This shows the general overall setup and plan. The two red circles are the two hidden local VC platoons. The arrows show the expected axis of attack. The pink square is the hidden cache of food and weapons. The two yellow squares are the local civilians, each of three groups of civilians. The three different blue color circles are the starting points for the US platoons. 1st Platoon is medium blue; 2nd Platoon is light blue; and 3rd Platoon is dark blue. Their arrows represent the main axis of their advances.
Movement in the first round of game. The 1st Platoon makes it across the stream without any problems. It should be noted part of this was this was due the amazing First Sergeant for this company. I kid you not that about half, if not three quarters of the drawings from deck, the first or second card to come up was the US’s First Sergeant through the entire game. He really was the driving force for the US side. Curtis is moving his 2nd Platoon into the stream. For the next several turns he will make very little head way getting his platoon across the stream due to horrible dice rolls with the negative movement penalty for crossing the stream. Clearly, his men did not bring their water wings! Dave’s 3rd Platoon has not starting moving yet, but they also fell victim to the raging current of the stream and got struck taking several turns trying to cross it.
This is the beginning of turn 3 or 4. As mentioned above, you can see both 2nd & 3rd Platoons are struggling in the stream, while 1st Platoon and the Company headquarters was slowing moving forwards with one die to move, one die to spot, and one die to hunker down.
This is about three turns later. A bit more excitement this time! Steve’s 1st Platoon breaks up into second sections, one rounding up civilians in the paddy fields and the second, under the hell kicking First Sergeant is moving around the paddy fields to towards the woods on the other side. One platoon of hidden VC moved up and later was forced to fire (orange arrow) due to their poor fire discipline at part of the 1st Platoon, but luckily the cards came up right that they were able to withdraw before they were removed from their blind. Unfortunately for them, their fire was pretty ineffective, only a pin and one point of shock. The little yellow circles are some the civilians running away from the Americans. I gave the civilians three dice to move, thinking with my normal rolls that they would be moving about average or less. Oh, no…they were the RVN’s Olympian track and field team tryout members! Also during this turn the Americans, being the monsters that they are, decided to open fire (orange arrows) on the fleeing civilians! They killed one, but the other got away. Again, one can notice that the stream is very sticky point for both the 2nd & 3rd Platoons.
A few more turns later, the First Sergeant and the two squads strong 1st Platoon (the other two squads are on detail securing the civilians), move up to the woods were the one local VC platoon retreated and starts getting in a serious firefight. Both 2nd & 3rd Platoons are mostly across the stream by now. In this picture, you can also see one of 3rd Platoon’s squads now in position to support the 1st Platoon. In the yellow box is the dead body marker for the fleeing civilian that was murdered by the American soldiers.
A wide shot of the action described above. The small group near the rice paddy with the medium blue box is the 1st Platoon Leader, Company Commander, and the attached FO.
A couple of turns later, the 1st Platoon is giving a lot of damage to the VC platoon in front of them, with one squad suffering two dead and five points of shock. Squads from the 3rd Platoon help giving supporting fire to 1st Platoon. That is until the second hidden local VC platoon came rolling up the hill to try to put down fire on the 3rd Platoon. The 3rd Platoon shifted their fire to the new threat. The 2nd Platoon moves up and now also starts laying down fire on the second VC platoon.
On the following turn saw massive destruction with the firefight. The local VC platoon facing the 1st Platoon delivered a very effective volley causing one US squad six points of shock and killing the attached medic (I treated him as a Big Man to see if the kill hit was on him or on a soldier in the squad.) The US dead body marker for the medic is boxed in pink for the picture. In CDS, the location of dead bodies is important for calculating Political victory points at the end of the game.
These next set of pictures were taken by Dave S. who sent me them to add to the blog. Thanks, Dave!
Hey ladies, that handsome guy on the left is still available! Steve & Curtis plot their actions.
Blake points at the game that he would not get in!
The US company plus a special appearance of a Rome Plow that was scratch built by Steve.
1st Platoon leading the way while 3rd Platoon debates getting their feet wet.
One squad from 1st Platoon escorting the civilians to an evacuation point to be sent off to a government hamlet.
Destruction and death in one of Dave's 3rd Platoon's squads.
Task Organization: B Troop, 2/5 Cavalry BN
A. Enemy Force
1. Weather: Clear and hot, with slight breeze moving west to east
Observations & Fields of Fire: Clear observation down roads and over rice paddies. No known Fields of Fire.
Cover & Concealment: Heavy woods to the northeast and northwest of village. Woods surround village pretty much in all other directions.
Obstacles: Rice paddies bordering the south and northwest of the village. Irrigation ditches connecting the paddies to stream to the south.
Key terrain: Several houses, all thatch, in the village; hill to the north east of village.
Avenues of Approach: Dirt roads coming from the west to village and another heading north from village.
3. Identification of enemy forces: Unknown. If any are present will most likely to be local cadre VC
4. Location(s): Unknown. If any VC are present, they will most likely be outside of the village where they have good cover and concealment
5. Activity: If present, they will defend until starting to be overwhelmed and will then withdraw from the area
7. Probable course(s) of action when contacted: Mostly likely will use snipers to pin a friendly platoon and use their main platoon elements to attack the pinned element or set ambush for reactionary elements.
B. Friendly Forces
1. Mission and concept of next higher unit: 2/5 Cav is to conduct search operations in local villages looking for weapons / food caches for VC forces. The villagers are citizens of RVN and to be treated as non-combatants. If evidence of weapons or food caches, the villagers are to be rounded up for relocation and village destroyed. They are to be given at least one hour to gather their belongings before destroying the village.
2. Location and planned actions of units to the left, right, front, and rear: Bravo Trp will be conducting this mission alone.Alpha Trp will be conducting a similar mission at a village about 5.75 km to the North by North East. Delta Trp will be on standby as a reaction force at the Battalion fire base. Charlie & Echo Trps will be responsible for Battalion fire base security to the south.
3. Units providing fire support:
E Trp's Mortar Platoon (81mm)
III. Execution / Intent of operation (Pre-game Troop Commander’s duty to explain to others how he wants the game to go)
A. Concept of the Operation: How the unit will accomplish its task(s) from start to finish? Identify all mission essential tasks and the decisive points of action
1. Move: Discuss the mechanics of the operation, including designating the main effort
2. Fire: Describe how the leader intends to support his maneuver, including what is to be achieved from the fires, the priority of fires, and any restrictive control measures for the fires
B. Tasks to Maneuver Units: Go over the task and purpose for each unit as primary/alternative duties: security, surveillance, support, assault, searching, guarding collection points, and other details
C. Tasks to Combat Support Units: Describe how combat support units will be employed
A. General: N/A for scenario
B. Material and Services: N/A for scenario
C. Medical Evacuation: N/A for scenario
D. Personnel: N/A for scenario
E. Miscellaneous: N/A for scenario
V. Command & Signal
Radio Call Signs
BN/Troop/Platoon Leader "Six"