "hardy" books.

Gaming Goals

Send a batch of miniatures to be painted at least every other month, with the goal of completing all of the figures for a project first before moving on to another (currently, this first project will be the 28mm North Russia Allied Expedition 1918-1920 and then rolling over into War Plan Crimson, 1932, as the most of the American and Canadian figures are the same ones for both projects, plus that is what was in the the batch I sent in November.)

Continue the downsizing of "dead" projects and have most up for sale and start departing with books covering the "dead" projects 

Reorganize my storage of terrain and miniatures on my shelves in the gaming area of my basement to maximize what active projects I am keeping and get the game table mostly cleared off

Try to run some games

Cheers
Sapper
4 comments:
Labels: General

Friday, January 8, 2016

2015: A year has end and a review


So another year ends and we are already into the next.  2015 was not a good year for my social life, but I did meet some goals that I set for at the beginning of 2015.  It is time for a recap of my basic goals from my 2015 commitment blog entry in January, '15, which I am summarizing in black print and what I actually  completed in red print.  Some time in the near future, I will lay out my 2016 goals.

On a side note that while I made no commitments to the number of blog entries for 2015, I did post a total of 40 for the year.

2015 Personal Related Goals:
  • Change my diet / eating habits to lose weight and become more health oriented. - I did lose just over 20 lbs since the same time last year.
  • Try to exercise more, mainly by walking - Yep, I was doing this at work until the weather got worst
  • Try to clear out more items from my aunt’s house and get a Building Inspector to find what needs to be corrected for possibly renting it out or selling it - Done and the house has been closed for sale earlier this week
  • Go back to cleaning up my basement - I am doing this, but not as often as I really should be working on it
  • Try to get rid of more books and start reducing my CD & DVD collections - Really have not even started on this, but did give away several dozen books to a church group that ships them to soldiers overseas and a couple of books to local friends.

Entertainment Related: 
 
Read / listen to a minimum of 24 books - I read or listen to 44 books or short stories in 2015.  I also listened to 68 new radio plays.

finish reading Ridgeway: The American Fenian Invasion and the 1866 Battle That Made Canada by Peter Vronsky - Nope, still half way through

finish off the Ian Fleming’s James Bond series - done

read the four volume opus by Bruce Nichols’ Guerrilla Warfare in Civil War Missouri - I finished two and about 3/4th of the way through the third.  They are very good books and easy to read, but I just got side tracked and have hardly been reading anything at all for the last several months.

go to the Missouri History Museum to see the Utopia: Revisiting the German State in America exhibit - Totally missed it...damn.  One unexpected event was to fly in and to pilot a Ford Tri-motor during 2015, so it sort of makes up for it. 

Gaming Related:

My basement gaming table is one of my top priorities for 2015. - No, it didn't and it is still in same shape that it was at this time last year, even if some stuff cycled off the time, new crap got put on the table.

Continue on with my 15mm Ridgeway project in painting my Canadians and start repainting my Fenian figs.  Next I am going to lay out a scale map and see what I need for terrain to make this a playable game prior to the 150th anniversary of the battle in 2016. - None of this happened

I am planning to restart my 15mm ACW project - Not only did this not happen, but I am planning to sell off almost all of my ACW 15mm project.  I got it inventoried and packed up, but need to quote a selling price.

start back up my 1/6000 Falklands Conflict naval project - Nope again

work / buying up more terrain - I did buy some terrain stuff off of Ebay, but not a whole lot.

I am hoping to run at least three games - Oh! My! God!  Not only did I fail this, but I only played in one miniature game this whole year.

downsizing of my dead gaming projects and try to get back to selling stuff off - The only thing that I really have been doing from my list of 2015 gaming commitments.  I sold a few things off to those that I game with the most, but have not tried to put up my list of items to sell to others yet.

sending stuff off again for painting commissions - OK, this is the second thing that I am actually doing from my 2015 commitments.  I am sending figures off to Fernando Painting in Sri Lanka.  I am very happy with their service so far.  I have sent two batches of miniatures to them, one 15mm, the other 28mm, at different times.  The 15mm took about 3 to 4 months and can be seen on my blog entry here.  The 28mm figures I didn't send out until the first of November, so they are not back yet. 

avoid doing any new projects this year - Broken is so many ways that I can't count the tears.
 
