Well,
it has been a bit since my last blog entry that had any real substance, but I
got two more notches on my New Year’s resolutions; I finished another book and
got my first game in for the year!
So first
up, I just finished War of the White Death and have now started up The Soviet Invasion of Finland, 1939-40 (Soviet (Russian) Military Experience) by Carl Van Dyke. If you want to know about the
Winter War of 1939-40, I will highly recommend this book, War of the White
Death, and the previous book that I was reading, A Frozen Hell. You really need to read both and read A
Frozen Hell first, then War of the White Death. A
Frozen Hell gives an excellent political overview of the events
leading to the Winter War, background of Mannerheim, and the Finnish view of
the war. War of the White Death
was written using former Soviet documents and gives an excellent and detailed
account of the war from the Russian side of the war. Matter of fact the author deliberately avoids
covering the same material in A Frozen Hell and states that one should
read that book for the political & Finnish accounts.
On
to the ARR of the game!
This
was the first time that any of us played TooFatLardies’ Chain of Command
(CoC), so it was a learning experience with a lot time of me sticking my nose
in the book looking up things. I limited
who I invited because this was the first time with this system and I wanted
Curtis T. & Steve H. as they have played a lot of TFL games before, and
Glenn W. as one who has not played a lot of TFL, but has been reading up on various
CoC reviews and AARs on other blogs so that he was rather familiar with the
system. We ran the game at the
Wargamers’ Cave in IL (Thanks, guys!).
All in all, it is a good system and everyone was catching on how the
dice worked and how to do things in the game.
Everyone commented at the end of the game that this was a better system
than Bolt Action, which I am taking their word for it as all of them had
played Bolt Action and I have not yet.
Unfortunately, as I was spending too much time checking rules as this
was the first game and I am not confident with my memory to not look things up
(but with repetitiveness, comes confidence and I plan to be repeating this
system), I did not make notes of what happen in the game to give a detailed
AAR.
While
CoC is designed to be for WW2, it is open enough that it can be used for pre
& post WW2 games up to a point and some people are already trying to adapt
it for post-Colonialism Africa and Cold War era games. So this first CoC game was using my Falklands
conflict figures. If you go back to some
of my previous posts, you will find my stats for the Falklands weapons. The scenario involved a platoon of British
Paras probing an Argentine defensive position.
I used the British Paras rules right out of CoC as their tactics at the
platoon level had not changed since WW2.
For the Argentine conscripts, I used the Soviet infantry rules, except I
did not give them those national characteristics. Instead I made one section “Die Hards” as in
most of my readings, there was almost always one group of Argentine soldiers
that would fight it out and only killing them would stop them from holding on
their little bit of the islands. I also
made them Regulars to reflect one of the better infantry regiments, the RI 25. I also ran the scenario in daylight
hours to keep the game simple for spotting for now.
As
mention before, a platoon of British Paras were to probe up an Argentine
defensive position. The Paras went light
and were not carrying their Carl G or LAWs.
I have not figured the stats for the Carl G or the LAWs was the main
reason for not including them in the scenario, but the Carl G was reportedly bad
for malfunctions in the very cold climate in the Falklands with only the Royal
Marines that had been in the Arctic Warfare training having minimum problems as
they had been trained on the proper care methods. I decided to treat the M79 grenade launcher
the same as the rifle grenade. The extra
men of the Para’s platoon headquarters was not available as I assumed that they
would be on other duties, wounded, or etc.
This was also the case with the support section for the Argentine
platoon.
The
Para platoon was being pushed by Steve H. (running the platoon leader and two
sections) and Curtis T. (running the platoon sergeant and one section). The Argentine platoon was being pushed by
Glenn W. It was easy for Glenn to run
the whole platoon since there was enough support points that all three sections
started entrenched and really didn’t need to move for the game.
The game
started with the Argentine conscripts having a Force Morale of 8 and the Para’s
with 9. Unfortunately, Steve did not
roll very well for the number of turns to move his Patrol Markers before the
game began, (I guess the Argentine troops were using their night vision
effectively that night). So the Paras
had to start farther back and had to cross big gap to try to push the
Argentine conscripts on a hill. Steve made good with one
section right away for setting up a base of fire on one hill top. Shortly later, he was able to get a second
section on smaller hill in the middle of the board to also provide a fire
base. Curtis moved his section up the
one flank of the main hill held by the Argentine conscripts. For most of the game the Argentine conscripts
stayed in their trenches and traded shots with the Para. The Argentine sniper was especially a
troublesome follow for the Para until the Paras finally spotted him and
eliminated him in a rather overkill sort of way!
The
game ended with the Paras not being in a position to push at least one
Argentine section out of their trenches and hurting. The Argentine conscripts were in better
shape, but their Force Morale was in dire straits. I did not keep any notes during the game, but
I believe that the Paras had lost 5 or 6 men out of the 27 and the Argentine
conscripts lost about the same number of men, with one being a section NCO, out
of 34 men. The Force Morales were at 8 for
the Para’s and the Argentine conscripts had a 4. The main reason for the major drop in the
Force Morale for the Argentine conscripts was the one section NCO was first
wounded and later killed. It appears
that he was the most beloved NCO in the platoon because both times that Glenn
rolled for the effects of him being wounded, then killed, it was the worst
result that could be rolled for the effects on their morale.
I
really like what I saw with this gaming system and plan to revisit it again
later this year.
Below
are some of the pictures from the game with captions below them.
Be seeing you
Sapper
The British Commander signalling his troops forward |
Brits on the move |
Argentine conscripts are dug in to defend what is theirs |
The Para section that was laying down supporting fire for the advance |
The effect rolls for the hits against the Argentine sniper! |
An Argentine section abandoned their trenches to move into a position to counter assault |
Game end - the Paras elected to abandon the attack as the Argentine conscripts in front of them were "Die Hards" |
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