As always…cheers!

Sapper
3 comments:
Labels: General

Monday, December 14, 2015

An early Wednesday Whimsy

Why did all of the kids back in the 50's got the really cool toys? Stupid hippies ruined all of the fun.

I present the Gilbert U-238 Atomic Energy Lab

Not only could you get well educated in science (plus learn proper grooming and how to wear a tie), but you can also earn a keep to go to college with another Gilbert toy, the U-239 Geiger Counter
Stupid hippies made generation of helicopter parents and took away all of the fun.

Cheers,
Joe




1 comment:
Labels: Whimsies

Friday, December 11, 2015

All This and World War II...


So why am I naming this blog entry after one of worst cinema flops ever?  I happen to like the title, plus I enjoy the sound track (which I still have on vinyl), and it is actually a very good description of what this entry's topic covers.

All This...



I still have not finished doing the prices for the 25mm to sell so I can get it posted up for people to look at as I have been going through my other scale projects to decide what I want to keep based on storage availability.  I haven't figured out how I a going to store my air or naval models yet, but I got most of what I plan to keep in 15mm and smaller figured out for storage, even if I haven't actually separated them into their storage boxes.

First off, I started to mess around with 3mm (1/600) ground combat projects for various periods.  This scale is officially dead to me.  It is too small for old eyes.  I do plan to keep the Falklands aircraft in this scale, but that is all.

Next, my 6mm (1/300) projects are also going away...even including my beloved 1950's Pentomics.  Again, I just don't see me ever using these figures for various reasons.  I do plan to keep a small token force of my Pentomics mounted on bases for display purposes only...especially my Honest John nuclear battery.

Third, my 10mm projects will be reduced in numbers and in sizes.  I am keeping most of my Vietnam project which should take up two 4L Really Useful Boxes, plus trays.  The other 10mm project that will be kept is my battalion level Falklands where each stand equals a section/squad and this should fill one 4L box, plus a tray.

Currently, I am waving on keeping the 10mm French Indochina project.  I want to do it, but I am thinking of dropping the 10mm's for 15mm's.  I love the details of the Pendraken's 10mm, but they have a extremely limited number of poses for the French.  Eureka's 15mm has more dynamic poses and are nicely detailed.  I am OK using the 10mm terrain and buildings with the 15s, and they don't use the same vehicles either, there is no loss there.

The only other 10mm projects I might consider is forces to play the Neil Thomas rules for war gaming, maybe an ancient period and/or 19th Century European war.  But I think I rather do those in 15mm, if I were to pursue them.

This now nicely rolls into discussing my 15mm projects.  This is my 'big battles' scale  other than the couple of 10mm projects mentioned above.  I am converting everything over to a uniformed base sizes as for 'Flames of War', except those that are specifically for individual skirmishing.  

There will be two exceptions to this basing rules.  The first is for the Triple Alliance War project which I am using the Neil Thomas' rules with a slight modification to the base sizes.  Instead of using four bases of 40mm x 20mm for a unit in which there is always a 2nd rank, I went with two bases of 50mm x 60mm with a die holder and name tag on the back side of base.  If I do any other projects using the Neil Thomas' systems, I will probably stick with this basing size.  The second will be for my Ridgeway project which I am still unsure of what I am going use for rules and how to base them.

Since I mentioned that one of my 15mm projects to be kept will be the Triple Alliance War of 1864 to 1870, the storage for that will take up two 4L boxes unless the mounted lancers will allow me to still use a tray.  Then I should only need one 4L box with a tray.  As I have not decided on how to do the Ridgeway project, it should not that up more than one 4L box. But what else do I plan to keep?  

For skirmishing, I plan to break it down into sci-fi, horror, and historical.  I am going to try to get all of the skirmish figures in to a 4L boxes with a tray per type of skirmishing. The painted figures that you saw in one of my previous entries with the astronauts and Green Slime, etc. is part of all of this.  I haven't started going though all of what I got, but that gives you a general idea of what I will be keeping.  The historical side of it will probably be only the French & Indian War skirmishing project.

But as for the FOW based projects, there are basically only two periods, and possibly a third if I do decide to convert from 10mm to 15mm for the French Indochina project.  

The first period will be post-WW2 Africa.  This project will focus on the Congo in the early and mid 1960s.  I plan to do four main forces, a Kantaga company, a mercenary force with an ANC platoon, a Simba horde slightly bigger than a company, plus hostages, and a mixed UN company of Irish and Indians.  This should fit in two 4L boxes with trays.  I probably will add a Belgian Para-commando company too, and expand the ANC and UN forces for a third 4L box with a tray.  I also plan to use one more 4L box and tray towards a Rhodesian Fire Force project and a South West African Police's Koevoet project.  Both of these be a platoon or so in strength, plus a couple of platoon size groups of terrorists and some civilians.

...and WWII



Now you should see the connection with this entry's title, as my final 15mm projects are about WW2.  This actually will be the biggest of all the 15mm projects for number of figures and the number of 4L boxes needed to store everything.  Right now I am looking at six boxes with trays.  This project will be broken down into three different theaters and time periods.  

First is the Winter War of 1939-40.  One box will hold a Finnish infantry company, plus supporting platoons.  The second box will hold a Soviet rifle company, plus engineers and tank support.

The second is Operation Seelowe,1940-41.  In one box will be an infantry company, plus Home Guard and improvised weapons and vehicles from the long defunct SDD line.  Another box will a German Fallschirmjager company with limited heavy weapons support.  This Fallschirmjager company will also do double duty for the third and final WW2 project.

That final WW2 project is Normandy, 1944.  The Fallschirmjager company mentioned above will also have some Panzerfaust stands, some 7.5cm PaKs and a couple of StuG's in it 4L box.  Their opposition will be an American infantry company, plus support platoons including a M4A3 platoon and a M10 platoon.  This will take up 1-1/2 4L boxes or so.  So whatever room I might have left, I am plan use to save for my Free French  M4A2 tank platoon and possibly upgrading my Finnish forces to be usable for the Continuation War, 1941-44.

So there you have it!  I am looking at 21 x 4L boxes and trays for my 15mm and smaller, excluding naval and air, projects.  My shelves can hold 12 x 4L boxes.  So I can get all of my 15mm and 10mm projects on just under two shelves, which puts me where I wanted to be, in that one shelf per scale of figures. I really was hoping to take up less room so I could increase the number of boxes to hold 28mm projects, but more on that later. 

I need to start going through my 20mm projects to figure out what projects to keep and what is my storage requirements will be for them.  The good news is that they are still small enough for the most part that I can get them in a 4L box and still be able to use a tray in that box so that I can double the capacity count for that box.  So with any luck, I will not need a whole shelf for 20mm and give that space to 28mm projects.

Cheers


Sapper
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Labels: General

Sunday, December 6, 2015

AAR - Massacre at Cannibal Hill

A Game!  I actually got a game in!  OK, well I didn't run or provided miniatures towards the game, but I did actually get in a miniature game and against a real living person!  The game was hosted by Blake W. and we used his miniatures.  The game was played at Game Nite, which also Blake used their terrain.  Glenn W. was my opponent.  Blake and Don C. played a game with the same set up prior to Glenn and me.  In their game Don beat Blake, but it looked fairly even in their losses.

The game was set in early years of World War One in central Africa with the villainous, Kaiser's imperialistic hordes (Glenn) invading the docile, peaceful loving Belgian Congo who's residents are more prone to handing out boxes of chocolates to visitors instead of shooting them (my side.)  The rules that were being used was the Darkest Africa variant of "The Sword & the Flame" called, "The Sword in Africa".  There are some difference between the two, but the biggest one is that units are 10 figures instead of 20 like in "The Sword & the Flame." 

As far as the forces go, the Germans had better quality of troops with two units of German Seebataillon (the best troops in the game), two units of askaris, and a better cannon unit (cannon fire is based off of number of crew figures, the Germans had 4 figures.)  The Belgians had lesser quality troops, but where made up in greater numbers with four units of askaris (same quality as the German askaris), one unit of askaris with muskets (the worst troops in game) and one cannon with three figures so to be weaker than the Germans. 

I failed to get some pictures of the first couple of turns, but Glenn shifted his line to his right to try to use mass to push through two of my askari units that where in open order and prone (that is the reason why there is one figure laying down for each unit in the pictures).  My plans were to use one flank as an anvil in a prone firing position and try to flank the Germans with the other side.  As Glenn moved first towards my left flank, my decision for the anvil was decided for me.  

During the firing phase, I lucked out twice, once for getting to fire first and second to get enough hits on the German artillery to silence the gun before it ever having a chance to fire on my units.  This was probably 'The' most critical moment in first half of the game.  By the time I took the first picture, the Germans were trying to force my left flank and preparing to push my musket armed askaris off of Cannibal Hill that I was able to occupied before the Germans.  My right flank units are rolling better than average for their movement rates and rapidly sweeping to flank the Germans.
 
The Germans delivered a deadly fire on the musket armed askaris on the hill and forced them to route off the hill, but not without some losses of their own.  Luckily again for me, I was able to get my mule mounted senior commander over to the routing askaris to rally them before they fled the board.  Glenn continued with his attempted at a mass attack on my anvil.  Will my hammer be able to get in position in time to catch the Germans between them and my anvil?
I focused my fire on one of the weakened German askari units and did enough to caused it to withdraw.
After the picture from above, my far right flank unit fired into the withdrawing askaris and forced them retreat off of the board.  But Glenn deliver a deadly fire on my far left unit and forcing them to rout off of the board.  Only the weakened askari unit was left to hold the German in place for the the flanking hammer units to try to crush the Kaiser's invaders.  At this point, we both lost one unit, but Glenn's artillery unit was effectively lost too and his losses overall were heavily than mine.
All or nothing charge!  The Kaiser's brutes charge the remnants of the one Belgian askari unit that were is still fighting on in a prone open order.  This will be extremely ugly for these brave defenders of King Albert I.  But the hammer is clearly between the German horde and their colonial border.  

Needless to say, the Belgian defenders where destroyed, but not without some losses among the Germans too.  With two units lost now, I still have four units left.  Luckily, I was able to have rallied my musket askaris earlier otherwise I would have been at 3 / 3 and would have had to make an army morale and possibly routing off of the board.

As the Germans were in a disorganized mass bayoneting the Belgian askaris laying on the ground, the next turn went went to the Belgians and I charged my  full strength askari unit into the German askaris.  The Germans Seebataillon survivors fled in different directions with one of those two groups getting charged by my second full strength askari unit.  The musket armed askaris didn't want to be left out of the revenge melee and helped out on the melee against the German askaris.
The melee went the way that you would have expected it to go with the destruction of the two German units.  The game was conceded to a Belgian victory with one German Seebataillon unit partially escaping back to the German lines (we rolled two more shooting rolls against them to represent my pursuit against them and only 3 of the 7 would have made it back to friendly lines.)  

Overall it was a good game (especially for my Belgians.)  I lucked out in several key points, especially silencing Glenn's cannon right off the bat and my askaris normally shooting better than average for most of the game.  Statistically, I should have only been getting hits about 20% of the time, but I was normally getting about 30% hits most of the time.

Thanks, Blake and Glenn!
4 comments:
Labels: 28mm, AAR, TS&TF, WWI
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    7 years ago

Civil War & Missouri Blogs

  • CIVIL WAR BOOKS and AUTHORS
    Booknotes: Henry Eustace McCulloch
    1 day ago
  • Ozarks History
    Virgil Reece Takes the Gate: The Story of Gertrude Lytle
    1 week ago
  • CHARGE! Civil War wargaming
    First wargame in quite a while!
    3 months ago
  • Civil War Daily Gazette
    BORUSSIA VS REAL MATCH ODDS AND BETS
    2 years ago
  • of Battlefields and Bibliophiles
    The Apache Wars tour (spring 2020)
    6 years ago
  • Jayhawkers and Red Legs
    It Is An Abominable Falsehood
    6 years ago
  • The Sable Arm
    The Trump Administration & Camp Nelson
    8 years ago
  • The Trans-Mississippian
    The Battle Flags of Minnesota
    8 years ago
  • stltourguide.wordpress.com/
    Hidden History of Downtown St. Louis
    9 years ago
  • Seven Score and Ten
    August 9, 1866: Boon for sheriff
    9 years ago
  • Civil War Days & Those Surnames
    Eldred Huff.
    9 years ago
  • Civil War Medicine (and Writing)
    The Free State of...Texas (Book Review: "Lone Star Unionism")
    9 years ago
  • ChinMusic From a Greyhound
    10 years ago
  • Civil War Horror
    My latest post-apocalyptic novel out now!
    10 years ago
  • Civil War Navy Sesquicentennial
    And now, what do you think?
    10 years ago
  • African American Civil War Memorial
    The Grand Review Coming Soon
    11 years ago
  • Arkansas in the Civil War
    Battle of Jenkins' Ferry 150th Anniversary
    12 years ago
  • The 2nd Kansas State Militia and the Battle of The Blue
    Lt.Col. H. M. Greene: "Man in the Wilderness"
    12 years ago
  • Friend and Foe Alike
    A Cemetery in Hannibal
    12 years ago
  • The Civil War Research Institute of Missouri
    The Battle of Centralia
    16 years ago
Show 5 Show All

Anarchy / Cold War Blogs

  • Cold War Hot Hot Hot
    West German Fallschirmjaeger Battlegroup Army List
    5 days ago
  • ATOMIC-ANNIHILATION
    1970 ... French postcards from the South Pacific!
    3 months ago
  • 118 Fister's Game Blog
    This Weeks Painting
    5 months ago
  • SP's Projects Blog
    Small post… Big news.
    7 months ago
  • Miniature Wargaming
    Zombie Outbreak
    1 year ago
  • Our Man in Hispañola
    Cara Melacak Handphone Android yang Hilang Melalui Gmail
    6 years ago
  • Cold War Gamer
    Review - Book, AFM Volume 2, Part 2, A Treatise on Soviet Operational Art
    8 years ago
  • Republic - The Irish War Of Independence Game.
    CHOCOLATE & CIGARETTES
    8 years ago
  • Miniatures of Wrath
    Battletech: The Novels, Oh So Many Novels!
    8 years ago
  • Basement Games
    State of My Forces
    8 years ago
  • Crisis In Alcovia
    New Battlefront Cold War Tanks on the Horizon
    9 years ago
  • England Prevails...
    Rules: Living on the Frontline
    10 years ago
  • Winter of '79
    Olivers Army: Part 1 'Our Kid'
    10 years ago
  • The Anglo-Irish War in Miniature
    Resep Nasi Kuning Khas Manado
    10 years ago
  • Dien Bien Phu
    New 75mm recoilless gun teams available
    11 years ago
  • War for Slow Readers
    More AK 47 in Angola
    11 years ago
  • DECODED: The Cold War in Europe 1945-1995
    Commandant's Corner Update 6 July 2014
    11 years ago
  • 20mm Postwar gaming
    Congo 1961
    13 years ago
  • Time of Discontent
    Turn on the news...
    14 years ago
  • Untied Kingdom: The War in 2011
Show 5 Show All

Falklands Blogs

  • Dougie's Wargaming Blog
    MarDav Miniatures - a building review on my YouTube Channel
    5 months ago
  • The Falklands
    9 months ago
  • Guerra de las Malvinas
    Prezados amigo/as, desejo um feliz natal e um grande 2015 ! Chefe Jorge E. Monti de Valsassina
    10 years ago
  • Pete's 10mm Wargaming
    13 years ago
  • Hurry Up And Wait!
    Opening Shots OPERATION PARAQUET
    14 years ago

War on Crime Blogs

  • Murder by Gaslight
    Jack the Strangler Post-Mortem.
    2 days ago
  • Nobody Move!
    Friday Movie Quote
    1 month ago
  • Dead Guys In Suits
    Crazy Larry
    4 years ago

All Things Zombie Blogs

  • 2 Hour Blog
    THW Football on Wargames Vault Deal of the Day
    4 months ago
  • Colgar6 and the Infinite Legion of Toy Soldiers
    Carronade 2024
    2 years ago
  • Zabadak's ZombieWorld
    Happy Mithrasmas*
    2 years ago
  • Lost Wargamer in HK
    Underwolf - the Landraider
    3 years ago
  • Vampifan's World of the Undead
    Vampifans Views 126 - Enforced Absence
    6 years ago
  • Plastic Zombie
    Just a post, explanation and thank you.
    7 years ago
  • Game Mayhem
    Zomtober 2018 Week 3
    7 years ago
  • Zed Storm Rising
    Panzergrenadiers
    8 years ago
  • Halfway Station
    Lessons from 2017
    8 years ago
  • 28 Millimeters Later
    WW1 Progress - No progress
    9 years ago

Blogs that I follow

  • Don't throw a 1
    Posties Rejects at Broadside 2026 - The Retreat from Moscow - Crossing the Berezina 1812
    1 day ago
  • The Stronghold Rebuilt
    Santa Rita vs Maria Teresa
    1 day ago
  • Doctor Merkury's Lab
    Cyberpunk Building STL Painting Part 1
    2 days ago
  • BigLee's Miniature Adventures
    Stop Playing Games, Start Telling Stories
    2 days ago
  • Bleaseworld
    On Bloody Ground: Hail to Engla londe!
    3 days ago
  • Irishserb's Miniatures Adventure
    Growing Palm Trees in the Basement
    6 days ago
  • Anton's Wargame Blog
    Making the Bambu Mini pay for itself UPDATED
    6 days ago
  • Dust, Tears & Dice
    Dust & Tears Campaign - Game 3
    1 week ago
  • Flintlock and tomahawk
    Nagara 300
    1 week ago
  • Fawcett Avenue Conscripts
    Spartan APC for 30k Thousand Sons
    2 weeks ago
  • Midlist Writer
    The Case of the Disappearing Dervish Now Available As An Audiobook!
    2 weeks ago
  • Juegos de Historia
    Calacuerda N°36
    3 weeks ago
  • Band of Wargame Brothers
    Special Event Cards- AI Card creativity
    3 weeks ago
  • Trouble At T'Mill - a wargaming blog
    The Miller's Tale - Episode 14
    1 month ago
  • 20mm and then some....
    Blogging will resume after the Mark 1b Eyeball upgrade is succesfully completed.
    1 month ago
  • DROPSHIP HORIZON
    Renegar Superheavy Tank
    2 months ago
  • Kampfgruppe 1/144
    1/144 Kriegsmarine U-boat U-96 "Das U-boot" - Neverland Hobby
    3 months ago
  • I SEE LEAD PEOPLE
    NEW BLOG
    3 months ago
  • BattReps
    Loodie Fayfriend and a Pixie - Legends in The Mist solo adventure
    4 months ago
  • Gaming with TooFatLardies
    Thunder at Cassino: Revisiting an Old Friend
    5 months ago
  • Moodys Adventures
    The Napoleon vs. Horse Archer Battles (1807-1814)
    10 months ago
  • Brummie's Wargaming Blog
    Halfway through the year!
    11 months ago
  • I promise not to start any new wargaming projects....
    Bombing Encylopedia
    1 year ago
  • A League of Ordinary Gamers
    My Counters in Action
    1 year ago
  • Daddy's Little Men
    Most of my collection now on sale
    1 year ago
  • Don't Throw Bloody Spears At Me!
    Warp Speed into 2025
    1 year ago
  • War In A Box
    The Great Migration
    4 years ago
  • Lard Island News
    Richard Ansell. Very sad News
    5 years ago
  • Four Colour Super Minis
    Spider Victims!
    6 years ago
  • Wargaming in the Shed
    FOW Desert forces 3D Prininting
    6 years ago
  • The Angry Lurker
    15mm Savage Northmen Cavalry........
    6 years ago
  • Learning by doing
    Mostly Surviviors
    6 years ago
  • El Rincón de Slorm
    Duel between knights
    6 years ago
  • Anything but a One
    Re-PAINT
    7 years ago
  • Figurfanatikern
    Oathmark Dwarves, a review and some thoughts.
    7 years ago
  • 20th Century Wargames
    work in progress - not much
    7 years ago
  • Fantalonia
    Battle for Threnger: the supply rafts
    9 years ago
  • Little People - a tiny street art project
    SHORE LINE - new print release!
    9 years ago
  • FAR TREK RPG
    Live Long and Prosper
    9 years ago
  • DARKMOOK MINIATURES
    CHRISTMAS IN JULY SALE!
    9 years ago
  • Orinoco Miniatures
    New Sharp Practice Army Lists
    10 years ago
  • Land War in Asia
    Top (TV) Duels
    11 years ago
  • The Children's Illustrated Clausewitz
    Book Two, Chapters Four and Five
    12 years ago
Show 25 Show All
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